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17c79a9e23
Besides adapting the components to the use of base/log.h, the patch cleans up a few base headers, i.e., it removes unused includes from root/component.h, specifically base/heap.h and ram_session/ram_session.h. Hence, components that relied on the implicit inclusion of those headers have to manually include those headers now. While adjusting the log messages, I repeatedly stumbled over the problem that printing char * arguments is ambiguous. It is unclear whether to print the argument as pointer or null-terminated string. To overcome this problem, the patch introduces a new type 'Cstring' that allows the caller to express that the argument should be handled as null-terminated string. As a nice side effect, with this type in place, the optional len argument of the 'String' class could be removed. Instead of supplying a pair of (char const *, size_t), the constructor accepts a 'Cstring'. This, in turn, clears the way let the 'String' constructor use the new output mechanism to assemble a string from multiple arguments (and thereby getting rid of snprintf within Genode in the near future). To enforce the explicit resolution of the char * ambiguity, the 'char *' overload of the 'print' function is marked as deleted. Issue #1987
218 lines
4.9 KiB
C++
218 lines
4.9 KiB
C++
/*
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* \brief Facility for managing the session-local node-handle namespace
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* \author Norman Feske
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* \date 2012-04-11
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*/
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#ifndef _FILE_SYSTEM__NODE_HANDLE_REGISTRY_H_
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#define _FILE_SYSTEM__NODE_HANDLE_REGISTRY_H_
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#include <file_system/node.h>
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namespace File_system {
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class Node;
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class Directory;
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class File;
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class Symlink;
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/**
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* Type trait for determining the node type for a given handle type
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*/
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template<typename T> struct Node_type;
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template<> struct Node_type<Node_handle> { typedef Node Type; };
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template<> struct Node_type<Dir_handle> { typedef Directory Type; };
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template<> struct Node_type<File_handle> { typedef File Type; };
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template<> struct Node_type<Symlink_handle> { typedef Symlink Type; };
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/**
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* Type trait for determining the handle type for a given node type
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*/
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template<typename T> struct Handle_type;
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template<> struct Handle_type<Node> { typedef Node_handle Type; };
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template<> struct Handle_type<Directory> { typedef Dir_handle Type; };
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template<> struct Handle_type<File> { typedef File_handle Type; };
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template<> struct Handle_type<Symlink> { typedef Symlink_handle Type; };
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class Node_handle_registry
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{
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private:
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/* maximum number of open nodes per session */
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enum { MAX_NODE_HANDLES = 128U };
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Genode::Lock mutable _lock;
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Node_base *_nodes[MAX_NODE_HANDLES];
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/**
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* Each open node handle can act as a listener to be informed about
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* node changes.
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*/
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Listener _listeners[MAX_NODE_HANDLES];
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/**
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* Allocate node handle
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*
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* \throw Out_of_metadata
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*/
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int _alloc(Node_base *node)
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{
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Genode::Lock::Guard guard(_lock);
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for (unsigned i = 0; i < MAX_NODE_HANDLES; i++)
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if (!_nodes[i]) {
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_nodes[i] = node;
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return i;
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}
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throw Out_of_metadata();
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}
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bool _in_range(int handle) const
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{
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return ((handle >= 0) && (handle < MAX_NODE_HANDLES));
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}
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public:
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Node_handle_registry()
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{
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for (unsigned i = 0; i < MAX_NODE_HANDLES; i++)
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_nodes[i] = 0;
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}
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template <typename NODE_TYPE>
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typename Handle_type<NODE_TYPE>::Type alloc(NODE_TYPE *node)
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{
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typedef typename Handle_type<NODE_TYPE>::Type Handle;
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return Handle(_alloc(node));
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}
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/**
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* Release node handle
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*/
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void free(Node_handle handle)
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{
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Genode::Lock::Guard guard(_lock);
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if (!_in_range(handle.value))
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return;
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/*
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* Notify listeners about the changed file.
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*/
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Node_base *node = dynamic_cast<Node_base *>(_nodes[handle.value]);
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if (!node) { return; }
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node->lock();
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node->notify_listeners();
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/*
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* De-allocate handle
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*/
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Listener &listener = _listeners[handle.value];
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if (listener.valid())
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node->remove_listener(&listener);
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_nodes[handle.value] = 0;
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listener = Listener();
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node->unlock();
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}
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/**
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* Lookup node using its handle as key
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*
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* \throw Invalid_handle
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*/
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template <typename HANDLE_TYPE>
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typename Node_type<HANDLE_TYPE>::Type *lookup(HANDLE_TYPE handle)
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{
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Genode::Lock::Guard guard(_lock);
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if (!_in_range(handle.value))
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throw Invalid_handle();
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typedef typename Node_type<HANDLE_TYPE>::Type Node;
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Node *node = dynamic_cast<Node *>(_nodes[handle.value]);
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if (!node)
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throw Invalid_handle();
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return node;
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}
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/**
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* Lookup node using its handle as key
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*
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* The node returned by this function is in a locked state.
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*
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* \throw Invalid_handle
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*/
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template <typename HANDLE_TYPE>
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typename Node_type<HANDLE_TYPE>::Type *lookup_and_lock(HANDLE_TYPE handle)
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{
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Genode::Lock::Guard guard(_lock);
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if (!_in_range(handle.value))
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throw Invalid_handle();
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typedef typename Node_type<HANDLE_TYPE>::Type Node_base;
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Node_base *node = dynamic_cast<Node_base *>(_nodes[handle.value]);
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if (!node)
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throw Invalid_handle();
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node->lock();
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return node;
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}
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bool refer_to_same_node(Node_handle h1, Node_handle h2) const
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{
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Genode::Lock::Guard guard(_lock);
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if (!_in_range(h1.value) || !_in_range(h2.value))
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throw Invalid_handle();
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return _nodes[h1.value] == _nodes[h2.value];
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}
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/**
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* Register signal handler to be notified of node changes
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*/
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void sigh(Node_handle handle, Genode::Signal_context_capability sigh)
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{
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Genode::Lock::Guard guard(_lock);
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if (!_in_range(handle.value))
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throw Invalid_handle();
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Node_base *node = dynamic_cast<Node_base *>(_nodes[handle.value]);
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if (!node)
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throw Invalid_handle();
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node->lock();
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Node_lock_guard node_lock_guard(node);
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Listener &listener = _listeners[handle.value];
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/*
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* If there was already a handler registered for the node,
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* remove the old handler.
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*/
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if (listener.valid())
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node->remove_listener(&listener);
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/*
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* Register new handler
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*/
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listener = Listener(sigh);
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node->add_listener(&listener);
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}
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};
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}
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#endif /* _FILE_SYSTEM__NODE_HANDLE_REGISTRY_H_ */
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