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815 lines
39 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 20.02
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===============================================
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Genode Labs
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This year's [https://genode.org/about/road-map - road map] is all about making
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Genode and Sculpt OS more approachable. It turns out that the first release of
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the year already pays tribute to that goal. First, it equips Sculpt OS with a
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much more logical and welcoming graphical user interface
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(Section [Redesign of the administrative user interface of Sculpt OS]).
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Second, it greatly reduces the friction when hosting existing applications on
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Genode by smoothening several rough edges with respect to POSIX compatibility,
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and by generally improving performance.
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Most topics of the release are closely related to Sculpt. The biggest
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break-though is certainly the ability of running Sculpt OS on 64-bit ARM
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hardware (Section [Sculpt OS on 64-bit ARM i.MX8 hardware]) along with our
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custom virtual machine monitor (VMM). On PC hardware, Sculpt users can enjoy
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an updated audio driver and optimizations of the Seoul VMM. Furthermore,
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Sculpt's window manager received the much anticipated ability to use virtual
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desktops.
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At the framework-API level, the most significant changes are the introduction
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of dedicated types for inter-thread synchronization patterns
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(Section [Base-framework refinements]) and a new library for
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bringing the benefits of the Genode architecture to the application level
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(Section [New sandbox library based on the init component]).
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Redesign of the administrative user interface of Sculpt OS
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##########################################################
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On our [https://genode.org/about/road-map - road map] for 2020, we stated
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the reducing of the barrier of entry as our main concern of the year.
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We highlighted the ease of use of Sculpt OS as one particular work area.
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Removing Unix from the picture
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------------------------------
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Until now, Sculpt's administrative user interface - lyrically called
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Leitzentrale - employed a small Unix runtime and the Vim editor as utility for
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basic file operations and for the tweaking of configurations. Even though this
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was a practical intermediate solution, we have to face the fact that not
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everyone loves the Unix command-line interface as much as we do. Quite the
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opposite, actually. When presenting Sculpt, we can clearly sense that people
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with a non-Unix background are put off by it. The audience generally loves the
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runtime graph, visual cues, and discoverability. Furthermore, command-line
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interfaces are (albeit wrongly) perceived as archaic and impenetrable relics
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by many computer users who are otherwise perfectly happy with the notion of
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files and directories. We identified that file-manipulation tasks performed in
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the Leitzentrale are rare and simple. Relying on Unix for those basic tasks is
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like taking a sledgehammer to crack a nut. On average, the Leitzentrale is
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used in just a few moments a day for basic things like browsing a file-system
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hierarchy, glimpsing at the reports stored on the report file system, deleting
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or copying a file or two, or tweaking a configuration file. With a Unix shell
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presenting one barrier, Vim is certainly an even higher one. Familiarity with
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Vim should definitely not be a prerequisite for using an operating system.
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Following this reasoning, we decided to swap out the command-line interface
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and Vim by a simple GUI-based file browser and a notepad-like editor, which do
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not require any learning curve.
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Note that even once the Unix command-line interface is removed from Sculpt's
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Leitzentrale, advanced users will still be able to manipulate Sculpt's config
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file system via a Unix runtime deployed as a regular component, similar to the
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use of the noux-system package we have today.
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New user-interface layout
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-------------------------
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The move away from the command-line interface goes hand in hand with the
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redesign of the overall user-interface layout. A new panel at the top of the
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screen contains two centered tabs for switching between the runtime graph and
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the file-system browser.
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[image sculpt_20.02_panel]
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The storage-management functionality has been moved from the former storage
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dialog into the respective nodes of the runtime graph. E.g., to format a block
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device, the user can now select a USB or storage node of the graph to get a
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menu of block-device-level operations.
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[image sculpt_20.02_storage]
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The network-management is now located at a drop-down menu that can be toggled
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via a button at the right side of the panel.
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[image sculpt_20.02_network]
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A new button on the left side of the panel allows the user to toggle a
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drop-down menu for GUI settings. At the current time, there is only the option
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to adjust the font size. In the future, the dialog will give easy access to
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the screen-resolution options and the keyboard layout.
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The log-message view is now hidden in another drop-down menu that can be
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toggled via a panel button. So when starting the system, the user is greeted
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with only the runtime graph, which is a much nicer and cleaner looking
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experience.
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Informative or diagnostic messages are displayed in the left-bottom corner of
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the screen.
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[image sculpt_20.02_message]
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The "Files" tab of the panel switches the main screen area to a simple file
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browser that lists all file systems available. By toggling one of the
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file-system buttons, the directory hierarchy can be browsed. When hovering
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a file, an "Edit" or "View" button appears, which can be used to open
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the file in a text area that appears on the right side of the file browser.
