Sebastian Sumpf b3e12dcece vfs_gpu: VFS plugin that handles GPU completions
When a <gpu> node is present in the VFS, the plugin opens a
Gpu::Connection for each open call to the 'gpu' node and installs a
completion signal handler. A read only to the fd returned only comes
back if a completion signal has been received between two read
transctions to the fd.

For now the Gpu::Connections can be retrieved by calling the
'vfs_gpu_connection(unsigned long id)' function. The id can be obtained
using 'stat' on the 'gpu' device and is located in the inode (st_ino)
field of the stat buffer.

issue #4380
2022-01-19 15:01:26 +01:00
..
2021-12-17 15:04:46 +01:00
2021-10-13 14:50:45 +02:00
2022-01-19 12:38:11 +01:00
2015-03-19 08:57:20 +01:00

This directory is a source-code repository containing Genode-specific
services and applications. In contrast to the components that come with
the 'os' repository, programs contained in 'gems' are able to leverage
the functionalities provided by higher-level repositories such as 'libports'.
To use the 'gems' repository, make sure to also add those repositories to your
build configuraion.