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192 lines
5.0 KiB
C++
192 lines
5.0 KiB
C++
/*
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* \brief Representation of CPU affinities
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* \author Norman Feske
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* \date 2013-08-07
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*/
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/*
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* Copyright (C) 2013-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__BASE__AFFINITY_H_
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#define _INCLUDE__BASE__AFFINITY_H_
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namespace Genode { class Affinity; }
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/**
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* Affinity to CPU nodes
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*
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* The entity of CPU nodes is expected to form a grid where the Euclidean
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* distance between nodes roughly correlate to the locality of their
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* respective resources. Closely interacting processes are supposed to
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* perform best when using nodes close to each other. To allow a relatively
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* simple specification of such constraints, the affinity of a subsystem
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* (e.g., a process) to CPU nodes is expressed as a rectangle within the
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* grid of available CPU nodes. The dimensions of the grid are represented
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* by 'Affinity::Space'. The rectangle within the grid is represented by
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* 'Affinity::Location'.
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*/
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class Genode::Affinity
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{
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public:
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class Location;
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/**
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* Bounds of the affinity name space
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*
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* An 'Affinity::Space' defines the bounds of a Cartesian
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* coordinate space that expresses the entity of available CPU
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* nodes. The dimension values do not necessarily correspond to
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* physical CPU numbers. They solely represent the range the
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* 'Affinity::Location' is relative to.
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*/
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class Space
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{
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private:
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unsigned _width, _height;
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public:
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Space() : _width(0), _height(0) { }
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/**
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* Construct a two-dimensional affinity space
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*/
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Space(unsigned width, unsigned height)
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: _width(width), _height(height) { }
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/**
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* Constuct one-dimensional affinity space
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*/
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Space(unsigned size) : _width(size), _height(1) { }
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unsigned width() const { return _width; }
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unsigned height() const { return _height; }
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unsigned total() const { return _width*_height; }
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Space multiply(Space const &other) const
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{
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return Space(_width*other.width(), _height*other.height());
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}
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/**
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* Return the location of the Nth CPU within the affinity
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* space
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*
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* This method returns a valid location even if the index
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* is larger than the number of CPUs in the space. In this
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* case, the x and y coordinates are wrapped by the bounds
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* of the space.
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*/
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inline Location location_of_index(int index);
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};
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/**
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* Location within 'Space'
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*/
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class Location
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{
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private:
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int _xpos, _ypos;
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unsigned _width, _height;
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public:
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/**
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* Default constructor creates invalid location
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*/
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Location() : _xpos(0), _ypos(0), _width(0), _height(0) { }
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/**
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* Constructor to express the affinity to a single CPU
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*/
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Location(int xpos, unsigned ypos)
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: _xpos(xpos), _ypos(ypos), _width(1), _height(1) { }
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/**
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* Constructor to express the affinity to a set of CPUs
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*/
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Location(int xpos, int ypos, unsigned width, unsigned height)
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: _xpos(xpos), _ypos(ypos), _width(width), _height(height) { }
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int xpos() const { return _xpos; }
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int ypos() const { return _ypos; }
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unsigned width() const { return _width; }
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unsigned height() const { return _height; }
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bool valid() const { return _width*_height > 0; }
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Location multiply_position(Space const &space) const
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{
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return Location(_xpos*space.width(), _ypos*space.height(),
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_width, _height);
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}
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Location transpose(int dx, int dy) const
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{
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return Location(_xpos + dx, _ypos + dy, _width, _height);
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}
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};
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private:
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Space _space;
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Location _location;
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public:
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Affinity(Space const &space, Location const &location)
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: _space(space), _location(location) { }
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Affinity() { }
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Space space() const { return _space; }
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Location location() const { return _location; }
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/**
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* Return location scaled to specified affinity space
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*/
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Location scale_to(Space const &space) const
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{
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if (_space.total() == 0)
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return Location();
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/*
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* Calculate coordinates of rectangle corners
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*
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* P1 is the upper left corner, inside the rectangle.
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* P2 is the lower right corner, outside the rectangle.
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*/
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int const x1 = _location.xpos(),
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y1 = _location.ypos(),
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x2 = _location.width() + x1,
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y2 = _location.height() + y1;
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/* scale corner positions */
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int const scaled_x1 = (x1*space.width()) / _space.width(),
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scaled_y1 = (y1*space.height()) / _space.height(),
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scaled_x2 = (x2*space.width()) / _space.width(),
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scaled_y2 = (y2*space.height()) / _space.height();
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/* make sure to not scale the location size to zero */
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return Location(scaled_x1, scaled_y1,
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max(scaled_x2 - scaled_x1, 1),
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max(scaled_y2 - scaled_y1, 1));
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}
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};
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Genode::Affinity::Location Genode::Affinity::Space::location_of_index(int index)
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{
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return Location(index % _width, (index / _width) % _height, 1, 1);
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}
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#endif /* _INCLUDE__BASE__AFFINITY_H_ */
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