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The editor supports the usual notepad-like motions, operations, and
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shortcuts (control-c for copy, control-v for paste, control-s for save).
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[image sculpt_20.02_editor]
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Half-way there
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--------------
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With the current release, one can already accomplish a lot without having to
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resort to a command-line interface: connecting to the network, managing
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storage devices, installing and deploying software, inspecting the system
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state, and tweaking configurations.
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There are still a few gaps though. In particular the file browser does
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not yet support file operations like the copying, renaming, or removal of
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files. For these tasks, the current version of Sculpt still features the
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Unix-based inspect window, which can be accessed by toggling the "Inspect"
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button inside the USB or storage dialog. Once selected, the panel presents an
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"Inspect" tab that features the familiar Unix shell and Vim. Note, however,
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that we keep the inspect window only as an interim solution. It will
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eventually be removed. As with every new feature, there are still rough edges
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to be expected in the editor and file browser, e.g., the editing of files with
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long lines or the browsing of directories with many entries is not
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appropriately covered yet.
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To see the current new version of Sculpt OS in action, you may find the
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following presentation entertaining.
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:Live demonstration of Sculpt OS at FOSDEM 2020:
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[https://fosdem.org/2020/schedule/event/uk_sculpt/]
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The new version 20.02 of Sculpt OS is part of this release and can be built
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from source and used right now. Several Genode developers already provide
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ready-to-use packages for the new version. The software depots by alex-ab,
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cnuke, skalk are worth exploring. A downloadable system image along with an
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updated manual will be released shortly.
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Sculpt OS on 64-bit ARM i.MX8 hardware
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######################################
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Within the past two releases, big steps were taken to support ARMv8 hardware in
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the Genode OS framework. After implementing basic support for Raspberry Pi 3,
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and the i.MX 8M Evaluation Kit, the network card was enabled for the latter.
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Moreover, we updated the Linux TCP/IP, and C library ports, as well as
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the Noux environment to support the architecture. Finally, with the latest
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releases, a new ARMv8-compliant virtual-machine monitor for the base-hw kernel
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entered the framework.
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The rapid achievements motivated us to strive for a more ambitious scenario to
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run on top of the currently focused ARMv8 hardware platform. So why not using
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Sculpt OS on the i.MX 8M System-on-Chip?
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Persistent storage
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==================
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There were several challenges to cope with initially. First, persistent
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storage was needed. Luckily, the Genode OS framework contained already an
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SD-card driver implementation for the i.MX series. The driver was written for
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Genode from scratch and initially supported the i.MX53 SoC only. From then, it
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got extended repeatedly to drive the SD-card controller of several i.MX6 and
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i.MX7 platforms. Therefore, it was not a big issue to support the new hardware
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too. However, when we later used it in Sculpt, it turned out that the driver
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has some low-latency requirements. If those were not met, it got stuck. This
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was the time where the CPU-quota mechanism came in handy in a real-world
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scenario. It helped to let the interrupt handler of the driver be scheduled in
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time, and thereby let the driver run stable.
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Having a working block device is one part, but it is of little use without a
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file system. In Sculpt OS, the NetBSD rump kernel's ext2 file-system is
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typically used to host the depot package system and for keeping configuration
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files persistent. Unfortunately, the version of NetBSD as used in Genode's
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rump kernel port does not contain the ARMv8 architecture. Of course, we could
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have upgraded the rump kernel as a whole. But this software stack is quite
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complex with a lot of threads reproducing a sophisticated state machine. It
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took some time in the past to meet its required semantics. Therefore,
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backporting some header definitions and a few architecture-dependent functions
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seemed more attractive. Luckily, it turned out to be the right decision, and
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after a day of backporting work, the file system could run on ARMv8.
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Display engine
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==============
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One of the more challenging tasks was certainly the enabling of the Display
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Controller Subsystem (DCSS) of the i.MX 8M SoC. Originally, we hoped to profit
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from our experiences with the Image Processing Unit (IPU), the display engine
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of former i.MX SoCs. But as it turned out, the DCSS is a completely new
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design, and has not much in common with the IPU. When first writing a driver
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for the IPU of the i.MX53, we were surprised by the complexity and flexibility
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of this piece of hardware. Back then, it took months to get something
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meaningful working. To not lose too much time by re-implementing a driver from
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scratch, we decided to take the DDE Linux approach, which worked out pretty
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fast. The resulting driver should provide the same flexibility like the Linux
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original one. However, as the i.MX 8M EVK board provides a HDMI connector
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only, we did not test more than that. The configuration of the driver is
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analogous to the Intel framebuffer driver, and looks like the following:
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! <config>
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! <connector name="HDMI-A-1" width="1920" height="1080" hz="60" enabled="true"/>
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! </config>
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Later, when using the driver in practice within the Sculpt OS, we could
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experience a slightly sluggish behaviour, which was due to a missing
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architectural back end of the blitting library of Genode. After tweaking this
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too, the graphical user interface experience was good.
