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493 lines
26 KiB
Plaintext
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=======================================
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Future Challenges of the Genode project
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=======================================
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Abstract
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########
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This document compiles various ideas to pursue in the context of Genode. It is
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meant as source of inspiration for individuals who are interested in getting
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involved with the project and for students who want to base their student
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research projects on Genode.
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Applications and library infrastructure
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#######################################
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:Chrome web browser:
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The Chrome web browser promises to address the most pressing security
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concerns of web application by isolation measures, in particular the
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sandboxing of plugins and the confinement of individual web applications. As
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we demonstrated with the Genode Live CD 10.11, Genode facilitates a more
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natural way to pursue such techniques compared with current commodity
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operating systems. Furthermore, the use of Genode as base platform for Chrome
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would strengthen the web-browser security by dwarfing its trusted computing
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base by two orders of magnitude compared to the use of Linux as base
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platform. This would allow Chrome to be considered as a secure interface to
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the web for use cases in the high-assurance domain.
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:Qemu or Virtual Box on Genode:
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Using Genode as hosting platform for virtual machines running in Qemu or
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Virtual Box would enable the execution of security-sensitive functions (for
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example cryptography) with a minimally-complex trusted computing base
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beside running Windows on the same machine.
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:VNC server implementing Genode's framebuffer session interface:
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With 'Input' and 'Framebuffer', Genode provides two low-level interfaces
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used by interactive applications. For example, the Nitpicker GUI server uses
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these interfaces as a client and, in turn, exports multiple virtual
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'Framebuffer' and 'Input' interfaces to its clients. This enables a
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highly modular use of applications such as the nesting of GUIs. By
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implementing the 'Framebuffer' and 'Input' interfaces with a VNC server
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implementation, all graphical workloads of Genode would become available over
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the network. One immediate application of this implementation is the remote
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testing of graphical Genode applications running on a headless server.
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:Tiled window manager:
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At Genode Labs, we pursue the goal to shape Genode into an general-purpose
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operating system suitable for productive work. The feature set needed to
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achieve this goal largely depends on the tools and applications daily used by
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the Genode engineers. As one particularly important tool for being highly
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productive, we identified a tiled user interface. Currently, all developers
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at Genode Labs embrace either the Ion3 window manager or the tiled Terminator
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terminal emulator. Hence, we desire to have a similar mode of user
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interaction on Genode as well. The goal of this challenge is to identify the
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most important usage patters and the implementation of a tiled GUI that
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multiplexes the framebuffer into a set of tiled and tabbed virtual
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framebuffers.
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Related to this work, the low-level 'Framebuffer' and 'Input' interfaces
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should be subject to a revision, for example for enabling the flexible change
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of framebuffer sizes as needed by a tiled user interface.
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:Interactive sound switchbox based on Genode's Audio_out session interface:
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Since version 10.05, Genode features a highly flexible configuration concept
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that allows the arbitrary routing of session requests throughout the
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hierarchic process structure. Even though primarily designed for expressing
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mandatory-access control rules, the concept scales far beyond this use case.
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For example, it can be used to run an arbitrary number of processes
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implementing the same interface and connecting the different interface
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implementations. One special case of this scenario is a chain of audio
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filters with each using the 'Audio_out' session interface for both roles
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client and server. Combined with the Nitpicker GUI server and Genode's
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support for real-time priorities, this base techniques enable the creation of
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flexible audio mixer / switchboard applications, which require dedicated
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frameworks (e.g., Jack audio) on traditional operating systems. The goal of
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this project is to create a show case implementation demonstrating the
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feasibility for creating high-quality audio applications on Genode.
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Furthermore, we wish for feedback regarding the current design of our bulk
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streaming interface when used for low-latency applications.
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:PDF reader for E-Government use:
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A facility for reading PDF and E-Book documents is one of the indispensable
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features Genode has to provide to be considered for general-purpose
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computing. The goal of this work is to identify a suitable open-source PDF
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engine and port it as native application to Genode. The challenging part is
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to keep the complexity of this application as low as possible in order to
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enable the use of this application as a trusted document reader. Further
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ideas envision the use of PDF files as medium for sensitive documents
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combined with measures for protecting the integrity of the displayed
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information. For example, when processing contracts or similar sensitive
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documents in E-Government scenarios, the consumer of such documents expects
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the correct display of all the information as expressed by the creator of the
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document. In the event of a compromised PDF engine or a man-in-the middle
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attacker manipulating the PDF file, the consumer of the document requires a
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way to identify such security breaches. In this context, running the PDF
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engine in a sandboxed Genode subsystem has two incentives. First, the attack
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surface for manipulating the PDF engine gets dramatically reduced, and
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second, the integrity of the result of the PDF engine can be measured by an
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independent trusted component facilitating Genode secure GUI server
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(Nitpicker).
