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867 lines
42 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 22.08
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===============================================
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Genode Labs
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The overarching topic of version 22.08 is the emerging phone version of the
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Genode-based Sculpt OS, targeting the PinePhone. The immense breadth and depth
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of this line of work presented in Section [Genode coming to the phone]
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touches topics as diverse as telephony, mobile-data connectivity, a custom
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user interface, a mobile web browser, the GPU, SD-card access, USB, and audio
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control.
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With the growing sophistication of Genode-based systems, performance
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optimizations come more and more into focus. Aided by the new tools introduced
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in Section [Enhanced tooling for system tracing], we were able to profoundly
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improve the network performance of Genode's user-level network routing
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component. Speaking of optimizations, the current release reduces the CPU
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overhead of our Linux device-driver environment
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(Section [Linux-device-driver environment (DDE Linux)]) and
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improves the responsiveness of GUIs based on Genode's menu-view component
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(Section [Menu-view performance]).
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Further topics of the new version reach from our forthcoming platform-driver
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consolidation across PC and ARM-based devices, over the use of USB smart
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cards, to new VirtIO drivers on RISC-V.
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Genode coming to the phone
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##########################
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Our [https://genode.org/about/road-map - road map] for this year states the
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goal of reaching a useful base line of functionality of Genode on the
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PinePhone. This entails the principle ability to use the device as a phone -
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receiving and issuing voice calls - and a mobile internet browser. Once
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reached, this base line of functionality will allow us to routinely use Genode
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on the device ("eating our own dog food"), experience pain points, guide
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optimization efforts towards user-visible areas that matter, and faithfully
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evaluate non-functional aspects like battery lifetime with real-world work
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loads under realistic conditions.
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For the Genode-based phone, we pursue the combination of a minimally-complex
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trustworthy base system with a generally untrusted Web browser as application
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runtime. The feature set of the base system corresponds to the bare-bones
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[https://genode.org/download/sculpt - Sculpt OS] extended with appliance-like
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feature-phone functionality. Thanks to Sculpt's rigid component-based
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structure and the overall low complexity, it promises high reliability and
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security. The application runtime is hosted on top of the base system without
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tainting the assurance of the base system. In contrast to the appliance-like
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and rather static feature set of the base system, the application runtime
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anticipates a great variety of modern-day application scenarios, universally
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expected commodity user-interface paradigms, and fast-paced software updates.
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E.g., we aspire the use of WebRTC-based video conferencing via Jitsi as one
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reference scenario.
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Since we succeeded in bringing the Chromium web engine - the base technology
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of most modern web browsers - to life as a
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[https://genodians.org/nfeske/2022-01-27-browser-odyssey - native Genode component],
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users of Sculpt OS are able to use a fully featured web browser without
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relying on virtualization. With the use case of the browser on a mobile phone
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in sight, we already ensured that the browser would work on 64-bit ARM
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hardware. However, whereas we could showcase the technical feasibility of
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Chromium on Genode, the practical usability eventually depends on a suitable
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mobile user experience, which was largely disregarded by the desktop-oriented
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Falkon browser that we enabled on Genode.
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Assessment
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----------
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Fortunately, we discovered the Morph web browser while experimenting with
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[https://xnux.eu/p-boot-demo/ - various Linux distributions] on the PinePhone.
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Among the various alternatives to Android, the Ubuntu Touch UI - alongside
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Sailfish OS - stood out for its refined user experience, subjectively.
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The unobtrusive Morph browser as used by default on Ubuntu Touch left a
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particularly good impression on us. To our delight, we found that this
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browser relies on Qt5 and the Chromium web engine as its foundation, both of
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which we already had enabled on Genode. Out of this observation grew the idea
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of reusing the Morph browser as application runtime on our Genode-based phone.
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But we had to consider several risks.
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First, would the heaviness of Chromium overwhelm the rather resource-constrained
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PinePhone hardware when executed on Genode? In contrast to Linux, Genode's
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POSIX environment is less sophisticated and - most importantly - does not
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provide the over-provisioning of memory resources. The latter could be a show
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stopper.
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Second, the build mechanics of the browser deviate from the beaten track we
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covered so far, specifically the use of QMake. The Morph browser
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unconditionally depends on CMake as build tool. Even though we gathered
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[https://genodians.org/nfeske/2019-11-25-goa - early experiences], with using
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CMake for building Genode executables, we did not attempt using CMake for
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complex Qt5 applications targeting Genode so far.
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Finally, we discovered a so-called Ubuntu-Touch-UI toolkit as an
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additional dependency over Qt5. It presumably extends Qt5's QML with
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custom user-interface widgets for mobile user interfaces. In contrast
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to the multi-platform Qt5 framework, Ubuntu Touch generally targets
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Linux only, which raised a number of concerns with respect to hidden
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assumptions on the underlying platform. For example, the expectation
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of a certain service manager, the direct use of the Linux kernel interface,
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or accidentally complex library dependencies.
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Methodology
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===========
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As practiced during our work with bringing the Chromium-based Falkon web
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browser to Genode, we took several intermediate steps to mitigate technical
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risks as far as possible.
