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This patch curates the API documentation to become suitable for the functional specificaton, which is partially generated from the header files.
415 lines
10 KiB
C++
415 lines
10 KiB
C++
/*
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* \brief Delivery and reception of asynchronous notifications
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* \author Norman Feske
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* \date 2008-09-05
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*
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* Each transmitter sends signals to one fixed destination.
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* A receiver can receive signals from multiple sources.
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*/
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/*
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* Copyright (C) 2008-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__BASE__SIGNAL_H__
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#define _INCLUDE__BASE__SIGNAL_H__
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#include <util/noncopyable.h>
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#include <util/list.h>
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#include <base/semaphore.h>
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#include <signal_session/signal_session.h>
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/* only needed for base-hw */
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namespace Kernel { struct Signal_receiver; }
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namespace Genode {
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class Signal_source;
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class Signal_receiver;
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class Signal_context;
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class Signal_context_registry;
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class Signal_transmitter;
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class Signal;
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class Signal_dispatcher_base;
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class Signal_connection;
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template <typename> class Signal_dispatcher;
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}
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/**
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* Signal
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*
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* A signal represents a number of asynchronous notifications produced by
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* one transmitter. If notifications are generated at a higher rate than as
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* they can be processed at the receiver, the transmitter counts the
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* notifications and delivers the total amount with the next signal
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* transmission. This way, the total number of notifications gets properly
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* communicated to the receiver even if the receiver is not highly
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* responsive.
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*
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* Asynchronous notifications do not carry any payload because this payload
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* would need to be queued at the transmitter. However, each transmitter
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* imprints a signal-context reference into each signal. This context
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* can be used by the receiver to distinguish signals coming from different
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* transmitters.
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*/
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class Genode::Signal
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{
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private:
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struct Data
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{
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Signal_context *context;
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unsigned num;
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/**
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* Constructor
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*
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* \param context signal context specific for the
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* signal-receiver capability used for signal
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* transmission
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* \param num number of signals received from the same
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* transmitter
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*/
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Data(Signal_context *context, unsigned num)
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: context(context), num(num) { }
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/**
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* Default constructor, representing an invalid signal
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*/
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Data() : context(0), num(0) { }
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} _data;
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/**
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* Constructor
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*
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* Signal objects are constructed by signal receivers only.
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*/
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Signal(Data data);
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friend class Kernel::Signal_receiver;
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friend class Signal_receiver;
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friend class Signal_context;
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void _dec_ref_and_unlock();
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void _inc_ref();
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public:
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Signal(Signal const &other);
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/**
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* \noapi
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*/
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Signal &operator = (Signal const &other);
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~Signal();
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Signal_context *context() { return _data.context; }
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unsigned num() const { return _data.num; }
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};
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/**
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* Signal transmitter
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*
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* Each signal-transmitter instance acts on behalf the context specified
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* as constructor argument. Therefore, the resources needed for the
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* transmitter such as the consumed memory 'sizeof(Signal_transmitter)'
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* should be accounted to the owner of the context.
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*/
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class Genode::Signal_transmitter
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{
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private:
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Signal_context_capability _context; /* destination */
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Signal_connection * connection();
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public:
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/**
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* Constructor
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*
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* \param context capability to signal context that is going to
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* receive signals produced by the transmitter
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*/
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Signal_transmitter(Signal_context_capability context = Signal_context_capability());
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/**
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* Set signal context
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*/
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void context(Signal_context_capability context);
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/**
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* Return signal context
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*/
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Signal_context_capability context();
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/**
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* Trigger signal submission to context
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*
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* \param cnt number of signals to submit at once
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*/
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void submit(unsigned cnt = 1);
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};
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/**
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* Signal receiver
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*/
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class Genode::Signal_receiver : Noncopyable
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{
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private:
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/**
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* Semaphore used to indicate that signal(s) are ready to be picked
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* up. This is needed for platforms other than 'base-hw' only.
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*/
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Semaphore _signal_available;
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/**
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* Provides the kernel-object name via the 'dst' method. This is
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* needed for 'base-hw' only.
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*/
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Signal_receiver_capability _cap;
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/**
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* List of associated contexts
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*/
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Lock _contexts_lock;
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List<List_element<Signal_context> > _contexts;
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/**
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* Helper to dissolve given context
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*
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* This method prevents duplicated code in '~Signal_receiver'
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* and 'dissolve'. Note that '_contexts_lock' must be held when
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* calling this method.
