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5aea55e417
Issue #602
331 lines
8.2 KiB
C++
331 lines
8.2 KiB
C++
/*
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* \brief Audio_out session interface
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* \author Sebastian Sumpf
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* \date 2012-12-20
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*
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* An audio session corresponds to one output channel, which can be used to
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* send audio frames. Each session consists of an 'Audio_out::Stream' object
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* that resides in shared memory between the client and the server. The
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* 'Audio_out::Stream' in turn consists of 'Audio_out::Packet's that contain
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* the actual frames. Each packet within a stream is freely accessible or may
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* be allocated successively. Also there is a current position pointer for each
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* stream that is updated by the server. This way, it is possible to send
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* sporadic events that need immediate processing as well as streams that rely
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* on buffering.
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*
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* Audio_out channel identifiers (loosely related to WAV channels) are:
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*
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* * front left (or left), front right (or right), front center
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* * lfe (low frequency effects, subwoofer)
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* * rear left, rear right, rear center
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*
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* For example, consumer-oriented 6-channel (5.1) audio uses front
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* left/right/center, rear left/right and lfe.
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*
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* Note: That most components right now only support: "(front) left" and
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* "(front) right".
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*/
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/*
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* Copyright (C) 2012-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__AUDIO_OUT_SESSION__AUDIO_OUT_SESSION_H_
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#define _INCLUDE__AUDIO_OUT_SESSION__AUDIO_OUT_SESSION_H_
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#include <base/allocator.h>
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#include <dataspace/capability.h>
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#include <base/rpc.h>
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#include <session/session.h>
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namespace Audio_out {
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class Packet;
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class Stream;
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class Session;
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enum {
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QUEUE_SIZE = 16, /* buffer queue size */
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PERIOD = 2048, /* samples per period */
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SAMPLE_RATE = 44100,
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SAMPLE_SIZE = sizeof(float),
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};
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}
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/**
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* Audio_out packet containing frames
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*/
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class Audio_out::Packet
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{
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private:
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friend class Session_client;
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friend class Stream;
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bool _valid;
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bool _wait_for_play;
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float _data[PERIOD];
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void _submit() { _valid = true; _wait_for_play = true; }
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void _alloc() { _wait_for_play = false; _valid = false; }
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public:
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Packet() : _valid(false), _wait_for_play(false) { }
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/**
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* Copy data into packet, if there are less frames given than 'PERIOD',
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* the remainder is filled with zeros
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*
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* \param data frames to copy in
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* \param size number of frames to copy
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*/
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void content(float *data, Genode::size_t samples)
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{
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Genode::memcpy(_data, data, (samples > PERIOD ? PERIOD : samples) * SAMPLE_SIZE);
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if (samples < PERIOD)
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Genode::memset(data + samples, 0, (PERIOD - samples) * SAMPLE_SIZE);
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}
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/**
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* Get content
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*
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* \return pointer to frame data
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*/
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float *content() { return _data; }
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/**
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* Play state
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*
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* \return true if the packet has been played back; false otherwise
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*/
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bool played() const { return !_wait_for_play; }
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/**
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* Valid state
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*
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* The valid state of a packet describes that the packet has been
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* processed by the server even though it may not have been played back
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* if the packet is invalid. For example, if a server is a filter, the
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* audio may not have been processed by the output driver.
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*
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* \return true if packet has *not* been processed yet; false otherwise
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*/
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bool valid() const { return _valid; }
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Genode::size_t size() const { return sizeof(_data); }
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/**********************************************
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** Intended to be called by the server side **
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**********************************************/
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/**
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* Invalidate packet, thus marking it as processed
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*/
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void invalidate() { _valid = false; }
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/**
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* Mark a packet as played
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*/
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void mark_as_played() { _wait_for_play = false; }
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};
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/**
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* The audio-stream object containing packets
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*
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* The stream object is created upon session creation. The server will allocate
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* a dataspace on the client's account. The client session will then request
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* this dataspace and both client and server will attach it in their respective
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* protection domain. After that, the stream pointer within a session will be
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* pointed to the attached dataspace on both sides. Because the 'Stream' object
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* is backed by shared memory, its constructor is never supposed to be called.