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Pruning dependencies
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--------------------
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The first step was building the Morph browser from source for its regular
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designated target platform, namely Linux. This step allowed us to validate the
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functionality of the browser built from source as opposed to merely testing a
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binary package. During this process, we learned about the mandatory dependence
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on CMake as build tool. We also identified the following library dependencies
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as sources of uncertainty.
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*Ubuntu-UI toolkit* is a collection of QML widgets for smartphone apps.
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It is built via QMake and comes with its own set of dependencies.
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We were specifically concerned by QtSystemInfo, QtOrganizer, D-Bus, and
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gettext. Genode has no meaningful equivalent to any of these dependencies.
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The *Ubuntu Themes* dependency comprises graphical assets, used on Ubuntu
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Touch. *Ubuntu-UI extras* extends Qt's feature set by functionality like the
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'TabsBar' QML-Widget introduces additional transitive dependencies
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such as the [https://www.cups.org/ - CUPS printing system] or
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the [https://exiv2.org/ - Exiv2] image metadata library.
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Further dependencies worth noting are QNetworkInterface, QtConcurrent, QtDBus,
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QtSystemInfo, unity-action-api, and D-Bus. Those libraries do not exist in
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Genode and may even raise conceptual problems. For example, the D-Bus
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inter-component mechanism on Linux is not in line with Genode's
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capability-based inter-component communication.
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With the first manually built executable of Morph created on Linux, we could
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repeatedly remove dependencies piece by piece and validate the functioning of
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the browser after each step. We ultimately reached a point where most of the
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library dependencies could be cut off while the core functionality of the
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browser - the ability to view web pages - stayed intact. The resulting
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minimized version of the Morph browser thereby served as starting point for
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the subsequent porting work to Genode.
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Re-targeting to Genode
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----------------------
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To stay as close as possible to the original browser, we decided to reuse the
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browser's build system by tweaking the CMake build tool such that the project
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could be cross compiled for Genode, similar to the approach we successfully
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employed for QMake in the past. At first, we targeted Genode/Linux on x86,
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which is still close to the browser's natural environment. Once the first
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version of the browser came to life, we immediately cross-validated the result
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on the 64-bit ARM architecture as this is our primary target. Subsequently, we
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moved away from Linux by moving the browser over to NOVA (on Sculpt) on PC
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hardware as well as our custom base-hw microkernel in order to target the
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actual PinePhone.
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[image touch_ui]
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Ubuntu-Touch UI gallery demo running on Genode
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The methodology mirrored in large parts the approach we took for the original
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porting of the Chromium web engine, but it was a much smoother experience
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given that all road blocks we encountered during our Chromium work are solved
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problems by now. Image [touch_ui] shows the browser's underlying
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user-interface tool kit in action, running directly on Genode. Image [morph]
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shows the Morph browser hosted in Genode's window system.
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[image morph]
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Morph browser running on Genode
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Unexpected caveats
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==================
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However, the smooth ride of re-targeting the browser to Genode ended once
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we discovered the extremely poor interactive performance of the browser
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running on Genode. This is in contrast to our prior experience with the
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Chromium-based Falkon browser which achieved comparable performance to Linux.
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The performance degradation originated from the Ubuntu-UI toolkit, which
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has a hard dependency on OpenGL despite being built atop the Qt5 framework.
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In several instances, the Ubuntu-UI toolkit accesses the OpenGL context
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directly, which is handled by a software fallback implementation in the
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Mesa library. We found the removal of those offending accesses infeasible
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because this change would cause several widgets appearing incomplete.
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To attain the visual completeness of the user interface, we also had to
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enhance the Genode-specific back end of Qt (QPA). However, even though
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we achieved correctly looking results, the performance of Mesa3D without
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GPU acceleration made the user interface practically unusable, even on
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powerful PC hardware, not speaking of the resource-constrained PinePhone.
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We came to the conclusion that the Morph browser's hard dependency
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on hardware-accelerated graphics cannot be worked around. This realization,
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in turn, spawned the line of work reported in
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Section [Hardware-accelerated graphics].
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As another - but arguably much less dramatic - caveat, we found the touch user
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interface behaving strangely in some situations when running on Genode. The
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reason turned out to be a disparity of Genode's notion of touch-release events
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from the expectations of Qt. Whereas Genode's input-event interface does not
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report a positional value of a touch-release event, Qt expects a positional
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value that corresponds to the original touch event. Fortunately, once this
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disparity had been identified, we could easily emulate the expected behavior
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locally in Genode's QPA plugin.
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Hardware-accelerated graphics
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=============================
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As mentioned above, we were taken by surprise by the hard dependency of the
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Morph browser on GPU-accelerated graphics. Even though we have explored the
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principle use of a GPU on an ARM-based platform before, our prior line of work
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was targeting the Vivante GPU of the NXP i.MX8 SoC, which is different from
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the Mali-400 GPU as present in the PinePhone's A64 SoC. Originally, we did not
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plan to deal with the PinePhone's GPU at the current stage. But the
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requirement of the Morph browser abruptly changed our priorities.