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USB and Input
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=============
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The last missing I/O device to run Sculpt OS on the ARMv8 was something for
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user generated input. Therefore, the existent USB host controller driver for
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the i.MX series got updated. The only roadblock here was the powering of the
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device. As there is no platform driver for the target hardware yet, which
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would manage power and clocks, the hardware either has to be pre-configured
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correctly, or the driver has to enable it on its own. Ethernet card, SD-card,
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and the display engine were all already powered by the bootloader, but not
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USB. In contrast to the first devices, the u-boot bootloader turns off USB
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explicitly as soon as it starts the OS. As an interim solution, we patched
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u-boot to not turn off the USB host controller, and enforced u-boot to
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initialize the powering in our boot scripts. Therefore, if one wants to use
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USB on the i.MX 8M EVK, make sure to take our modified version. As a
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convenient solution, you can use the 'uboot' port within the base repository.
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Just issue the following command in the Genode directory:
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! tool/ports/prepare_port uboot
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Finally, you have to copy u-boot to the SD-card as root user:
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! dd if=`tool/ports/current uboot`/imx8q_evk/imx-mkimage/iMX8M/flash.bin \
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! of=/dev/sd<?> bs=1k seek=33 conv=fsync
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Of course, you have to replace 'sd<?>' with the correct device node of your
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attached SD-card.
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After enabling the USB host controller driver, we could successfully re-use the
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USB HID client driver to drive keyboard and mouse connected to the board. As a
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nice side-effect, the list of possible storage devices got extended with USB
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mass storage too by adding the USB block client driver.
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Missing libraries
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=================
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Finally, when building the necessary and optional packages for Sculpt OS, we
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stumbled across several libraries that needed to be adapted to compile and
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link for ARMv8 too. Mostly, the inclusion of some other compilation units and
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headers was sufficient. The related libraries are: libssl, libcrypto, libpng,
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and Mesa. With the latter two, it is now even possible to execute Qt5
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components on the target hardware.
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Apart from all the new driver components and extended libraries, the Sculpt
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manager had to be slightly modified to execute on the i.MX 8M hardware. In its
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original form it is inherently dependent on x86 drivers, as it for example
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generates configurations for some of those drivers. For the time being, the
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changes to the Sculpt manager are not yet part of the official release.
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Nevertheless, you can produce a Sculpt OS image to be run on an i.MX 8M EVK
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board by using the following
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[https://github.com/skalk/genode/commits/sculpt_20.02_imx8q_evk - topic branch].
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Alternatively, you can also have a look at Sculpt OS on ARMv8 hardware by
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following the video recordings of the following talk at FOSDEM 2020.
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:Live demonstration of Sculpt OS on i.MX 8M EVK at FOSDEM 2020:
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[https://fosdem.org/2020/schedule/event/uk_genode_armv8/]
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Base framework and OS-level infrastructure
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##########################################
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New sandbox library based on the init component
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===============================================
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The init component is Genode's canonical mechanism for the composition of
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components. This role was further amplified when init became
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[https://genode.org/documentation/release-notes/17.02#Dynamically_reconfigurable_init_component - dynamically reconfigurable].
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The latter change cleared the ground for system scenarios like Sculpt OS, the
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on-target deployment of packages, and dynamic device discovery. One typical
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pattern found in such scenarios is one dynamically configured instance of init
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accompanied by a controlling component that is usually called "manager". The
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manager would consume reports of the subsystem hosted within the dynamic init,
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and adjust the init configuration according to a domain-specific policy. Such
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a configuration change, in turn, may trigger new reports, which effectively
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turns this setting into a feedback control loop.
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Whereas this established pattern is suitable for many scenarios, it is not
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always natural. In particular if the manager does not only need to
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manage a subsystem but also wants to intercept a service used by the
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subsystem, the roles are no longer clear-cut. A practical example is a
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GUI application that employs the menu-view component for the GUI rendering
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while processing keyboard events locally. This application would need to
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intercept the menu-view's GUI session to obtain the stream of user input
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events. For such an application, the most natural approach would be the
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co-location of the init functionality with the application logic into a
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single all-encompassing component.
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To accommodate such scenarios where a domain-specific management component is
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tightly coupled with a dynamic subsystem, we extracted the child-management
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functionality from the init component into a new library called "sandbox". The
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library API is located at
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[https://github.com/genodelabs/genode/blob/master/repos/os/include/os/sandbox.h - os/include/os/sandbox.h].
