genode/repos/os
Norman Feske acb0ddd9ef decorator: generalize include/decorator/window.h
This change makes it possible to reuse the generic window decorator
classes in include/decorator/ for decorators of a different structure.
E.g., instead of painting decorations on a single nitpicker session,
each window may paint its decorations into additional window-specific
nitpicker sessions.
2015-11-27 12:18:53 +01:00
..
doc init: propagate exit conditions of children 2015-09-30 12:20:36 +02:00
include decorator: generalize include/decorator/window.h 2015-11-27 12:18:53 +01:00
lib/mk Introduce 'spec' subdirectories to outline aspects 2015-09-16 13:58:50 +02:00
run ps2: support verbose config parameter 2015-11-27 12:18:51 +01:00
src nitpicker: reflect Handle_registry::Out_of_memory 2015-11-27 12:18:52 +01:00
README os: remove dde_kit 2015-06-22 14:43:34 +02:00

This is the example operating system based on the Genode OS framework:

:_Init_: is the first real process in the system. The provided implementation
  uses a very simple XML parser to read its configuration files.

:_Drivers_: The example OS has basic drivers for frame buffer, mouse and
  keyboard input, the PCI bus, the real-time clock, and system-specific timers.

:_Server_: The only server in the example OS is Nitpicker, a
  minimal-complexity GUI server.

:_Test_: are also part of the example OS. You may have a look at the fork
  bomb as a simple system stress test.

:_Ldso_: is the dynamic linker used for loading executables that are linked
  against shared libraries.

:_Lib_: contains libraries used by the components of the OS repository,
  for example, the alarm framework.