mirror of
https://github.com/genodelabs/genode.git
synced 2024-12-23 23:42:32 +00:00
423 lines
22 KiB
Plaintext
423 lines
22 KiB
Plaintext
|
|
=======================================
|
|
Future Challenges of the Genode project
|
|
=======================================
|
|
|
|
|
|
Abstract
|
|
########
|
|
|
|
This document compiles various ideas to pursue in the context of Genode. It is
|
|
meant as source of inspiration for individuals who are interested in getting
|
|
involved with the project and for students who want to base their student
|
|
research projects on Genode.
|
|
|
|
|
|
Applications and library infrastructure
|
|
#######################################
|
|
|
|
:GNU Privacy Guard:
|
|
|
|
The [https://gnupg.org/ - GNU Privacy Guard] (GNUPG) is the most widely
|
|
used Free-Software implementation of the OpenGPG standard. It comprises a
|
|
rich set of tools for encryption and key management. For many forthcoming
|
|
application scenarios of Genode such as package management and email
|
|
communication, GNUPG is crucial. Hence, it should be ported to Genode. Such
|
|
a port may leverage Genode's fine-grained component architecture to strongly
|
|
separate network-exposed functionality, the storage of key material, and the
|
|
cryptographic functions.
|
|
|
|
:VNC server implementing Genode's framebuffer session interface:
|
|
|
|
With 'Input' and 'Framebuffer', Genode provides two low-level interfaces
|
|
used by interactive applications. For example, the Nitpicker GUI server uses
|
|
these interfaces as a client and, in turn, exports multiple virtual
|
|
'Framebuffer' and 'Input' interfaces to its clients. This enables a
|
|
highly modular use of applications such as the nesting of GUIs. By
|
|
implementing the 'Framebuffer' and 'Input' interfaces with a VNC server
|
|
implementation, all graphical workloads of Genode would become available over
|
|
the network. One immediate application of this implementation is the remote
|
|
testing of graphical Genode applications running on a headless server.
|
|
|
|
:Interfacing with the SAFE network:
|
|
|
|
The [https://safenetwork.org/ - SAFE network] is an attempt to fix many
|
|
shortcomings of the internet - in particular with respect to privacy and
|
|
freedom - at an architectural level. It is a peer-to-peer communication
|
|
and storage network that does not depend on single point of
|
|
failure or control. It is intriguing to explore the opportunity of
|
|
integrating support for the SAFE network not merely as an application but
|
|
integrated in the operating system, i.e., in the form of Genode components
|
|
or a set of Genode VFS plugins.
|
|
|
|
:Tiled window manager:
|
|
|
|
At Genode Labs, we pursue the goal to shape Genode into an general-purpose
|
|
operating system suitable for productive work. The feature set needed to
|
|
achieve this goal largely depends on the tools and applications daily used by
|
|
the Genode engineers. As one particularly important tool for being highly
|
|
productive, we identified a tiled user interface. Currently, all developers
|
|
at Genode Labs embrace either the Ion3 window manager or the tiled Terminator
|
|
terminal emulator. Hence, we desire to have a similar mode of user
|
|
interaction on Genode as well. The goal of this challenge is to identify the
|
|
most important usage patters and the implementation of a tiled GUI that
|
|
multiplexes the framebuffer into a set of tiled and tabbed virtual
|
|
framebuffers.
|
|
|
|
Related to this work, the low-level 'Framebuffer' and 'Input' interfaces
|
|
should be subject to a revision, for example for enabling the flexible change
|
|
of framebuffer sizes as needed by a tiled user interface.
|
|
|
|
:Interactive sound switchbox based on Genode's Audio_out session interface:
|
|
|
|
Since version 10.05, Genode features a highly flexible configuration concept
|
|
that allows the arbitrary routing of session requests throughout the
|
|
hierarchic process structure. Even though primarily designed for expressing
|
|
mandatory-access control rules, the concept scales far beyond this use case.
|
|
For example, it can be used to run an arbitrary number of processes
|
|
implementing the same interface and connecting the different interface
|
|
implementations. One special case of this scenario is a chain of audio
|
|
filters with each using the 'Audio_out' session interface for both roles
|
|
client and server. Combined with the Nitpicker GUI server and Genode's
|
|
support for real-time priorities, this base techniques enable the creation of
|
|
flexible audio mixer / switchboard applications, which require dedicated
|
|
frameworks (e.g., Jack audio) on traditional operating systems. The goal of
|
|
this project is to create a showcase implementation demonstrating the
|
|
feasibility for creating high-quality audio applications on Genode.