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:Graphical on-target IPC tracing tool using Qt4:
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Analysing the interaction of components of a multi-server operating system
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such as Genode is important to discover bottlenecks of the system and for
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debugging highly complex usage scenarios involving many processes. Currently,
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Genode handles this problem with two approaches. First, Genode's
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recursive structure enables the integration of a subsystem in a basic
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OS setup featuring only those drivers and components used for the particular
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subsystem. After the successful integration of such a subsystem, it can
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be embedded into a far more complex application scenario without any changes.
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With this approach, the subject to analyse can be kept at a reasonable level
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at integration time. For debugging purposes, the current approach is using
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the debugging facilities of the respective base platforms (e.g., using
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GDB on Linux, the Fiasco kernel debugger, the OKL4 kernel debugger).
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However, in many cases, bottlenecks do not occur when integrating individual
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sub systems but after integrating multiple of such subsystems into a large
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application scenario. For such scenarios, existing debugging methodologies do
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not scale. A tool is desired that is able to capture the relationships
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between processes of a potentially large process hierarchy, to display
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communication and control flows between those processes, and to visualize the
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interaction of threads with the kernel's scheduler.
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Since Qt4 is available natively on Genode, the creation of both offline and
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on-target analysis tools has become feasible. The first step of this project
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is creating an interactive on-target tool, that displays the interaction
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of communicating threads as captured on the running system. The tool should
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work on a selected kernel that provides a facility for tracing IPC messages.
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Application frameworks
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######################
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:Running the Meego application stack on Genode using Qt4:
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With Genode 11.02, Qt4 4.7.1 has become available. The most prominent feature
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of this version is the new QML language to design GUIs using a declarative
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language. This technique is targeted specifically to mobile applications and
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other touch-based devices. The goal of this project is to run the Meego
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application stack natively on Genode. First, the software components and
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Meego-specific Linux customizations must be identified. For each such
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component, it must be decided whether to port its code or to reimplement its
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interface. The immediate goal of the first step is running one Meego example
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application natively on Genode.
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:Python Qt4 bindings:
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With the Python interpreter and the port of the Qt4 framework, the principle
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components for Python-based GUIs on Genode are available. However, the glue
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between both components is missing. The incentive of this work is supplementing
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our Python port with the modules needed for real applications and porting the
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Qt4 bindings to Genode. This would bring Genode one step closer to executing
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modern Python-based GUI applications (in particular KDE4 applications).
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:Evaluation of porting GTK+ to Genode:
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With Qt4, we have demonstrated the feasibility to run a highly-complex
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application framework via Genode on a wide range of microkernels. That leaves
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the question of looking into the other major toolkit in town, namely GTK+ as
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used by Firefox and the Gnome desktop.
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:Cairographics:
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Cairo is a high-quality 2D vector graphics engine used by a large number of
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open-source projects, in particular GTK+. Hence the port of Cairo is a
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prerequisite for the GTK+ challenge. In addition, it would enable the
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use of further libraries such as Poppler.
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Device drivers
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##############
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:Enhancing Gallium3D support:
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Genode 10.08 introduced Gallium3D including the GPU driver for Intel GMA
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CPUs. With this initial version, we demonstrated that the powerful software
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stack for running hardware-accelerated 3D applications can be deployed on
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Genode. At the same time, it motivates us to reach out for even more
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ambitious goals:
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First, the current approach executes the GPU driver alongside the complete
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Gallium3D software stack and the application code in one address space. To
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enable the use of multiple hardware-accelerated applications running at the
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same time, the GPU driver must run separated from the Gallium3D code as done
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on Linux. The preliminary interfaces for this decomposition are already in
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place but there are several open questions. Most importantly, the page-fault
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handling of buffer objects mapped in the application's address space.
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Second, we'd like to complement our current Intel GMA GPU driver with
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interrupt-based synchronization, namely vblank handling. This requires an
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understanding of the Intel GMA interrupt code and the enhancement of our
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driver environment.
