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263 lines
6.4 KiB
C++
263 lines
6.4 KiB
C++
/*
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* \brief User state implementation
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* \author Norman Feske
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* \date 2006-08-27
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*/
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/*
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* Copyright (C) 2006-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#include <input/event.h>
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#include <input/keycodes.h>
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#include "user_state.h"
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using namespace Input;
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/***************
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** Utilities **
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***************/
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static inline bool _mouse_button(Keycode keycode) {
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return keycode >= BTN_LEFT && keycode <= BTN_MIDDLE; }
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/**************************
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** User state interface **
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**************************/
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User_state::User_state(Global_keys &global_keys, Area view_stack_size)
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:
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View_stack(view_stack_size, *this), _global_keys(global_keys)
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{ }
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void User_state::_update_all()
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{
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update_all_views();
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}
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void User_state::handle_event(Input::Event ev)
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{
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Input::Keycode const keycode = ev.keycode();
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Input::Event::Type const type = ev.type();
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/*
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* Mangle incoming events
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*/
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int ax = _pointer_pos.x(), ay = _pointer_pos.y();
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int rx = 0, ry = 0; /* skip info about relative motion by default */
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/* transparently handle absolute and relative motion events */
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if (type == Event::MOTION) {
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if ((ev.rx() || ev.ry()) && ev.ax() == 0 && ev.ay() == 0) {
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ax = Genode::max(0, Genode::min((int)size().w() - 1, ax + ev.rx()));
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ay = Genode::max(0, Genode::min((int)size().h() - 1, ay + ev.ry()));
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} else {
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ax = ev.ax();
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ay = ev.ay();
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}
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}
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/* propagate relative motion for wheel events */
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if (type == Event::WHEEL) {
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rx = ev.rx();
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ry = ev.ry();
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}
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if (type == Event::TOUCH) {
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ax = ev.ax();
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ay = ev.ay();
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ev = Input::Event::create_touch_event(ax, ay, ev.code(),
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ev.touch_release());
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} else
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ev = Input::Event(type, keycode, ax, ay, rx, ry);
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_pointer_pos = Point(ax, ay);
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/* count keys */
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if (type == Event::PRESS) Mode::inc_key_cnt();
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if (type == Event::RELEASE && Mode::drag()) Mode::dec_key_cnt();
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View const * const pointed_view = find_view(_pointer_pos);
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::Session * const pointed_session = pointed_view ? &pointed_view->session() : 0;
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/*
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* Deliver a leave event if pointed-to session changed
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*/
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if (_pointed_session && (pointed_session != _pointed_session)) {
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Input::Event leave_ev(Input::Event::LEAVE, 0, ax, ay, 0, 0);
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_pointed_session->submit_input_event(leave_ev);
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}
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_pointed_session = pointed_session;
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/**
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* Guard that, when 'enabled' is set to true, performs a whole-screen
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* update when leaving the scope
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*/
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struct Update_all_guard
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{
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User_state &user_state;
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bool update = false;
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Update_all_guard(User_state &user_state)
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: user_state(user_state) { }
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~Update_all_guard()
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{
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if (update)
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user_state._update_all();
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}
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} update_all_guard(*this);
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/*
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* Handle start of a key sequence
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*/
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if (type == Event::PRESS && Mode::has_key_cnt(1)) {
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::Session *global_receiver = nullptr;
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/* update focused session */
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if (_mouse_button(keycode)
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&& _pointed_session
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&& (_pointed_session != Mode::focused_session())
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&& (_pointed_session->has_focusable_domain()
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|| _pointed_session->has_same_domain(Mode::focused_session()))) {
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update_all_guard.update = true;
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/*
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* Notify both the old focused session and the new one.
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*/
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if (Mode::focused_session()) {
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Input::Event unfocus_ev(Input::Event::FOCUS, 0, ax, ay, 0, 0);
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Mode::focused_session()->submit_input_event(unfocus_ev);
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}
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if (_pointed_session) {
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Input::Event focus_ev(Input::Event::FOCUS, 1, ax, ay, 0, 0);
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_pointed_session->submit_input_event(focus_ev);
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}
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if (_pointed_session->has_transient_focusable_domain())
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global_receiver = _pointed_session;
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else
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focused_session(_pointed_session);
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}
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/*
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* If there exists a global rule for the pressed key, set the
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* corresponding session as receiver of the input stream until the key
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* count reaches zero. Otherwise, the input stream is directed to the
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* pointed-at session.
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*
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* If we deliver a global key sequence, we temporarily change the focus
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* to the global receiver. To reflect that change, we need to update
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* the whole screen.
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*/
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if (!global_receiver)
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global_receiver = _global_keys.global_receiver(keycode);
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if (global_receiver) {
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_global_key_sequence = true;
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_input_receiver = global_receiver;
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update_all_guard.update = true;
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}
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/*
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* No global rule matched, so the input stream gets directed to the
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* focused session or refers to a built-in operation.
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*/
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if (!global_receiver) {
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_input_receiver = Mode::focused_session();
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}
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}
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/*
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* Deliver event to session
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*/
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if (type == Event::MOTION || type == Event::WHEEL || type == Event::TOUCH) {
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if (Mode::has_key_cnt(0)) {
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if (_pointed_session) {
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/*
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* Unless the domain of the pointed session is configured to
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* always receive hover events, we deliver motion events only
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* to the focused domain.
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*/
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if (_pointed_session->hover_always()
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|| _pointed_session->has_same_domain(Mode::focused_session()))
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_pointed_session->submit_input_event(ev);
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}
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} else if (_input_receiver)
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_input_receiver->submit_input_event(ev);
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}
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/*
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* Deliver press/release event to focused session or the receiver of global
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* key.
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*/
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if ((type == Event::PRESS) && _input_receiver) {
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if (!_mouse_button(ev.keycode())
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|| (_pointed_session
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&& (_pointed_session->has_focusable_domain()
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|| _pointed_session->has_same_domain(Mode::focused_session()))))
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_input_receiver->submit_input_event(ev);
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else
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_input_receiver = nullptr;
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}
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if ((type == Event::RELEASE) && _input_receiver)
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_input_receiver->submit_input_event(ev);
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/*
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* Detect end of global key sequence
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*/
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if (ev.type() == Event::RELEASE && Mode::has_key_cnt(0) && _global_key_sequence) {
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_input_receiver = Mode::focused_session();
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update_all_guard.update = true;
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_global_key_sequence = false;
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}
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}
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/********************
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** Mode interface **
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********************/
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void User_state::forget(::Session const &session)
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{
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Mode::forget(session);
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if (_pointed_session == &session) {
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View * const pointed_view = find_view(_pointer_pos);
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_pointed_session = pointed_view ? &pointed_view->session() : nullptr;
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}
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if (_input_receiver == &session)
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_input_receiver = nullptr;
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}
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void User_state::focused_session(::Session *session)
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{
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Mode::focused_session(session);
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if (!_global_key_sequence)
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_input_receiver = session;
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}
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