|
|
Furthermore, we wish for feedback regarding the current design of our bulk
|
|
streaming interface when used for low-latency applications.
|
|
|
|
:Graphical on-target IPC tracing tool using Qt:
|
|
|
|
Analysing the interaction of components of a multi-server operating system
|
|
such as Genode is important to discover bottlenecks of the system and for
|
|
debugging highly complex usage scenarios involving many processes. Currently,
|
|
Genode handles this problem with two approaches. First, Genode's
|
|
recursive structure enables the integration of a subsystem in a basic
|
|
OS setup featuring only those drivers and components used for the particular
|
|
subsystem. After the successful integration of such a subsystem, it can
|
|
be embedded into a far more complex application scenario without any changes.
|
|
With this approach, the subject to analyse can be kept at a reasonable level
|
|
at integration time. For debugging purposes, the current approach is using
|
|
the debugging facilities of the respective base platforms (e.g., using
|
|
GDB on Linux, the Fiasco kernel debugger, the OKL4 kernel debugger).
|
|
|
|
However, in many cases, bottlenecks do not occur when integrating individual
|
|
sub systems but after integrating multiple of such subsystems into a large
|
|
application scenario. For such scenarios, existing debugging methodologies do
|
|
not scale. A tool is desired that is able to capture the relationships
|
|
between processes of a potentially large process hierarchy, to display
|
|
communication and control flows between those processes, and to visualize the
|
|
interaction of threads with the kernel's scheduler.
|
|
|
|
Since Qt is available natively on Genode, the creation of both offline and
|
|
on-target analysis tools has become feasible. The first step of this project
|
|
is creating an interactive on-target tool, that displays the interaction
|
|
of communicating threads as captured on the running system. The tool should
|
|
work on a selected kernel that provides a facility for tracing IPC messages.
|
|
|
|
:Ports of popular software:
|
|
|
|
Genode features a ports mechanism to cleanly integrate 3rd-party software.
|
|
Thanks to the C runtime, the flexible per-component VFS, the standard
|
|
C++ library, and the Noux runtime (for UNIX software), porting software
|
|
to Genode is relatively straight forward. The
|
|
[http://genode.org/documentation/developer-resources/porting - porting guide]
|
|
explains the typical steps. A wish list of software that we'd like to
|
|
have available on Genode is available at
|
|
[http://usr.sysret.de/jws/genode/porting_wishlist.html].
|
|
|
|
|
|
Application frameworks and runtime environments
|
|
###############################################
|
|
|
|
:OpenJDK:
|
|
|
|
[http://openjdk.java.net/ - OpenJDK] is the reference implementation of the
|
|
Java programming language and hosts an enormous ecosystem of application
|
|
software. The goal of this line of work is the ability to run this
|
|
software directly on Genode. The centerpiece of OpenJDK is Hotspot - the
|
|
Java virtual machine implementation, which must be ported to Genode.
|
|
The initial port should suffice to execute simple example programs that
|
|
operate on textual input. Since Genode has the FreeBSD libc readily
|
|
available, OpenJDK's existing POSIX backends can be reused. The next step
|
|
is the creation of Genode-specific native classes that bridge the gap
|
|
between the Java world and Genode, in particular the glue code to
|
|
run graphical applications as clients of Genode's GUI server. Since
|
|
OpenJDK has been ported to numerous platforms (such as Haiku), there
|
|
exists a comforting number of implementations that can be taken as
|
|
reference.
|
|
|
|
:Android's ART VM natively on Genode:
|
|
|
|
ART is a Java virtual machine that is used for executing applications on
|
|
Android. By running ART directly on Genode, the Linux kernel could be
|
|
removed from the trusted computing base of Android, facilitating the use of
|
|
this mobile OS in high-assurance settings.
|
|
|
|
:Rust bindings for the Genode API:
|
|
|
|
Rust is a low-level systems programming language that ensures memory
|
|
safety without employing a garbage collector. It thereby challenges C++
|
|
as the go-to programming language for high-performance and low-level code.
|
|
Since
|
|
[http://genode.org/documentation/release-notes/16.05#New_support_for_the_Rust_programming_language - version 16.05],
|
|
Genode supports the use of the Rust programming language within
|
|
components. However, to unleash the potential of this combination,
|
|
Genode's API must become available to native Rust code. The intermediate goal
|
|
of this project is the implementation of an example server, e.g., a
|
|
component that provides a terminal-session interface. Thereby, we
|
|
will encounter the problems of bootstrapping and configuration of the
|
|
component, the provisioning of signal handlers and session objects, and
|
|
memory management.