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*/
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void _unsynchronized_dissolve(Signal_context *context);
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/**
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* Hook to platform specific destructor parts
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*/
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void _platform_destructor();
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public:
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/**
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* Exception class
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*/
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class Context_already_in_use { };
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class Context_not_associated { };
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/**
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* Constructor
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*/
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Signal_receiver();
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/**
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* Destructor
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*/
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~Signal_receiver();
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/**
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* Manage signal context and return new signal-context capability
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*
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* \param context context associated with signals delivered to the
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* receiver
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* \throw 'Context_already_in_use'
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* \return new signal-context capability that can be
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* passed to a signal transmitter
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*/
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Signal_context_capability manage(Signal_context *context);
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/**
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* Dissolve signal context from receiver
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*
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* \param context context to remove from receiver
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* \throw 'Context_not_associated'
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*/
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void dissolve(Signal_context *context);
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/**
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* Return true if signal was received
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*/
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bool pending();
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/**
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* Block until a signal is received
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*
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* \return received signal
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*/
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Signal wait_for_signal();
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/**
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* Locally submit signal to the receiver
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*
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* \noapi
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*/
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void local_submit(Signal::Data signal);
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/**
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* Framework-internal signal-dispatcher
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*
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* \noapi
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*
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* This method is called from the thread that monitors the signal
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* source associated with the process. It must not be used for other
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* purposes.
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*/
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static void dispatch_signals(Signal_source *signal_source);
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};
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/**
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* Signal context
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*
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* A signal context is a destination for signals. One receiver can listen
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* to multple contexts. If a signal arrives, the context is provided with the
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* signal. This enables the receiver to distinguish different signal sources
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* and dispatch incoming signals context-specific.
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*/
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class Genode::Signal_context
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{
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private:
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/**
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* List element in 'Signal_receiver'
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*/
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List_element<Signal_context> _receiver_le;
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/**
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* List element in process-global registry
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*/
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List_element<Signal_context> _registry_le;
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/**
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* Receiver to which the context is associated with
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*
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* This member is initialized by the receiver when associating
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* the context with the receiver via the 'cap' method.
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*/
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Signal_receiver *_receiver;
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Lock _lock; /* protect '_curr_signal' */
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Signal::Data _curr_signal; /* most-currently received signal */
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bool _pending; /* current signal is valid */
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unsigned int _ref_cnt; /* number of references to this context */
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Lock _destroy_lock; /* prevent destruction while the
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context is in use */
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/**
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* Capability assigned to this context after being assocated with
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* a 'Signal_receiver' via the 'manage' method. We store this
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* capability in the 'Signal_context' for the mere reason to
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* properly destruct the context (see '_unsynchronized_dissolve').
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*/
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Signal_context_capability _cap;
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friend class Signal;
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friend class Signal_receiver;
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friend class Signal_context_registry;
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public:
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/**
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* Constructor
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*/
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Signal_context()
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: _receiver_le(this), _registry_le(this),
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_receiver(0), _pending(0), _ref_cnt(0) { }
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/**
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* Destructor
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*
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* The virtual destructor is just there to generate a vtable for
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* signal-context objects such that signal contexts can be dynamically
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* casted.
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*/
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virtual ~Signal_context();
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/**
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* Local signal submission (DEPRECATED)
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*
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* \noapi
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*
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* Trigger local signal submission (within the same address space), the
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* context has to be bound to a sginal receiver beforehand.
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*
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* \param num number of pending signals
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*/
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void submit(unsigned num);
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/*
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* Signal contexts are never invoked but only used as arguments for
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* 'Signal_session' methods. Hence, there exists a capability
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* type for it but no real RPC interface.
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*/
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GENODE_RPC_INTERFACE();
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};
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/**
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* Abstract interface to be implemented by signal dispatchers
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*/
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struct Genode::Signal_dispatcher_base : Signal_context
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{
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virtual void dispatch(unsigned num) = 0;
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};
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/**
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* Adapter for directing signals to object methods
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*
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* This utility associates object methods with signals. It is intended to
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* be used as a member variable of the class that handles incoming signals
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* of a certain type. The constructor takes a pointer-to-member to the
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* signal handling method as argument. If a signal is received at the
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* common signal reception code, this method will be invoked by calling
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* 'Signal_dispatcher_base::dispatch'.
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*
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* \param T type of signal-handling class
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*/
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template <typename T>
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class Genode::Signal_dispatcher : public Signal_dispatcher_base,
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public Signal_context_capability
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{
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private:
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T &obj;
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void (T::*member) (unsigned);
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Signal_receiver &sig_rec;
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public:
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/**
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* Constructor
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*
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* \param sig_rec signal receiver to associate the signal
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* handler with
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* \param obj,member object and method to call when
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* the signal occurs
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*/
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Signal_dispatcher(Signal_receiver &sig_rec,
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T &obj, void (T::*member)(unsigned))
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:
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Signal_context_capability(sig_rec.manage(this)),
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obj(obj), member(member),
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sig_rec(sig_rec)
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{ }
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~Signal_dispatcher() { sig_rec.dissolve(this); }
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void dispatch(unsigned num) { (obj.*member)(num); }
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};
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#endif /* _INCLUDE__BASE__SIGNAL_H__ */
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