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As a rapid experiment, we took the challenge to port the Lima driver for the
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Mali-400 GPU from Linux to Genode and combine it with the matching user-level
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driver code of the Mesa library. Even though this experiment was pursued on
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short notice and risky, it was at least a tangible straw. To our delight,
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however, the first functional rapid prototype came to life after merely two
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weeks of work, which is almost an order of magnitude faster than our past
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efforts. The reason of this success is many-fold. First, our recently
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established methodology and tooling for porting Linux device drivers - as
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described in our comprehensive
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[https://genode.org/documentation/genode-platforms-22-05.pdf - Porting Guide] -
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streamlines the formerly labor-intensive grunt work. Second, we greatly
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benefited from our practical experience with GPUs accumulated over the past
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few years. And third, even though the Mali-400 is different from the Vivante
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GPU, the integration into the Linux GPU stack follows very similar patterns,
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unlike Intel GPUs. So we found our existing knowledge largely applicable.
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[image glmark2]
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GLMark2 reference application using the GPU
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Following the initial rapid prototype, we successively refined this work to
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the point where the GPU driver became usable for the Morph browser on the
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PinePhone. Thanks to the added driver, the interactive performance got boosted
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to an acceptable level.
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Mobile data connectivity
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========================
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It goes without saying that a web browser requires network connectivity,
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which is a topic we had left unaddressed on the PinePhone until now.
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However, given our
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[https://genode.org/documentation/release-notes/22.05#Telephony - recent line]
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of modem-related work in the context of telephony, we foresaw a low-complexity
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solution to attain mobile data connectivity.
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Today's LTE modems offer
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[https://genodians.org/ssumpf/2020-12-04-mbim - QMI or MBIM] protocol support
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in order to configure and handle mobile data connections. Both protocols are
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in binary format and require a separate USB device (called Wireless Mobile
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Communication Device). For Genode, this would mean to add support for this
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device to USB while additionally the QMI or MBIM library would have to be
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ported and adjusted to Genode. For the
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[https://www.quectel.com/product/lte-eg25-g - Quectel EG25 modem]
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in the PinePhone, we found a much simpler solution to handle mobile data
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connections. The modem can be configured to emulate a USB Ethernet device
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([https://en.wikipedia.org/wiki/Ethernet_over_USB - ECM device]).
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In this operational mode, the modem will automatically connect to the carrier
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and register itself as USB Ethernet device at the PinePhone's USB host
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controller. Genode can thereby access the device through the USB networking
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and CDC Ethernet drivers. The modem also offers a DHCP server and will hand
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out a local IP address upon a DHCP request to Genode. Internally the modem
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will use [https://en.wikipedia.org/wiki/Network_address_translation - NAT] in
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order to translate IP requests from Genode to the address received from the
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carrier.
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As a prerequisite to conduct this solution, we had to enable a USB
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host-controller driver for the PinePhone. Of course, we took advantage of our
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modern DDE Linux porting approach for this work, which allowed to attain a
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functional USB driver in merely two weeks. This driver must be combined with
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our existing USB Ethernet driver (usb_net) that we swiftly extended to support
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ECM based devices.
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With this driver infrastructure in place, the USB network device of the modem
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appears as uplink to Genode's NIC router. The NIC router, in turn,
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successfully obtains a local IP address that is network-translated by the
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modem. At the carrier side, IP network connectivity can be established by
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issuing AT-protocol commands over UART. So the first prototype of the
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low-level network connectivity worked as anticipated. With this practical way
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of keeping the complexity of binary configuration protocols out of the loop,
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we can maintain the low-complexity implementation of telephony and SIM
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configuration via the UART control channel while regarding IP connectivity -
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and the unavoidable complexity of USB - as an entirely complementary feature.
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Phone flavor of Sculpt OS
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=========================
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Seeing the various puzzle pieces of the Morph browser scenario - GPU
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acceleration, data connectivity, the browser itself - coming together, it was
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time for the integration of those pieces into an overall system. The natural
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basis of such a Genode-based system is
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[https://genode.org/download/sculpt - Sculpt OS],
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which complements Genode with universally expected operating-system features
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such as interactive system configuration as well as the installation and
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deployment of software packages.
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Sculpt OS was originally designed for PC-based use cases. Its administrative
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user interface is largely mouse and keyboard driven, and network connectivity
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is usually attained by a wired or wireless LAN connection. Although we
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presented a first version of
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[https://fosdem.org/2022/schedule/event/nfeske/ - Sculpt OS on the PinePhone]
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earlier this year, the call for a touch-oriented user interface is more than
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obvious. Hence, we went forward with creating a phone-specific variant
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of Sculpt. Similar to the original Sculpt OS, the system consists of two
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largely isolated domains, the administrative domain called Leitzentrale and
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the domain of user-installed components called desktop. The user can switch
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between both domains at any time using a secure attention key or gesture.
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On the phone, the Leitzentrale domain plays the role of a feature-phone
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appliance that provides the most fundamental device functionality such
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as the interaction with the SIM card, power control, telephony, network
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configuration, storage management, and software installation. We approached
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the concept of the user interface from a clean slate striving for simplicity.