|
|
|
|
:Go language runtime:
|
|
|
|
Go is a popular language in particular for web applications. In the past,
|
|
there were numerous attempts to make the Go runtime available on Genode
|
|
but so far, none of those undertakings have landed in the official
|
|
Genode source tree. To goal of this project is the hosting of
|
|
Go-written applications - in particular networking applications - as
|
|
Genode components. The topic comprises work on the tool-chain
|
|
and build-system integration, the porting the runtime libraries, and
|
|
the glue between the Go and Genode environments.
|
|
|
|
:Combination of CAmkES with Genode:
|
|
|
|
[https://wiki.sel4.systems/CAmkES - CAmkES] is a component framework for
|
|
seL4. In contrast to Genode, which is a dynamic system, CAmkES-based systems
|
|
are defined at design time and remain fixed at runtime. Hence, CAmkES and
|
|
Genode can be seen as the opposite ends of component-based used-land
|
|
architectures. The goal of this project is to build a bridge between
|
|
both projects with the potential to cross-pollinate the respective communities.
|
|
Among the principal approaches are embedding of a single CAmkES
|
|
component as a Genode component (e.g., an individual device driver),
|
|
the hosting of a dynamic Genode system as a component within a
|
|
CAmkES system, or the hosting of a CAmkES system composition as a Genode
|
|
subsystem.
|
|
|
|
:Runtime for the D programming language:
|
|
|
|
The D systems programming language was designed to overcome many gripes that
|
|
exists with C++. In particular, it introduces a sane syntax for meta
|
|
programming, supports unit tests, and contract-based programming. These
|
|
features make D a compelling language to explore when implementing OS
|
|
components. Even though D is a compiled language, it comes with a runtime
|
|
providing support for exception handling and garbage collection. The goal of
|
|
the project is to explore the use of D for Genode programs, porting the
|
|
runtime to Genode, adapting the Genode build system to accommodate D
|
|
programs, and interfacing D programs with other Genode components written in
|
|
C++.
|
|
|
|
:Using Haskell as systems-development language:
|
|
|
|
The goal of this project is the application of functional programming
|
|
i.e., Haskell, for the implementation of low-level Genode components.
|
|
Implementing critical functionalities in such a high-level language instead
|
|
of a classical systems language such as C or C++ would pave the way towards
|
|
analyzing such components with formal methods.
|
|
|
|
The use of Haskell for systems development was pioneered by the
|
|
[http://programatica.cs.pdx.edu/House/ - House Project]. A more recent
|
|
development is [http://halvm.org - HalVM] - a light-weight OS runtime for
|
|
Xen that is based on Haskell.
|
|
|
|
|
|
Virtualization
|
|
##############
|
|
|
|
:VirtualBox on top of KVM on Linux:
|
|
|
|
Genode's version of VirtualBox replaces the original in-kernel VirtualBox
|
|
hypervisor by the virtualization mechanism of the NOVA hypervisor or the
|
|
Muen separation kernel. Those mechanisms look very similar the KVM
|
|
interface of the Linux kernel. It should in principle be possible to
|
|
re-target Genode's version of VirtualBox to KVM. This way, VirtualBox and
|
|
Qemu/KVM-based virtual machines could co-exist on the same system, which
|
|
is normally not possible. Also, complex Genode scenarios (like Turmvilla)
|
|
could be prototyped on GNU/Linux.
|
|
|
|
:VirtualBox on top of seL4:
|
|
|
|
The [https://sel4.systems - seL4 microkernel] is a modern microkernel that
|
|
undergoes formal verification to prove the absence of bugs. Since version
|
|
4.0, the kernel supports virtualization support on x86-based hardware.
|
|
Genode has experimental support for seL4 that allows almost all Genode
|
|
components to be used on top of this kernel. VirtualBox is an exception
|
|
because it closely interacts with the underlying kernel (like NOVA) to
|
|
attain good performance. We have shown that VirtualBox can be executed
|
|
within a protection domain of the NOVA microhypervisor. The goal of this
|
|
project is the application of this approach to the virtualization
|
|
interface of seL4. The result will be a VM hosting environment that
|
|
ensures the separation of virtual machines via the formally verified
|
|
seL4 kernel.