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In addition to the hosting of components, the sandbox API also allows for the
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interaction with the sandboxed children by providing locally implemented
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services. The latter mechanism is illustrated by a new test available at
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_os/src/test/sandbox_.
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POSIX compatibility improvements
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================================
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During the release cycle of Genode 20.02, we continued our mission to host
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POSIX software effortlessly as Genode components. In particular, we followed
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up the line of work pursued with the two previous releases
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[https://genode.org/documentation/release-notes/19.08#Consolidation_of_the_C_runtime_and_Noux - 19.08] and
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[https://genode.org/documentation/release-notes/19.11#C_runtime_with_improved_POSIX_compatibility - 19.11]
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with respect to the traditional Unix mechanisms fork, execve, and pipes.
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After covering several edge cases - cloexec, file-descriptor lifetimes,
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line-buffer handling, vfork, just to name a few - as needed by programs like
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make, bash, and tclsh, we eventually reached a state where the website
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generator of [https://genodians.org] works without the need for the now
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deprecated Noux runtime.
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For years we have been running complex software stacks like the Qt-based web
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browser on top of our C runtime but not without carefully placed tweaks and
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occasional patches. With the current release, we address the area of
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concurrency and introduce a thorough reimplementation of the synchronization
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primitives namely POSIX mutexes and condition variables as well as semaphores.
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We also reaped the fruit of our labor by replacing our custom Qt thread back
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end by the standard POSIX-thread based implementation. Further, we reduced the
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number of threads in Qt applications by moving the QPA event handling to the
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component entrypoint and removing the timed-semaphore utility from LibC.
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Beyond Qt, we also address synchronization issues revealed by running a
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third-party port of [https://grpc.io/ - gRPC] in our network back ends and
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amended thread-local errno in the C runtime. Finally, our POSIX thread
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implementation supports cleanup handlers now.
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Base-framework refinements
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==========================
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Replacing the 'Lock' type by new 'Mutex' and 'Blockade' types
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-------------------------------------------------------------
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Up to now, Genode's lock implementation supports mainly two flavours of usage.
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On the one hand, it is used to protect critical sections where the lock is
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initialized as unlocked. In the contention case, the lock holder is supposed
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to release the critical section. On the other hand, the lock is used as
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blockade to synchronize startup between various executions of threads. Here
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the lock is initialized as locked during instantiation whereby the thread that
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releases the lock is not necessarily the same thread as the creator of the
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lock.
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We decided to make the two usage patterns more obvious by introducing two
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separate classes, called 'Mutex' and 'Blockade'. The reasons are twofold.
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First, during code review, the usage pattern at hand becomes more obvious.
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Second, by codifying the programmer's intent behind the use of a
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synchronization primitive, Genode becomes able to perform additional checks,
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and diagnose certain dead-lock situations and other usage errors on the spot.
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The separation got introduced shortly before this release. Up to now, it is
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only used in 'Genode::Thread', 'Genode::Heap', and 'Genode::Registry'. The
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plan is to cultivate the usage across all Genode sources over the next
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releases and to ultimately remove the 'Genode::Lock' from the public API.
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The 'Mutex' class is more restrictive compared to the 'Lock' class.
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* At initialization time, it is always unlocked.
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* To enter and leave a critical section the methods 'acquire()' and
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'release()' are used.
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* A 'Mutex::Guard' is provided, which will 'acquire()' a mutex at
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construction time and release it automatically at destruction time of
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the guard.
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* No thread is permitted to lock twice. The code will generate a warning if
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a dead-lock is detected.
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* Only the lock holder is permitted to release the mutex. The code will
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generate a warning and will not release the mutex if this rule is violated.
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! Genode::Mutex mutex;
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! mutex.acquire();
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! mutex.release();
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!
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! {
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! Genode::Mutex::Guard guard(mutex) /* acquire() during construction */
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! } /* release() on guard object destruction */
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!
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! Genode::Mutex::Guard guard(mutex);
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! mutex.acquire(); /* <-- Will cause a warning about the dead-lock */
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The 'Blockade' class is always initialized as locked and provides the methods
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'block()' and 'wakeup()'. Beside the initialization aspect, the 'Blockade'
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behaves up to now like the 'Genode::Lock' implementation.
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! Genode::Blockade blockade;
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!
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! /* step */ /* thread A */ /* thread B */
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! 0: -start thread B-
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! 1: ... -startup-
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! 2: blockade.block(); ...
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! 3: -sleep- ...
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! 4: -sleep- blockade.wakeup();
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! 5: ... ...