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[image sim_pin]
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Emerging mobile-phone flavor of Sculpt OS
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As the first use case, we addressed telephony, displaying incoming calls,
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presenting the options for accepting/rejecting calls, and initiating calls
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using a dial pad. By modelling these scenarios, we could validate the
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user-interface concept of the evolving phone version of Sculpt's Leitzentrale.
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User interaction with the SIM card
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==================================
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The administrative user interface mentioned above must be matched by the
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underlying middleware that talks to the modem. Remember that our
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[https://genode.org/documentation/release-notes/22.05#Telephony - original]
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telephony scenario relied on the manual use of the modem's AT commands.
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We ultimately have to control the modem's control channel by software using an
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AT protocol stack. To bridge this gap with the lowest complexity possible, we
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created a simple AT protocol implementation that is specifically designed for
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Genode's state-driven component model.
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The modem driver - hosting the AT protocol driver - accepts a configuration
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that expresses the desired state (as opposed to desired actions). For example,
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a configuration may look as simple as follows.
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! <config speaker="yes" pin="1234">
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! <call number="+49123123123"/>
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! </config>
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The AT protocol implementation takes this configuration and the current modem
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state as the basis for determining a sequence of modem commands needed to
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attain the desired state. For example, if the modem is not powered, the driver
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steps through the powering sequence. Or in case the SIM PIN is required, the
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driver supplies the corresponding command to supply the configured PIN.
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To allow interactive usage, the driver supports dynamic reconfiguration.
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E.g., to cancel the outbound call of the example above, the configuration
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would be updated with the '<call>' node removed. Given this approach, an
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interactive user interface comes down to generating such simple
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configurations.
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Vice versa, the driver exports the modem's state as a state report, which is
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updated whenever the modem state changes. E.g., an incoming call is reflected
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to the consumer of this state report with all information relevant for an
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interactive user interface. For example, the state report entails the power
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state, PIN state, and call states (incoming, outbound, alerting, rejected).
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This design nicely hides the peculiarities of the AT protocol from Genode's
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component interfaces.
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At the current stage, with less than 1000 lines of code, the AT protocol
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implementation suffices for basic telephony needs, supporting the interaction
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with the SIM card, managing call states, initiating calls, and driving the
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modem power up and down. It also takes care of establishing the modem
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configuration needed for USB ECM networking.
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Current state
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=============
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The current version of the phone variant of Sculpt OS is able to control the
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power state of the modem, interact with the SIM card (PIN entry), initiate
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phone calls via a dial pad, pick up inbound calls, establish mobile-data
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network connectivity, and deploy a preconfigured application scenario.
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The interactive switching between the base system and the application runtime
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can be triggered at any time by touching the left border of the touch screen.
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[image sculpt_pinephone]
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The runtime graph of the base system (left) reveals the relationships of the
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Morph browser with other components (right).
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This flavor of Sculpt OS evolves in the
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[https://github.com/nfeske/genode-allwinner - genode-allwinner] repository,
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specifically within the _sculpt/_ and _src/app/phone_manager/_ directories.
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The latter asserts the role of Sculpt's _gems/src/app/sculpt_manager_.
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We invite seasoned developers - especially those who are following the
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[https://genodians.org/nfeske/index - Pine-fun article series] - to experiment
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with the new phone variant. It can be built via the following command:
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! built/arm_v8a$ make run/sculpt KERNEL=hw BOARD=pinephone SCULPT=phone
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For a broader audience, we plan to provide a ready-to-use SD-card image for
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the PinePhone in tandem with the next release of Sculpt OS.
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Enhanced tooling for system tracing
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###################################
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Since release 13.08, Genode features a
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[https://genode.org/documentation/release-notes/13.08#Light-weight_event_tracing - light-weight event-tracing facility]
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that comes in form of core's TRACE service. Up to now, it has merely been used
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for capturing textual trace messages. The two prominent monitor components are
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the
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[https://genode.org/documentation/release-notes/18.02#New_trace-logging_component - trace_logger]
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and the
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[https://genode.org/documentation/release-notes/19.08#Tracing - VFS plugin]
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The trace recorder is a new monitor component that is designed for binary trace
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formats. Currently, it supports the Common Trace Format (CTF) and pcapng.
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CTF is a compact and scalable format for storing event traces. It is supported
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by [https://www.eclipse.org/tracecompass/ - TraceCompass], an Eclipse-based
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tool for trace analysis and visualization. Pcapng is a packet-capture format
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used by Wireshark.
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In order to support capturing network packets, we added a 'trace_eth_packet()'
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method to Genode's trace-policy API and equipped the NIC router with a
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'trace_packets' option to control packet capturing on domain level. For manual
|
|
instrumentation of components, we also added a 'checkpoint()' method to the
|
|
trace-policy API.
|
|
|
|
For more details, please refer to the following Genodians article.
|
|
|
|
:Identifying network-throughput bottlenecks with trace recording:
|
|
|
|
[https://genodians.org/jschlatow/2022-08-29-trace-recorder]
|
|
|
|
|
|
Base framework and OS-level infrastructure
|
|
##########################################
|
|
|
|
Networking optimizations
|
|
========================
|
|
|
|
With the new trace recorder at hand, we took an effort in optimizing Genode's
|
|
network throughput. First, we implemented a benchmark component called
|
|
"nic_perf" that sends and/or receives an infinite stream of UDP packets in
|
|
order to stimulate the involved networking components in separation. As a
|
|
consequence of its central role, we particularly focused on the NIC router as
|
|
a starting point.