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Third, we desire the use of further Gallium3D drivers, in particular the
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Nouveau and r300 drivers. The basic approach to bring these drivers to Genode
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is the same as for Intel GMA but the respective driver environments are yet
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to be developed.
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If you are interested in low-level graphics hacking, GPUs, and
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high-performance graphics, this project is ideal to get you on track.
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:Split USB core from USB device drivers:
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Genode's current USB support is based on the Linux USB stack running as a
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single process on Genode. This process includes the USB core logic, USB host
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controller driver as well as the USB device drivers such as HID or USB
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storage. This monolithic USB process is rather inflexible. Hence, we desire a
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decomposition of this solution such that the USB host driver and each USB
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device driver runs in a separate process.
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:IOMMU support on the NOVA Hypervisor:
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The NOVA hypervisor is the first open-source microkernel with thorough
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support for IOMMUs, which principally enables the use of untrusted device
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drivers alongside sensitive software on one machine. Without an IOMMU, each
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device driver for a device that operates with DMA, is able to indirectly
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access the whole physical memory through programming the device. With IOMMU,
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the physical memory addressable by DMA operations can be restrained per
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device. The goal of this challenge is to enhance Genode with I/O protection
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when running on the NOVA kernel. This would clear the way towards reusing
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complex untrusted device drivers running in dedicated device-driver OS
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instances.
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:I/O Kit:
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I/O Kit is the device-driver framework as used by the Darwin operating
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system, which forms the basis for Mac OS X. The port of I/O Kit would enable
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the easy re-use of the library of I/O-Kit-based device drivers on Genode. As
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foundation of this project, we recommend to use the DDE Kit API featured by
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Genode.
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:Support for multi-touch input devices:
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The efforts towards enabling mobile application stacks such as Meego and
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Android on Genode must be accompanied by a revision of Genode's 'Input'
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session interface to accommodate multi-touch input devices. First, existing
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APIs such as multi-touch support in X11, Qt4, and Android should be analysed.
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Based on these findings, we expect a proposal for changing Genode's input
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interface. The interface extension should be validated by a example driver
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implementing the interface as well as an example applications.
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System services
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###############
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:Copy-on-write memory manager:
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Genode's managed dataspaces provide a generalized page-table concept,
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enabling servers to provide on-demand paged memory objects (dataspaces) to
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clients. This concept is showcased by the ISO9660 driver, which provides
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on-demand paged ROM dataspaces to its clients. Depending on the access
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pattern of the client, the ISO9660 server loads the used parts of the ROM
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file from CDROM. Managed dataspaces principally allow for a wide variety of
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interesting applications such as the transparent migration of non-local and
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local memory in a NUMA system, sparse dataspaces, swapping, and copy-on-write
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dataspaces. The goal of this project is a dataspace manager that implements
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copy-on-write semantics combined with a merging technique optimizing the
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memory footprint at runtime. Pages of two managed dataspaces that share the
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same content should be provided via read-only page sharing. If one client
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attempts to change the content of a shared page, a new physical copy of the
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page get created. Vice versa, if the content of different pages converge, the
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sharing should be re-established. This work is a follow-up of the diploma
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thesis of Sebastian Sumpf
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[http://os.inf.tu-dresden.de/papers_ps/sumpf-diplom.pdf - Cloning L4Linux].
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On the course of this project, the managed dataspace concept of Genode
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will be refined, in particular regarding the creation of read-only
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dataspaces from read-write dataspaces.
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:Using Haskell as systems-development language:
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The goal of this project is the application of functional programming
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i.e., Haskell, for the implementation of low-level Genode components.
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Implementing critical functionalities in such a high-level language instead
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of a classical systems language such as C or C++ would pave the way towards
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analyzing such components with formal methods.
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The use of Haskell for systems development was pioneered by the
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[http://programatica.cs.pdx.edu/House/ - House Project]. A more recent
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development is [http://halvm.org - HalVM] - a light-weight OS runtime for
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Xen that is based on Haskell.
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:Dbus emulation:
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Dbus is a popular inter-process communication mechanism on Linux, which
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enables user applications to respond to global system events and announce
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state changes to other applications. It is extensively used by modern desktop
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environments. To enable such applications to integrate well with Genode, a
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Dbus emulation solution has to be developed.
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:Wayland:
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With the availability of Gallium3D on Genode, the prospect for incorporating
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further projects of the Linux graphics ecosystem into Genode arises.