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Performance optimization of the XML parser
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------------------------------------------
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Genode's XML parser used to rely on C++ exceptions while parsing, which is an
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almost historic artifact inherited from the initial implementation. The
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performance penalties of exceptions in the rare use of XML was acceptable
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back when we started. But modern Genode systems like Sculpt OS rely on the
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dynamic processing of XML like a back bone. The overhead became particularly
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apparent when executing [Sculpt OS on 64-bit ARM i.MX8 hardware]. Prompted by
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this observation, we reworked the code such that exceptions are no longer
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thrown in any hot code path. The public interface of 'Xml_node' remains
|
|
unchanged.
|
|
|
|
|
|
New polling variant for register framework
|
|
------------------------------------------
|
|
|
|
Genode's register framework has offered a 'wait_for' method for a long time.
|
|
This function sleeps for a certain amount of microseconds and checks if one or
|
|
more given conditions become true. The number of attempts to sleep and check
|
|
the conditions must also be specified. In case the conditions are not met
|
|
after these attempts, a polling timeout exception is thrown. The function
|
|
simply returns in case of success. With the current Genode release, we have
|
|
added a 'wait_for_any' method with almost the same semantics but instead of
|
|
waiting for all conditions to become true, it returns if any condition is
|
|
met, and thus, implements a logical OR.
|
|
|
|
|
|
Migration to modern block-device API
|
|
====================================
|
|
|
|
With release 19.02, Genode introduced two new APIs for block-session handling.
|
|
The client side of a block session now uses the job API in order to send block
|
|
requests to the server, which in turn receives those jobs as requests through
|
|
the Request API. These two APIs replace Genode's 'Block::Driver' and
|
|
'Block::Session_component' implementations that used the packet stream API
|
|
directly, which turned out to be error prone for block session implementations.
|
|
Instead, these new APIs wrap the packet stream handling in a controlled
|
|
manner while handling all corner cases and even the overcommit of packets.
|
|
With the current release, we have adapted Genode's AHCI driver and partition
|
|
manager to these new interfaces, with the plan to adjust all block session
|
|
clients/servers to the new APIs with Genode release 20.05.
|
|
|
|
During this line of work, the AHCI driver received a major cleanup. For
|
|
example, dynamic memory allocations were removed, the whole initialization
|
|
state machine has been removed, ATAPI support for Qemu has been re-enabled,
|
|
and Exynos5 AHCI support is gone - since the platform is outdated and not
|
|
supported by Genode any more.
|
|
|
|
|
|
Updated audio driver based on OpenBSD 6.6
|
|
=========================================
|
|
|
|
In this release, we updated the 3rd-party sources of the audio driver component
|
|
to OpenBSD 6.6 and adapted the emulation glue code. While doing so, we fixed
|
|
a bug regarding the 'delay()' implementation where the function expects
|
|
microseconds but was given milliseconds. This led to a increased start-up
|
|
time of the component. We also fixed the logging back end that accidentally
|
|
was rendered silent and brought in the 'printf' back end from DDE Linux to
|
|
be able to produce better formatted LOG messages in the future.
|
|
|
|
Until now the component only supported HDA and EAP (ES1370 PCI) devices. The
|
|
first is primarily intended to be used with real hardware whereas the latter
|
|
was used during the initial porting effort in Qemu. That being said, the EAP
|
|
driver apparently also works on hardware according to community feedback.
|
|
|
|
Since the HDA driver does not work when used in VirtualBox and users expressed
|
|
the desire to also use audio when running in a VM, we enabled another driver,
|
|
for which a device-model in VirtualBox exists: the AC97 ICH. As it turned out,
|
|
using this driver, we can produce audio, albeit the quality is far from
|
|
usable. Nevertheless, with the driver enabled, interested parties are free to
|
|
investigate the cause for the current issues.
|
|
|
|
All in all, this update is solely a catch up effort to stay more
|
|
up-to-date with the upstream changes and to pull in HDA quirks for more
|
|
recent systems. More interesting changes to the driver component, like
|
|
reworking the OpenBSD kernel emulation layer and bringing support for USB
|
|
audio devices, are scheduled for future releases.
|
|
|
|
|
|
Support for unlabeled LOG output
|
|
================================
|
|
|
|
In situations where a Genode system is remotely controlled and monitored,
|
|
it is useful to allow a special component to produce log output with no
|
|
Genode label applied. This way, such a component can produce log data in
|
|
a format that is immediately suitable for a controller. This feature can be
|
|
enabled for a component by rewriting the label of the component's LOG session
|
|
to "unlabeled".
|
|
|
|
! <route>
|
|
! <service name="LOG"> <parent label="unlabeled"/> </service>
|
|
! ...