|
|
|
|
As a base line, we took two 'nic_perf' components: one as a sender and the other
|
|
as a receiver. By taking any copying or packet inspection out of the loop, we
|
|
could verify that the packet-stream interface holds up to our expectations with
|
|
respect to attainable throughput. However, as soon as we put a NIC router in
|
|
between, the throughput dropped to approx. 10% of our base line. On older
|
|
ThinkPads, this meant sub-gigabit throughput and on a Cortex-A9 @ 666MHz we
|
|
barely jumped over the 100Mbit mark.
|
|
|
|
Since we were not able to explain the substantial decrease in packet throughput,
|
|
we investigated with the help of the trace recorder and 'GENODE_LOG_TSC'.
|
|
As it turned out, the NIC router spent most of its time with exception handling
|
|
during routing-rule lookup, which is done for every packet. Since there are
|
|
multiple types of rules, a lookup takes place for every rule type. If no rule
|
|
was found for particular type, an exception was thrown and caught, which
|
|
turned out to be incredibly expensive. We therefore eliminated exceptions from
|
|
common-case code paths, more precisely from rule lookup, from ARP-cache
|
|
lookup, and from packet allocation. The result impressed us with a tripled
|
|
throughput.
|
|
|
|
Another bottleneck that we identified were frequent 'trigger_once' and
|
|
'elapsed_ms' RPCs. Given that the NIC router only maintains very
|
|
coarse-grained timeouts, such frequent RPCs to the timer seemed finical.
|
|
Sparing the details, we were able to significantly reduce the number of
|
|
these RPCs by relaxing the precision of the NIC router's time keeping.
|
|
|
|
Along the way, we identified a few more, minor, tweaks:
|
|
|
|
* We increased the default value of 'max_packets_per_signal' from 32 to 150.
|
|
This value determines the maximum number of packets that are consumed from an
|
|
interface at once.
|
|
* We eliminated eager packet-stream signalling from the NIC router to improve
|
|
batch processing of packets. With this change, packet-stream signals are only
|
|
emitted once the NIC router processed all available or
|
|
'max_packets_per_signal' packets.
|
|
* We implemented incremental checksum update for UDP/TCP according to RFC1071.
|
|
* We discovered and fixed a few corner cases in the packet-stream interface
|
|
with respect to the signalling.
|
|
* We fixed allocation errors in the 'ipxe_nic_drv' that popped up during high
|
|
TX load.
|
|
|
|
In the end, we attained a ~5x speed up (exact values depending on the hardware)
|
|
for the NIC router.
|
|
|
|
|
|
Event-filter improvements for touch devices
|
|
===========================================
|
|
|
|
The phone variant of Sculpt OS calls for a way to trigger certain low-level
|
|
buttons or keys using the touch screen. In particular, the switch between the
|
|
administrative user interface and the runtime system must be possible at any
|
|
time. On the [https://genode.org/download/sculpt - PC version], this switch
|
|
is triggered by pressing F12, which is remapped to KEY_DASHBOARD. Even though
|
|
a physical button could be used on the phone in principle, there are three
|
|
arguments in favor of a virtual key. First, there are only three physical
|
|
buttons available (volume +/- and power) on the PinePhone. Remapping one of
|
|
those buttons to KEY_DASHBOARD deprives the button of its original purpose.
|
|
Second, the force needed for pressing a physical button may impede the
|
|
ergonomics of the device depending on how often the switch is needed. And
|
|
third, the physical buttons require a driver. When enabling a new device, this
|
|
barrier can be nicely sidestepped by a virtual key.
|
|
|
|
Given this rationale, we extended Genode's event-filter component with a new
|
|
'<touch-key>' filter type. Once added to the filter chain, it triggers an
|
|
artificial key tap (a press event followed by a release event) whenever the
|
|
user touches a preconfigured area on the touch screen. The filter node can
|
|
host any number of '<tap>' sub nodes. Each sub node must define a rectangular
|
|
area - using the attributes 'xpos', 'ypos', 'width', and 'height' - and the
|
|
name of the tapped key as 'key' attribute.
|
|
|
|
! <touch-key>
|
|
! <tap xpos="0" ypos="400" width="25" height="600" key="KEY_DASHBOARD"/>
|
|
! ...
|
|
! </touch-key>
|
|
|
|
The example above repurposes the 25 left-most pixels of the touch screen as
|
|
dashboard key. When touched, a pair of press and release events is fired at
|
|
once.
|
|
|
|
|
|
Menu-view performance
|
|
=====================
|
|
|
|
The administrative user interface of Sculpt OS is based on Genode's custom
|
|
menu-view component, which renders and updates graphical dialogs based on
|
|
high-level XML descriptions. Up to now, the component operated on Genode's
|
|
GUI-session interface with alpha-channel support. However, the alpha channel
|
|
noticeably impedes the software-rendering performance on lower-end devices
|
|
like the PinePhone. In the latter case, we'd prefer to trade the nice-looking
|
|
alpha blending for a better UI responsiveness.