|
|
|
|
:Xen as kernel for Genode:
|
|
|
|
Using Xen as kernel for Genode would clear the way to remove the
|
|
overly complex Linux OS from the trusted computing base of Xen
|
|
guests OSes.
|
|
|
|
Xen is a hypervisor that can host multiple virtual machines on one physical
|
|
machine. For driving physical devices and for virtual-machine management, Xen
|
|
relies on a privileged guest OS called Dom0. Currently, Linux is the
|
|
predominant choice to be used as Dom0, which implicates a trusted computing
|
|
base of millions of lines of code for the other guest OSes.
|
|
|
|
Even though Xen was designed as hypervisor, a thorough analysis done by Julian
|
|
Stecklina concludes that Xen qualifies well as a kernel for Genode. For
|
|
example, Julian implemented a version of Genode's IPC framework that utilizes
|
|
Xen's communication mechanisms (event channels and shared memory).
|
|
|
|
:Genode as virtualization layer for Qubes OS:
|
|
|
|
[https://www.qubes-os.org/ - Qubes OS] is a desktop operating system
|
|
that follows the principle of security through compartmentalization.
|
|
In spirit, it is closely related to Genode. In contrast Genode's
|
|
clean-slate approach of building a fine-grained multi-component system,
|
|
Qubes employs Xen-based virtual machines as sandboxing mechanism. In
|
|
[https://blog.invisiblethings.org/2015/10/01/qubes-30.html - version 3.0],
|
|
Qubes introduced a Hypervisor Abstraction Layer, which decouples Qubes
|
|
from the underlying virtualization platform. This exploration project
|
|
pursues the goal of replacing Xen by Genode as virtualization layer
|
|
for Qubes.
|
|
|
|
:Qemu:
|
|
|
|
As we use Qemu as primary testing platform for most of the kernels, a port
|
|
of Qemu to Genode is needed in order to move our regular work flows to
|
|
Genode as development platform. The basic prerequisites namely libSDL and a
|
|
C runtime are already available such that this porting work seems to be
|
|
feasible. In our context, the ia32, amd64, and ARM platforms are of most
|
|
interest. Note that the project does not have the immediate goal of
|
|
using hardware-based virtualization. However, if there is interest,
|
|
the project bears the opportunity to explore the provisioning of the
|
|
KVM interface based on Genode's VFS plugin concept.
|
|
|
|
|
|
Device drivers
|
|
##############
|
|
|
|
:Isochronous USB devices:
|
|
|
|
Genode's USB driver supports bulk and interrupt endpoints. Thereby, most
|
|
USB devices like USB storage, user input, printers, and networking devices
|
|
can be used. However, multi-media devices such as cameras or audio
|
|
equipment use isochronous endpoints, which are not supported. The goal
|
|
of this line of work is the support of these devices in Genode. The topic
|
|
touches the USB driver, the USB session interface, an example implementation
|
|
of a USB client driver (using the session interface) for a device of choice,
|
|
and - potentially - the enhancement of Genode's USB-pass-through mechanism
|
|
for VirtualBox.
|
|
|
|
:Sound on the Raspberry Pi:
|
|
|
|
The goal of this project is a component that uses the Raspberry Pi's
|
|
PWM device to implement Genode's audio-out-session interface. Since
|
|
Genode's version of libSDL already supports this interface as audio
|
|
backend, the new driver will make the sound of all SDL-based games
|
|
available on the Raspberry Pi.
|
|
|
|
:Framebuffer for UEFI and Coreboot:
|
|
|
|
By moving away from the legacy BIOS boot mechanism, it is time to
|
|
reconsider closely related traditional approaches such as the use of
|
|
the VESA BIOS extensions for accessing the frame buffer. On UEFI or
|
|
Coreboot systems, there exist alternative ways to initialize and
|
|
access the framebuffer in a hardware-independent way. On the course of
|
|
this project, we will explore the available options and create dedicated
|
|
Genode driver components that use the modern mechanisms.
|
|
For reference, the current state of Genode's UEFI support is documented
|
|
in [https://github.com/genodelabs/genode/issues/2242 - Issue 2242].
|
|
|
|
:Data Plane Development Kit (DPDK):
|
|
|
|
Genode utilizes the network device drivers of the iPXE project, which
|
|
perform reasonably well for everyday use cases but are obviously not
|
|
designated for high-performance networking.