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[http://wayland.freedesktop.org - Wayland] is a window server especially
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designed to be used with Gallium3D. Its design has many similarities with
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Genode's Nitpicker GUI server, in particular the decision to move window
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handling policies to the client and thereby minimize the complexity of the
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GUI server. Whereas Nitpicker was designed for high security, Wayland is
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targeted to creating GUIs with fluid and tearless animations using
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hardware-accelerated graphics. We believe that because of the many conceptual
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parallels with Nitpicker, Wayland would fit very well into the Genode system.
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However, as a prerequisite for this project, Genode's Gallium3D support must
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be decomposed first. See the challenges regarding our Gallium3D support for
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further information.
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Runtime environments
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####################
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:Android's Dalvik VM natively on Genode:
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Dalvik is a Java virtual machine that is used for executing applications on
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Android. By running Dalvik directly on Genode, the Linux kernel could be
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removed from the trusted computing base of Android, facilitating the use of
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this mobile OS in high-assurance settings.
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:Vancouver VMM for Genode on the NOVA hypervisor:
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Vancouver is the user-level virtual-machine monitor accompanying the NOVA
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hypervisor. It combines a VT-based CPU virtualization with a rich set of
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device models to run unmodified guest operating systems at near-native
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performance. Since NOVA is a supported base platform of Genode, running
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Vancouver in the dynamic Genode environment has become feasible. By running
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Vancouver on Genode instead of NOVA's original static userland would open up
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new use cases where the combination of faithful virtualization with dynamic
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applications is desired.
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Genode 11.11 introduced the initial integration of Vancouver into Genode.
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This version of Vancouver is able to bootstrap another kernel (e.g.,
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Fiasco.OC) within the virtual machine. However, several pieces are missing
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for reaching the goal of running a fully-fledged Linux OS as guest.
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:Runtime for the D programming language:
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The D systems programming language was designed to overcome many gripes that
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exists with C++. In particular, it introduces a sane syntax for meta
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programming, supports unit tests, and contract-based programming. These
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features make D a compelling language to explore when implementing OS
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components. Even though D is a compiled language, it comes with a runtime
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providing support for exception handling and garbage collection. The goal of
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the project is to explore the use of D for Genode programs, porting the
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runtime to Genode, adapting the Genode build system to accommodate D
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programs, and interfacing D programs with other Genode components written in
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C++.
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Platforms
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#########
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:Evaluation of MP scheduling models on different Genode base platforms:
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Several of Genode's supported base platforms come with multi-processor
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support, i.e., Linux, NOVA, L4ka::Pistachio, Codezero, and Fiasco.OC. Each of
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these kernels follows a different approach for utilizing multiple CPUs. For
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example, Linux and Codezero manage the association of threads with CPUs
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largely transparent for user-level programs. In contrast, NOVA makes the use
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of multiple CPUs explicit and constraints the modes of IPC interaction of
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threads running on different CPUs. Furthermore, kernels differ with regard to
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thread migration and scheduling. The goal of this project is to identify ways
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to support the SMP features of the respective kernels at Genode's API level
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such that SMP can be easily utilized by Genode programs in a largely kernel
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agnostic way.
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:Microkernelizing Linux:
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Thanks to Genode's generic interfaces for I/O access as provided by core, all
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Genode device drivers including drivers ported from Linux and gPXE can be
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executed as user-level components on all supported microkernels. However, so
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far, we have not enabled the use of these device drivers on Linux as base
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platform. The goal of this project is the systematic replacement of in-kernel
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Linux device drivers by Genode processes running in user space, effectively
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reducing the Linux kernel to a runtime for Genode's core process. But moving
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drivers to Genode processes is just the beginning. By employing further
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Genode functionality such as its native GUI, lwIP, and Noux, many protocol
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stacks can effectively be removed from the Linux kernel.
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The goal of this project is to evaluate how small the Linux kernel can get
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when used as a microkernel.
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:Support for the HelenOS/SPARTAN kernel:
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[http://www.helenos.org - HelenOS] is a microkernel-based multi-server OS
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developed at the university of Prague. It is based on the SPARTAN microkernel,
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which runs on a wide variety of CPU architectures including Sparc, MIPS, and
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PowerPC. This broad platform support makes SPARTAN an interesting kernel to
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look at alone. But a further motivation is the fact that SPARTAN does not
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follow the classical L4 road, providing a kernel API that comes with an own
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terminology and different kernel primitives. This makes the mapping of
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SPARTAN's kernel API to Genode a challenging endeavour and would provide us
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with feedback regarding the universality of Genode's internal interfaces.