|
|
|
|
We have now enhanced the menu-view component with two new optional
|
|
configuration attributes 'opaque' and 'background'. Setting 'opaque' to "yes"
|
|
suppresses the use of the alpha channel at the GUI session. This improves the
|
|
drawing performance by 20% on the PinePhone. The 'background' attribute can be
|
|
specified to define the reset color of the GUI buffer. It alleviates the need
|
|
to create a frame widget for the top level, significantly reducing the costs
|
|
for drawing the background pixels.
|
|
|
|
Finally, we found that the use of GCC's optimization level -O3 instead of the
|
|
default level -O2 increases the drawing performance on the PinePhone by 30%.
|
|
Combined, those optimizations result in an acceptable user experience of
|
|
Sculpt's administrative user interface on the PinePhone.
|
|
|
|
|
|
Device drivers
|
|
##############
|
|
|
|
USB networking via Ethernet control model (ECM)
|
|
===============================================
|
|
|
|
To implement mobile data connectivity on the PinePhone
|
|
(Section [Mobile data connectivity]), we added USB host-controller support
|
|
(EHCI) for the Allwinner A64 SoC to Genode by porting the corresponding
|
|
host-controller driver from Linux using our DDE approach. Since our existing
|
|
USB-over-Ethernet
|
|
[https://github.com/genodelabs/genode/tree/master/repos/dde_linux/src/drivers/usb_net - driver]
|
|
on Genode lacked support for the Ethernet Control Model, which is provided by
|
|
the modem, we added support for ECM as well.
|
|
|
|
|
|
GPU and Mesa driver for Mali-400
|
|
================================
|
|
|
|
As mentioned in Section [Genode coming to the phone], we enabled the principle
|
|
ability to use the Mali-400 GPU of the PinePhone under Genode. This support
|
|
entails two parts. The first part is the low-level driver code called Lima
|
|
that normally resides in the Linux kernel. This component provides a GPU
|
|
session interface. We transplanted the driver code to a dedicated Genode
|
|
component, which is hosted at the
|
|
[https://github.com/genodelabs/genode-allwinner - genode-allwinner] repository.
|
|
The second part is the user-level Mesa3D driver stack - hosted at the libports
|
|
repository - that is linked local to the application and uses the GPU session
|
|
to access the GPU.
|
|
|
|
The combination of both parts was successfully tested on the PinePhone and
|
|
the Pine-A64-LTS V1.2 board. Given that the primary motivation for this
|
|
line of work was our ambition to run the Morph web browser, we disregarded the
|
|
multiplexing of the GPU for now. The GPU driver currently supports only one
|
|
client at a time.
|
|
|
|
|
|
SD-card driver for the PinePhone
|
|
================================
|
|
|
|
In anticipation of running Sculpt OS on the PinePhone, we ported the Linux
|
|
SD/MMC-card driver to Genode. The driver - hosted at the
|
|
[https://github.com/genodelabs/genode-allwinner - genode-allwinner] repository -
|
|
was successfully tested with the PinePhone and Pine-A64LTS V1.2 board. For the
|
|
moment, only SD cards (no eMMC) are supported.
|
|
The provided _a64_sd_card_drv.run_ script illustrates the integration and use
|
|
of the driver.
|
|
|
|
|
|
Linux-device-driver environment (DDE Linux)
|
|
===========================================
|
|
|
|
Tickless idle operation
|
|
-----------------------
|
|
|
|
The DDE-Linux emulation library and thereby all ported drivers now support
|
|
the NO_HZ_IDLE Linux kernel configuration option, which disables periodic
|
|
timer ticks when ported drivers are idle. With this option, energy and up to
|
|
3% CPU time per driver can be preserved, which becomes significant especially
|
|
if multiple ported drivers are in use in sophisticated scenarios like Sculpt
|
|
OS.
|
|
|
|
Consistent use of SMP configuration
|
|
-----------------------------------
|
|
|
|
All kernel threads in the Linux device driver ports are currently mapped to one
|
|
and the same native Genode thread, using cooperative scheduling within the
|
|
emulation environment. Intuitively, it does not make much sense to address
|
|
multi-processing support provided by the original Linux kernel code.
|
|
Nonetheless, the drivers that we ported are normally used in the context of
|
|
SMP-aware Linux kernel configurations only. To not leave the well tested and
|
|
beaten track, we decided to switch on SMP support in all kernel configurations
|
|
we use as porting base.
|
|
|
|
This especially applies to the Linux drivers within the _repos/pc_
|
|
sub-directory, and the WireGuard port. Other driver ports already used SMP
|
|
support in their configuration.
|
|
|
|
As a side effect, we removed the insufficient emulation of so called "softirqs"
|
|
formerly used by the non-SMP driver ports, and replaced them with the original
|
|
implementation.
|
|
|
|
|
|
Forthcoming platform-driver modernization
|
|
=========================================
|
|
|
|
During the past year, we switched from board-specific platform driver APIs
|
|
step-by-step to one generic interface. But PC-related drivers still depend on
|
|
the legacy x86-specific platform driver and API, especially to the PCI-related
|
|
part of it.