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*/
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class Audio_out::Stream
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{
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private:
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unsigned _pos; /* current playback position */
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unsigned _tail; /* tail pointer used for allocations */
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Packet _buf[QUEUE_SIZE]; /* packet queue */
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public:
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/**
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* Exceptions
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*/
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class Alloc_failed { };
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/**
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* Current audio playback position
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*
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* \return position
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*/
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unsigned pos() const { return _pos; }
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/**
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* Retrieve next packet for given packet
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*
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* \param packet preceding packet
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*
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* \return Successor of packet or successor of current position if
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* 'packet' is zero
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*/
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Packet *next(Packet *packet = 0)
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{
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return packet ? get(packet_position(packet) + 1) : get(pos() + 1);
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}
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/**
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* Retrieves the position of a given packet in the stream queue
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*
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* \param packet a packet
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*
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* \return position in stream queue
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*/
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unsigned packet_position(Packet *packet) { return packet - &_buf[0]; }
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/**
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* Check if stream queue is full/empty
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*/
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bool empty() const
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{
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bool valid = false;
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for (int i = 0; i < QUEUE_SIZE; i++)
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valid |= _buf[i].valid();
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return !valid;
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}
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bool full() const { return (_tail + 1) % QUEUE_SIZE == _pos; }
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/**
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* Retrieve an audio at given position
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*
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* \param pos position in stream
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*
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* \return Audio_out packet
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*/
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Packet *get(unsigned pos) { return &_buf[pos % QUEUE_SIZE]; }
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/**
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* Allocate a packet in stream
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*
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* \return Packet
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* \throw Alloc_failed when stream queue is full
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*/
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Packet *alloc()
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{
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if (full())
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throw Alloc_failed();
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unsigned pos = _tail;
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_tail = (_tail + 1) % QUEUE_SIZE;
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Packet *p = get(pos);
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p->_alloc();
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return p;
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}
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/**
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* Reset stream queue
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*
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* This means that allocation will start at current queue position.
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*/
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void reset() { _tail = _pos; }
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/**********************************************
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** Intended to be called by the server side **
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***********************************************/
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/**
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* Set current stream position
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*
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* \param pos current position
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*/
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void pos(unsigned p) { _pos = p; }
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/**
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* Increment current stream position by one
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*/
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void increment_position() { _pos = (_pos + 1) % QUEUE_SIZE; }
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};
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/**
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* Audio_out session base
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*/
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class Audio_out::Session : public Genode::Session
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{
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protected:
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Stream *_stream;
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public:
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static const char *service_name() { return "Audio_out"; }
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/**
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* Return stream of this session, see 'Stream' above
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*/
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Stream *stream() const { return _stream; }
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/**
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* Start playback (alloc and submit packets after calling 'start')
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*/
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virtual void start() = 0;
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/**
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* Stop playback
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*/
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virtual void stop() = 0;
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/*************
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** Signals **
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*************/
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/**
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* The 'progress' signal is sent from the server to the client if a
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* packet has been played.
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*
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* See: client.h, connection.h
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*/
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virtual void progress_sigh(Genode::Signal_context_capability sigh) = 0;
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/**
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* The 'alloc' signal is sent from the server to the client when the
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* stream queue leaves the 'full' state.
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*
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* See: client.h, connection.h
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*/
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virtual void alloc_sigh(Genode::Signal_context_capability sigh) = 0;
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/**
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* The 'data_avail' signal is sent from the client to the server if the
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* stream queue leaves the 'empty' state.
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*/
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virtual Genode::Signal_context_capability data_avail_sigh() = 0;
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GENODE_RPC(Rpc_start, void, start);
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GENODE_RPC(Rpc_stop, void, stop);
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GENODE_RPC(Rpc_dataspace, Genode::Dataspace_capability, dataspace);
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GENODE_RPC(Rpc_progress_sigh, void, progress_sigh, Genode::Signal_context_capability);
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GENODE_RPC(Rpc_alloc_sigh, void, alloc_sigh, Genode::Signal_context_capability);
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GENODE_RPC(Rpc_data_avail_sigh, Genode::Signal_context_capability, data_avail_sigh);
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GENODE_RPC_INTERFACE(Rpc_start, Rpc_stop, Rpc_dataspace, Rpc_progress_sigh,
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Rpc_alloc_sigh, Rpc_data_avail_sigh);
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};
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#endif /* _INCLUDE__AUDIO_OUT_SESSION__AUDIO_OUT_SESSION_H_ */
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