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Finally, this project has the potential to ignite a further collaboration
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between the HelenOS and Genode communities.
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:Support for the seL4 kernel:
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The seL4 kernel developed by NICTA and OK-Labs is the first formally verified
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microkernel. It runs on the x86 and ARM architectures and supports the
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execution of a paravirtualized version of Linux on top. Even though seL4 is
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proprietary technology, a free binary release and the specification of the
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kernel API has been published early 2011. Being a capability-based kernel,
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seL4 is in the line of the current-generation L4 kernels alongside NOVA and
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Fiasco.OC. Genode already supports the latter two kernel, which hints at the
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feasibility to support seL4 as well. Currently, the seL4 kernel comes with a
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rather static user land, which is far from utilizing the full potential of
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the kernel with regard to dynamic resource management. By adapting Genode to
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seL4, a rich dynamic application workload would become available to this
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kernel, which could potentially spawn interest in extending the formal
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verification efforts at NICTA to the Genode system executing dynamic
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real-world applications.
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:Support for the Barrelfish kernel:
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[http://barrelfish.org - `Barrelfish] is a so-called multi-kernel OS designed
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for heterogeneous multi-processor systems. At its heart, it is a
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microkernel-based multi-server OS. Its kernel provides different mechanisms
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than L4-based kernels. Instead of managing threads in the kernel, there is a
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mechanism for implementing preemptive multi-threading at user level.
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Consequently, inter-process communication does not address threads but
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protection domains. This makes the Barrelfish kernel a very interesting and
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challenging target for running Genode.
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:Support for the XNU kernel (Darwin):
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XNU is the kernel used by Darwin and Mac OS X. It is derived from the
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MACH microkernel and extended with a UNIX-like syscall API. Because the
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kernel is used for Mac OS X, it could represent an industry-strength
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base platform for Genode supporting all CPU features as used by Mac OS X.
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:Xen as kernel for Genode:
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Using Xen as kernel for Genode would clear the way to remove the
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overly complex Linux OS from the trusted computing base of Xen
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guests OSes.
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Xen is a hypervisor that can host multiple virtual machines on one physical
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machine. For driving physical devices and for virtual-machine management, Xen
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relies on a privileged guest OS called Dom0. Currently, Linux is the
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predominant choice to be used as Dom0, which implicates a trusted computing
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base of millions of lines of code for the other guest OSes.
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Even though Xen was designed as hypervisor, a thorough analysis done by Julian
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Stecklina concludes that Xen qualifies well as a kernel for Genode. For
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example, Julian implemented a version of Genode's IPC framework that utilizes
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Xen's communication mechanisms (event channels and shared memory).
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:Linux process containers for supporting Genode`s resource trading:
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Even though the Linux version of Genode is primarily meant as a development
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platform, there exist interesting opportunities to explore when combining
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Genode with Linux, in particular Linux' process containers.
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Linux process containers provide a mechanism to partition physical resources,
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foremost CPU time, between Linux processes. This raises the interesting
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question of whether this mechanism could be used for a proper implementation
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of Genode's resource trading on Linux.
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[http://lwn.net/Articles/236038/ - Process containers introduction...]
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Optimizations
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#############
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:Low-latency audio streaming:
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Genode comes with an audio streaming interface called 'Audio_out' session.
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It is based on a shared-memory packet stream accompanied with asynchronous
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data-flow signals. For real-time audio processing involving chains of Genode
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components, streams of audio data must be carried at low latency, imposing
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constraints to buffer sizes and the modes of operation of the audio mixer and
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audio drivers. The goal of this project is to create a holistic design of the
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whole chain of audio processing, taking thread-scheduling into account. A
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particular challenge is the mixed output of real-time (small buffer, low
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latency) and non-real-time (larger buffer to compensate jitter, higher
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latency) audio sources.
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:De-privileging the VESA graphics driver:
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The VESA graphics driver executes the graphics initialization code provided
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by the graphics card via an x86 emulator. To initialize a graphics mode, this
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code needs to access device hardware. Currently, we permit access to all
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device registers requested by the graphics-card's code. These devices include
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the system timer, the PCI configuration registers, and the interrupt
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controller, which are critical for the proper operating of the kernel. The
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goal of this work is to restrict the permissions of the VESA driver to a
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minimum by virtualizing all devices but the actual graphics card.
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