|
|
|
|
To finalize the unification and modernization of the platform driver and its
|
|
API, there were still some pieces missing, which we added with the current
|
|
release.
|
|
|
|
While trying to switch PC-related Linux device driver ports to the new API, we
|
|
recognized that some drivers depend on additional information of the PCI
|
|
configuration space that were not exported so far. Namely, the fields for
|
|
sub-vendor, sub-product, and revision IDs were needed. Moreover, some ported
|
|
drivers use hard-coded indices of PCI base-address registers (BAR) to refer to
|
|
I/O resources of the device.
|
|
|
|
Therefore, we extended the pci_decode tool to export this additional
|
|
information, and to annotate I/O port ranges and memory attributes with the
|
|
corresponding BAR index. The generic platform driver parses this additional
|
|
information from a given devices ROM, and exports it to the corresponding
|
|
clients accordingly. The correlation between I/O resources and BAR indices is
|
|
only unveiled to clients where the platform driver's policy states that
|
|
physical information has to be provided, like in this example:
|
|
|
|
! <config>
|
|
! <policy label="usb_drv -> " info="yes">
|
|
! <pci class="USB"/>
|
|
! </policy>
|
|
! ...
|
|
! </config>
|
|
|
|
UHCI-specific platform extensions
|
|
---------------------------------
|
|
|
|
Some device-specific registers are only present within the PCI configuration
|
|
space. For instance UHCI controllers in the PC architecture provide a special
|
|
legacy support register only accessible via the PCI configuration space. This
|
|
register is used to hand over the USB hardware from the BIOS to the operating
|
|
system.
|
|
|
|
We did not want to pollute the platform API with a lot of device specific
|
|
tweaks nor provide unlimited access to the PCI configuration space to a
|
|
driver. Therefore, we implement the hand-over of the UHCI PCI device in the
|
|
platform driver if available. Moreover, we handle the Intel-specific resume
|
|
register whenever a session to the corresponding UHCI controller is opened.
|
|
|
|
Intel GPU information from Host Bridge
|
|
--------------------------------------
|
|
|
|
Some information needed by Intel GPU and framebuffer drivers is derived from
|
|
the Intel Graphics and Controller HUB (GMCH) respectively its control
|
|
register. It is used to calculate the GPU's Global Translation Table (GTT),
|
|
and the stolen memory sizes. Again we do not want to give access to the whole
|
|
configuration space of this sensitive device to either the GPU or the
|
|
framebuffer driver. Instead, the platform driver now detects Intel PCI graphic
|
|
cards, and exports the information found within the GMCH control register to
|
|
the corresponding client as part of the platform session's devices ROM.
|
|
|
|
Transition of PC drivers
|
|
------------------------
|
|
|
|
Although there is everything in place now to switch the remaining PC-drivers
|
|
to the generic platform driver and its API, we decided to do this step after
|
|
the current release. This way, we have time to stress-test the drivers during
|
|
our daily use of Genode, the remaining transitional work is planned for the
|
|
upcoming Sculpt OS release instead.
|
|
|
|
|
|
Libraries and applications
|
|
##########################
|
|
|
|
Qt5 and Morph browser
|
|
=====================
|
|
|
|
As mentioned in Section [Genode coming to the phone], we had to improve
|
|
Genode's Qt support to get the Morph browser to work. This work includes
|
|
added support for building Qt projects with CMake, the addition of missing Qt
|
|
modules like QtGraphicalEffects, and improving the OpenGL support of the QPA
|
|
plugin. The latter was needed for the Ubuntu UI Toolkit to display its widgets
|
|
correctly. Note that this change implies that QtQuick applications now use
|
|
OpenGL by default instead of the QtQuick software rendering fallback back end.
|
|
This can improve the experience when an accelerated GPU driver is available
|
|
but can also slow down a QtQuick application if only the Mesa software driver
|
|
('softpipe') is available on the target platform. In that case, it is possible
|
|
to enforce the use of the software QtQuick renderer by setting the following
|
|
environment variable in the configuration of the application:
|
|
|
|
! <env key="QT_QUICK_BACKEND" value="software"/>
|
|
|
|
When we tried to use the free public Jitsi server at [https://meet.jit.si] with
|
|
our ported web browsers, we noticed that our QtWebEngine Chromium version was
|
|
too old and caused issues like a non-working join button and failed WebRTC
|
|
connections. For this reason, we updated our Qt port to the latest version with
|
|
QtWebEngine support on FreeBSD, which at this time is version 5.15.2.
|
|
|
|
To use this new version, it is necessary to update the Qt5 host tools with the
|
|
'tool/tool_chain_qt5' script.
|
|
|
|
We also updated the Falkon web browser to the latest version 3.2.0.
|
|
|
|
Up-to-date Sculpt packages of both the Falkon and Morph browsers for x86_64 are
|
|
available in the 'cproc' depot.