|
|
! </route>
|
|
|
|
|
|
Libraries and applications
|
|
##########################
|
|
|
|
Custom virtual machine monitor on ARM
|
|
=====================================
|
|
|
|
The ARMv8-compliant virtual-machine monitor introduced in the previous release
|
|
19.11 now contains new device models to enable the interaction with a
|
|
virtual-machine via network and terminal services. The new virtual ethernet
|
|
card and console implementations are compliant to the virtualization standard
|
|
VIRTIO 1.1.
|
|
|
|
Currently, the VMM cannot be configured to contain specific devices. It is
|
|
hard-wired to provide exactly:
|
|
|
|
* One virtual ethernet card that connects to Genode's "Nic" service,
|
|
* A VIRTIO console that opens up a session to the "Terminal" service using the
|
|
label "console", and
|
|
* The traditional PL011 serial device model, which connects to a
|
|
"Terminal" service too but uses the label "earlycon"
|
|
|
|
|
|
Seoul VMM
|
|
=========
|
|
|
|
During the usage of Seoul on Sculpt, it became apparent that the Seoul VMM
|
|
caused a constant CPU load even when the guest VM was idling. After some
|
|
investigation it became clear that having a fixed rate to synchronize the
|
|
guest graphic memory with the Genode GUI service was the main reason for the
|
|
constant load. With this release, we added the feature to dynamically adjust
|
|
the GUI refresh rate depending on the rate of user interactivity.
|
|
Additionally, if all virtual CPUs go to idle state, the GUI refresh is stopped
|
|
completely. With these measures, the overall CPU load could be reduced
|
|
noticeably.
|
|
|
|
|
|
TCP terminal
|
|
============
|
|
|
|
The TCP terminal is a long-living component in the Genode OS framework since
|
|
release 11.11. It can be used, e.g., to connect to a headless Genode system
|
|
via telnet. Until now, it always listened to incoming network connections at
|
|
configured ports. The port had to be configured for each terminal session
|
|
client.
|
|
|
|
The TCP terminal got extended to either listen to incoming network
|
|
connections, or to directly connect to another network server, dependent on
|
|
the policy defined for the corresponding terminal client. The following
|
|
example configuration illustrates the differences:
|
|
|
|
! <config>
|
|
! <policy label="client" ip="10.0.0.5" port="1234"/>
|
|
! <policy label="another_client" port="4567"/>
|
|
! </config>
|
|
|
|
If only a port is described in the policy, the TCP terminal will listen on
|
|
that port for incoming connections. If an IP address is provided additionally,
|
|
it connects to the IP address using the given port.
|
|
|
|
|
|
Virtual desktops
|
|
================
|
|
|
|
Genode's GUI stack enables a high degree of flexibility. Beside the fundamental
|
|
nitpicker component, responsible for basically multiplexing input events and
|
|
framebuffer content, there is the window-manager component, and example
|
|
implementations of a window-layouter, and decorator. The interplay of the
|
|
latter three allows a window management that scales from simple to rich and
|
|
sophisticated without lowering its security properties. For a brief description
|
|
of its architecture, please refer to the release notes of
|
|
[https://genode.org/documentation/release-notes/14.08 - 14.08].
|
|
|
|
In this architecture, the window layouter is responsible for the arrangement
|
|
of the different windows. It exports a data model of the window layout.
|
|
Although, the example implementation of the window layouter introduced in
|
|
14.08 was simple, it already contained a notion of having different virtual
|
|
screens and screen sections, beside the actual window placements. However,
|
|
until now there was no use-case of switching dynamically between different
|
|
virtual screens respectively window sets related to them.
|
|
|
|
While using more and more different graphical components within Sculpt, the
|
|
window layouter in its initial form hit a limit. Although it already allowed to
|
|
switch in-between different windows via configured key-combinations, it became
|
|
inconvenient when having more than a handful windows hiding each other.
|
|
|
|
Therefore, the window layouter now got extended to allow switching dynamically
|
|
in between several pre-defined virtual screens. For the time being, one has to
|
|
assign a new window to a screen in the rule-set of the window layouter
|
|
initially by hand. Defining the currently visible screen can either be done by
|
|
editing the rule-set, or by using pre-configured key-combinations.
|
|
|
|
The new default configuration of the window layouter as exported by its
|
|
corresponding depot package looks like the following:
|
|
|
|
! <config rules="rom">
|
|
! <rules>
|
|
! <screen name="screen_1"/>
|
|
! <screen name="screen_2"/>
|
|
! <screen name="screen_3"/>
|
|
! <screen name="screen_4"/>
|
|
! <screen name="screen_5"/>
|
|
! <screen name="screen_6"/>
|
|
! <screen name="screen_7"/>
|
|
! <screen name="screen_8"/>
|
|
! <screen name="screen_9"/>
|
|
! <screen name="screen_0"/>
|
|
! <assign label_prefix="" target="screen_1" xpos="any" ypos="any"/>
|
|
! </rules>
|
|
!
