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Process I/O packets in batches. If a batch is processed and there are still packets pending, send a signal locally to the packet handler and return to the entrypoint signal dispatcher. This prevents clients from starving each other, which happens when a client continuously submits packets at a faster rate than the server can process. Fix #2900 |
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This source-code repository contains genuine low-level OS components and interfaces of Genode. It solely depends on the framework's base API.