|
|
|
|
|
|
USB smart cards via PKCS#11
|
|
===========================
|
|
|
|
With this release, Genode gains support for accessing USB smart-card devices
|
|
via PKCS#11. This is achieved through a port of the OpenSC PKCS#11 tool that is
|
|
now available as package for the Sculpt OS. A quick look into the features and
|
|
integration of the tool is possible using the new _pkcs11_tool_ run script
|
|
hosted in the [https://github.com/genodelabs/genode-world - genode-world]
|
|
repository. For a more detailed guide to the tool, you may read the
|
|
corresponding Genodians article.
|
|
|
|
:USB smart cards via PKCS#11:
|
|
|
|
[https://genodians.org/m-stein/2022-08-18-pkcs11-tool-1]
|
|
|
|
|
|
Sculpt OS improvements
|
|
======================
|
|
|
|
In addition to the major developments described in
|
|
Section [Genode coming to the phone], Sculpt OS has received several minor
|
|
refinements.
|
|
|
|
When integrating a
|
|
[https://genode.org/documentation/release-notes/22.02#Framework_for_special-purpose_Sculpt-based_operating_systems - Sculpt-based appliance]
|
|
with a predefined deploy configuration, the _sculpt.run_ script automatically
|
|
adds the required software packages as tar archive to the boot image. However,
|
|
for complex scenarios, it is sometimes desirable to keep the boot image small
|
|
and fetch the packages at runtime over the network. To support such use cases,
|
|
we added the new run-script argument 'DEPOT' with the possible values 'tar'
|
|
(default) and 'omit'. If the latter is specified, the deployed software
|
|
packages are excluded from the boot image and the run script merely prints the
|
|
versions of the required packages. This information can conveniently be used
|
|
as input for publishing the packages.
|
|
|
|
We added two new packages 'part_block' and 'ext2_fs' that simplify the access
|
|
of multiple block devices and partitions in manually curated deploy
|
|
configurations. The part_block package can be used in Sculpt's
|
|
_/config/deploy_ as follows.
|
|
|
|
! <start name="nvme-0.part_block" pkg="part_block">
|
|
! <route>
|
|
! <service name="Block">
|
|
! <parent label="nvme-0"/>
|
|
! </service>
|
|
! <service name="Report" label="partitions">
|
|
! <parent/>
|
|
! </service>
|
|
! </route>
|
|
! </start>
|
|
|
|
It can be combined with the 'ext2_fs' package to access the files stored on a
|
|
particular partition.
|
|
|
|
! <start name="nvme-0.4.fs" pkg="ext2_fs">
|
|
! <route>
|
|
! <service name="Block">
|
|
! <child name="nvme-0.part_block" label="4"/>
|
|
! </service>
|
|
! <service name="RM">
|
|
! <parent/>
|
|
! </service>
|
|
! </route>
|
|
! </start>
|
|
|
|
|
|
Platforms
|
|
#########
|
|
|
|
Qemu virtual platform
|
|
=====================
|
|
|
|
Because more and more architectures on Genode now support VirtIO drivers on
|
|
Qemu (ARMv7, ARMv8, and RISC-V), the generic board name "virt_qemu" did not
|
|
suffice for keeping a clean distinction between the separate architecture
|
|
requirements. Therefore, we decided to make the board name architecture
|
|
specific. The following board names are now supported on base-hw:
|
|
"virt_qemu_arm_v7a", "virt_qemu_arm_v8a", and "virt_qemu_riscv".
|
|
The "virt_qemu" board name was removed.
|
|
|
|
|
|
RISC-V
|
|
======
|
|
|
|
As suggested above Genode's RISC-V support got extended by VirtIO drivers.
|
|
This includes a block driver, a networking driver, keyboard and mouse handling
|
|
as well as basic framebuffer support. This way, it has become possible to test
|
|
interactive and networking scenarios on Genode's RISC-V version using Qemu.
|
|
|
|
This work was contributed by Piotr Tworek. Thanks a lot!
|
|
|
|
|
|
Allwinner A64
|
|
=============
|
|
|
|
In the
|
|
[https://genode.org/documentation/release-notes/22.05#Custom_system-control_processor__SCP__firmware - previous release],
|
|
we introduced our custom firmware for the PinePhone's system-control processor
|
|
(SCP). We have now generalized the firmware to cover also the Pine-A64-LTS
|
|
board. By establishing our custom SCP firmware as a base line for all A64-based
|
|
boards, we can make our A64 platform driver depend on the SCP for accessing the
|
|
PMIC (power management chip) instead of driving the RSB and PMIC by itself.
|
|
|
|
|
|
Build system and tools
|
|
######################
|
|
|
|
In this release, we improve support for booting Genode/Sculpt on UEFI
|
|
platforms in several aspects. First, the Bender tool gains a more robust
|
|
UEFI-boot detection mechanism while retrieving serial-device parameters. Also,
|
|
the GRUB boot loader was updated to version 2.06 and now keeps lower RAM
|
|
untouched from internal memory allocations, which prevents nasty surprises on
|
|
booting some UEFI devices. And last, our [https://ipxe.org/ - iPXE-based] boot
|
|
option received support for UEFI images when using the following run-tool
|
|
configuration.
|
|
|
|
! RUN_OPT += --include image/uefi
|
|
! RUN_OPT += --include load/ipxe
|
|
|