|
|
! <press key="KEY_SCREEN">
|
|
! <press key="KEY_ENTER" action="toggle_fullscreen"/>
|
|
! <press key="KEY_1" action="screen" target="screen_1"/>
|
|
! <press key="KEY_2" action="screen" target="screen_2"/>
|
|
! <press key="KEY_3" action="screen" target="screen_3"/>
|
|
! <press key="KEY_4" action="screen" target="screen_4"/>
|
|
! <press key="KEY_5" action="screen" target="screen_5"/>
|
|
! <press key="KEY_6" action="screen" target="screen_6"/>
|
|
! <press key="KEY_7" action="screen" target="screen_7"/>
|
|
! <press key="KEY_8" action="screen" target="screen_8"/>
|
|
! <press key="KEY_9" action="screen" target="screen_9"/>
|
|
! <press key="KEY_0" action="screen" target="screen_0"/>
|
|
! ...
|
|
|
|
As can be seen, individual keys are assigned to switch to a specific virtual
|
|
screen. By default ten screens are defined that are accessible via the number
|
|
keys. The first screen definition in the rules configuration marks the
|
|
currently visible screen.
|
|
|
|
|
|
Menu-view widget renderer
|
|
=========================
|
|
|
|
The line of work described in Section
|
|
[Redesign of the administrative user interface of Sculpt OS] called for
|
|
the enhancement of Genode's GUI-rendering component. This component - named
|
|
menu view - was
|
|
[https://genode.org/documentation/release-notes/14.11#New_menu_view_application - originally introduced in Genode 14.11]
|
|
for the rendering of the relatively simple menus of an application launcher.
|
|
Its software design largely deviates from the beaten track of established
|
|
widget toolkits, which come in the form of client-side libraries. The
|
|
menu view is not a complete toolkit but solely a dialog renderer sandboxed
|
|
in a dedicated component. This design reinforces the strict separation of the
|
|
view from the application logic, fosters screen-resolution independence, and -
|
|
most importantly - keeps the complexity of pixel processing out of the
|
|
application program. Because of the latter, it lends itself to the
|
|
implementation of security-sensitive interactive applications.
|
|
|
|
It would certainly be misguiding to tout our menu-view as feature competitive
|
|
with existing toolkits. We certainly won't recommend using it over Qt in
|
|
general. But Sculpt's custom administrative user interface "Leitzentrale"
|
|
presented us with the perfect playground to explore and grow the potential of
|
|
our novel approach.
|
|
|
|
In contrast to the previous iteration of the Leitzentrale GUI, which relied on
|
|
a small Unix runtime and Vim for editing text files, the new version ought to
|
|
feature a simple text editor integrated in the GUI. A text editor requires
|
|
a much tighter interplay between the view and the actual program logic
|
|
compared to an application with just a bunch of buttons. Think about cursor
|
|
handling, scrolling text, displaying textual selections, or placing a text
|
|
cursor with the mouse. On the course of the work towards the text-area
|
|
component featured in the new Leitzentrale, the menu view received the
|
|
following improvements:
|
|
|
|
:Text-cursor support:
|
|
|
|
The label widget gained the ability to display one or multiple text cursors,
|
|
as illustrated by the following example:
|
|
|
|
! <label text="...">
|
|
! <cursor at="10"/>
|
|
! </label>
|
|
|
|
For the display of multiple cursors, each cursor must feature a distinctive
|
|
'name' attribute.
|
|
|
|
:Character position featured in the hover report:
|
|
|
|
The hovering information provided by the menu view used to be at the
|
|
granularity of widgets, which is insufficient for placing a text cursor with
|
|
the mouse. Hence, the information of a hovered label additionally provides
|
|
the character position within the label now.
|
|
|
|
:Unquoting label text attribute values:
|
|
|
|
The text displayed in label widgets is provided by a 'text' attribute value,
|
|
which raises the question of how to present '"' characters on the GUI. With
|
|
the new version, the attribute value can contain XML-quoted characters,
|
|
specifically """.
|
|
|
|
:Support for displaying text selections:
|
|
|
|
Similarly to the way of how a <cursor> can be defined for a <label>
|
|
widget, a selection can now be expressed as follows:
|
|
|
|
! <label ...>
|
|
! <selection at="2" length="12"/>
|
|
! </label>
|
|
|
|
:Support of multiple '<float>' widgets within a '<frame>':
|
|
|
|
We refined the hover reporting of <float> widgets such that a float widget
|
|
never responds to hovering unless a child is hovered. This way, it becomes
|
|
possible to stack multiple float widgets within one frame and still reach
|
|
all child widgets. This is useful for aligning multiple widgets within one
|
|
screen area independently from each other. For example, for left-aligning,
|
|
centering, and right-aligning the elements of a panel.
