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a7b3072cc2
This patch supplements each existing connection type with an new constructor that is meant to replace the original one. The new one takes a reference to the component's environment as argument and thereby does not rely on the presence of the globally accessible 'env()' interface. The original constructors are marked as deprecated. Once we have completely abolished the use of the global 'env()', we will remove them. Fixes #1960
48 lines
1012 B
C++
48 lines
1012 B
C++
/*
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* \brief Connection to input service
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* \author Norman Feske
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* \date 2008-08-22
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*/
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/*
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* Copyright (C) 2008-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__INPUT_SESSION__CONNECTION_H_
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#define _INCLUDE__INPUT_SESSION__CONNECTION_H_
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#include <input_session/client.h>
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#include <base/connection.h>
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namespace Input { struct Connection; }
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struct Input::Connection : Genode::Connection<Session>, Session_client
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{
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/**
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* Constructor
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*/
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Connection(Genode::Env &env)
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:
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Genode::Connection<Session>(env, session(env.parent(), "ram_quota=16K")),
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Session_client(cap())
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{ }
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/**
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* Constructor
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*
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* \noapi
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* \deprecated Use the constructor with 'Env &' as first
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* argument instead
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*/
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Connection()
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:
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Genode::Connection<Session>(session("ram_quota=16K")),
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Session_client(cap())
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{ }
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};
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#endif /* _INCLUDE__INPUT_SESSION__CONNECTION_H_ */
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