|
|
The [http://dpdk.org/ - DPDK] is a vendor-supported suite of network device
|
|
drivers that is specifically developed for high-performance applications.
|
|
It presents an attractive alternative to iPXE-based drivers. This project
|
|
has the goal to make DPDK drivers available as a Genode component.
|
|
|
|
|
|
Platforms
|
|
#########
|
|
|
|
:Microkernelizing Linux:
|
|
|
|
Thanks to Genode's generic interfaces for I/O access as provided by core, all
|
|
Genode device drivers including drivers ported from Linux and gPXE can be
|
|
executed as user-level components on all supported microkernels. However, so
|
|
far, we have not enabled the use of these device drivers on Linux as base
|
|
platform. The goal of this project is the systematic replacement of in-kernel
|
|
Linux device drivers by Genode processes running in user space, effectively
|
|
reducing the Linux kernel to a runtime for Genode's core process. But moving
|
|
drivers to Genode processes is just the beginning. By employing further
|
|
Genode functionality such as its native GUI, lwIP, and Noux, many protocol
|
|
stacks can effectively be removed from the Linux kernel.
|
|
|
|
The goal of this project is to evaluate how small the Linux kernel can get
|
|
when used as a microkernel.
|
|
|
|
:Support for the HelenOS/SPARTAN kernel:
|
|
|
|
[http://www.helenos.org - HelenOS] is a microkernel-based multi-server OS
|
|
developed at the university of Prague. It is based on the SPARTAN microkernel,
|
|
which runs on a wide variety of CPU architectures including Sparc, MIPS, and
|
|
PowerPC. This broad platform support makes SPARTAN an interesting kernel to
|
|
look at alone. But a further motivation is the fact that SPARTAN does not
|
|
follow the classical L4 road, providing a kernel API that comes with an own
|
|
terminology and different kernel primitives. This makes the mapping of
|
|
SPARTAN's kernel API to Genode a challenging endeavour and would provide us
|
|
with feedback regarding the universality of Genode's internal interfaces.
|
|
Finally, this project has the potential to ignite a further collaboration
|
|
between the HelenOS and Genode communities.
|
|
|
|
:Support for the XNU kernel (Darwin):
|
|
|
|
XNU is the kernel used by Darwin and Mac OS X. It is derived from the
|
|
MACH microkernel and extended with a UNIX-like syscall API. Because the
|
|
kernel is used for Mac OS X, it could represent an industry-strength
|
|
base platform for Genode supporting all CPU features as used by Mac OS X.
|
|
|
|
:Linux process containers for supporting Genode`s resource trading:
|
|
|
|
Even though the Linux version of Genode is primarily meant as a development
|
|
platform, there exist interesting opportunities to explore when combining
|
|
Genode with Linux, in particular Linux' process containers.
|
|
Linux process containers provide a mechanism to partition physical resources,
|
|
foremost CPU time, between Linux processes. This raises the interesting
|
|
question of whether this mechanism could be used for a proper implementation
|
|
of Genode's resource trading on Linux.
|
|
[http://lwn.net/Articles/236038/ - Process containers introduction...]
|
|
|
|
|
|
Optimizations
|
|
#############
|
|
|
|
:Low-latency audio streaming:
|
|
|
|
Genode comes with an audio streaming interface called 'Audio_out' session.
|
|
It is based on a shared-memory packet stream accompanied with asynchronous
|
|
data-flow signals. For real-time audio processing involving chains of Genode
|
|
components, streams of audio data must be carried at low latency, imposing
|
|
constraints to buffer sizes and the modes of operation of the audio mixer and
|
|
audio drivers. The goal of this project is to create a holistic design of the
|
|
whole chain of audio processing, taking thread-scheduling into account. A
|
|
particular challenge is the mixed output of real-time (small buffer, low
|
|
latency) and non-real-time (larger buffer to compensate jitter, higher
|
|
latency) audio sources.
|
|
|
|
:De-privileging the VESA graphics driver:
|
|
|
|
The VESA graphics driver executes the graphics initialization code provided
|
|
by the graphics card via an x86 emulator. To initialize a graphics mode, this
|
|
code needs to access device hardware. Currently, we permit access to all
|
|
device registers requested by the graphics-card's code. These devices include
|
|
the system timer, the PCI configuration registers, and the interrupt
|
|
controller, which are critical for the proper operating of the kernel. The
|
|
goal of this work is to restrict the permissions of the VESA driver to a
|
|
minimum by virtualizing all devices but the actual graphics card.
|
|
|