|
|
|
|
:Enforcing the minimum size of a label:
|
|
|
|
The new '<label min_ex="..">' attribute can be used to enforce a minimum
|
|
width in the unit of the size of the character 'x'. In the absence of a
|
|
'text' attribute, the minimum height of a label is implicitly set to 0. The
|
|
combination of both changes makes the label usable as a horizontal spacer.
|
|
|
|
:Basic support for styling labels:
|
|
|
|
The new version allows for the customization of the text color and alpha
|
|
value of the label widget by the means of a style-definition file. The
|
|
mechanism is exemplified with the new "invisible" label style that sets the
|
|
alpha value to zero.
|
|
|
|
With these few incremental changes in place, the menu-view widget renderer
|
|
becomes usable as the basis of the simple text editor used in Sculpt's new user
|
|
interface.
|
|
|
|
|
|
Self-hosting the tool chain on 64-bit ARM
|
|
=========================================
|
|
|
|
With our ongoing ARM 64-bit effort, we have successfully updated Genode's tool
|
|
chain with release
|
|
[https://genode.org/documentation/release-notes/19.05#Broadened_CPU_architecture_support_and_updated_tool_chain - 19.05].
|
|
With the current release, we have additionally managed to make Genode's tool
|
|
chain self hosting on ARM 64-bit, which means the tool chain can compile
|
|
source code on ARM 64-bit directly.
|
|
|
|
|
|
Platforms
|
|
#########
|
|
|
|
Execution on bare hardware (base-hw)
|
|
====================================
|
|
|
|
The generic code base of the base-hw kernel underwent several cosmetic changes
|
|
to reduce or eliminate the application of certain problematic constructs like
|
|
too much inheritance, pointers, and dynamic casts. Those changes were
|
|
motivated to ease the translation of several kernel parts to the Ada/SPARK
|
|
language in the context of the Spunky project. For more information regarding
|
|
this experiment to write a Genode kernel in Ada/SPARK, please have a look at
|
|
the recent [https://genodians.org/m-stein/index - genodians.org article series]
|
|
of Martin Stein or listen to his recent
|
|
[https://video.fosdem.org/2020/AW1.125/ada_spunky.mp4 - FOSDEM talk].
|
|
|
|
Moreover, the IPC path implementation got simplified to lower the overhead
|
|
costs introduced by the transfer of capabilities. Together with the mentioned
|
|
Spunky cleanup efforts, this change measurably improved IPC performance.
|
|
|
|
The base-hw kernel now exports time consumption of individual threads via
|
|
the trace service analogously to the implementation for NOVA. Thereby, it
|
|
becomes possible to use for instance the top component within the Sculpt OS
|
|
also on this kernel.
|
|
|
|
Until now, support for the Raspberry Pi 3 was limited to Qemu emulation only.
|
|
Thanks to a contribution of Tomasz Gajewski, it is now possible to execute
|
|
Genode on all four CPUs of the actual hardware concurrently.
|
|
|
|
|
|
Execution on Linux
|
|
==================
|
|
|
|
Traditionally, the Linux version of Genode serves us as very handy development
|
|
vehicle but it was never intended as an actual target platform. On Linux,
|
|
Genode is usually executed as a multi-process application on top of a regular
|
|
GNU/Linux desktop distribution by specifying 'KERNEL=linux' and 'BOARD=linux'
|
|
to the run tool.
|
|
|
|
However, thanks to the work of Johannes Kliemann, Genode has become able to
|
|
run on a bare-bone Linux kernel without any other user land.
|
|
We blatantly used to refer to this idea as the
|
|
[https://genode.org/about/challenges#Platforms - microkernelization of Linux].
|
|
Johannes picked up the idea, supplemented Genode's core with the services
|
|
needed for user-level device drivers (IRQ, IOMEM, IOPORT) and supplemented
|
|
the tooling for the integration of Genode scenarios into a bootable initrd
|
|
image. This target of execution can be addressed by specifying 'KERNEL=linux'
|
|
and 'BOARD=pc' to the run tool now. If specified, the run tool will produce a
|
|
bootable Linux system image for the given run script and run it in Qemu.
|
|
|
|
That said, as this line of work is still considered as an experimental
|
|
playground - not for productive use - the work flow is not entirely automated.
|
|
In particular, one needs to prepare a suitable
|
|
[https://github.com/jklmnn/linux/commits/genode - Linux kernel] manually.
|
|
If you are interested in the topic, please refer to the background information
|
|
given in the [https://github.com/genodelabs/genode/pull/2829 - issue tracker].
|
|
|