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259b127f96
This patch adds two new painters located at gems/include/polygon_gfx. Both painters draw convex polygons with an arbirary number of points. The shaded-polygon painter interpolates the color and alpha values whereas the textured-polygon painter applies a texture to the polygon. The painters are accompanied by simplistic 3D routines located at gems/include/nano3d/ and a corresponding example (gems/run/nano3d.run).
314 lines
7.8 KiB
C++
314 lines
7.8 KiB
C++
/*
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* \brief Simple framework for rendering an animated scene
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* \author Norman Feske
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* \date 2015-06-22
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*
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* The 'Scene' class template contains the code for setting up a nitpicker
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* view with a triple-buffer for rendering tearing-free animations.
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* A derrived class implements the to-be-displayed content in the virtual
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* 'render' method.
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*/
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/*
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* Copyright (C) 2015 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__NANO3D__SCENE_H_
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#define _INCLUDE__NANO3D__SCENE_H_
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/* Genode includes */
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#include <timer_session/connection.h>
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#include <nitpicker_session/connection.h>
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#include <os/surface.h>
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#include <os/pixel_alpha8.h>
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#include <os/attached_dataspace.h>
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#include <input/event.h>
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namespace Nano3d {
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struct Input_handler;
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template <typename> class Scene;
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}
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struct Nano3d::Input_handler
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{
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virtual void handle_input(Input::Event const [], unsigned num_events) = 0;
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};
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template <typename PT>
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class Nano3d::Scene
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{
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public:
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class Unsupported_color_depth { };
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typedef Genode::Pixel_alpha8 Pixel_alpha8;
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virtual void render(Genode::Surface<PT> &pixel_surface,
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Genode::Surface<Pixel_alpha8> &alpha_surface) = 0;
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private:
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Genode::Signal_receiver &_sig_rec;
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/**
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* Position and size of nitpicker view
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*/
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Nitpicker::Point const _pos;
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Nitpicker::Area const _size;
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Nitpicker::Connection _nitpicker;
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struct Mapped_framebuffer
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{
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enum { NUM_BUFFERS = 3 };
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static Framebuffer::Session &
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_init_framebuffer(Nitpicker::Connection &nitpicker,
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Nitpicker::Area const size)
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{
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Framebuffer::Mode::Format const format = nitpicker.mode().format();
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if (format != Framebuffer::Mode::RGB565) {
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PERR("framebuffer mode %d is not supported\n", format);
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throw Unsupported_color_depth();
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}
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/*
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* Dimension the virtual framebuffer 3 times as high as the
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* visible view because it contains the visible buffer, the
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* front buffer, and the back buffer.
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*/
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bool const use_alpha = true;
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unsigned const height = size.h()*NUM_BUFFERS;
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nitpicker.buffer(Framebuffer::Mode(size.w(), height, format),
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use_alpha);
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return *nitpicker.framebuffer();
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}
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Framebuffer::Session &framebuffer;
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Framebuffer::Mode const mode = framebuffer.mode();
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/**
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* Return visible size
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*/
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Nitpicker::Area size() const
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{
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return Nitpicker::Area(mode.width(), mode.height()/NUM_BUFFERS);
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}
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Genode::Attached_dataspace ds { framebuffer.dataspace() };
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PT *pixel_base(unsigned i)
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{
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return (PT *)(ds.local_addr<PT>() + i*size().count());
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}
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Pixel_alpha8 *alpha_base(unsigned i)
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{
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Pixel_alpha8 * const alpha_base =
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(Pixel_alpha8 *)(ds.local_addr<PT>() + NUM_BUFFERS*size().count());
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return alpha_base + i*size().count();
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}
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/**
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* Set or clear the input mask for the virtual framebuffer
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*/
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void input_mask(bool input_enabled)
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{
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/*
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* The input-mask buffer follows the alpha buffer. Hence, we
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* can obtain the base address by requesting the base of
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* the (non-exiting) alpha buffer (using NUM_BUFFERS as index)
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* beyond the actual alpha buffers.
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*/
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Genode::memset(alpha_base(NUM_BUFFERS), input_enabled,
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NUM_BUFFERS*size().count());
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}
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Mapped_framebuffer(Nitpicker::Connection &nitpicker, Nitpicker::Area size)
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:
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framebuffer(_init_framebuffer(nitpicker, size))
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{ }
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} _framebuffer { _nitpicker, _size };
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Nitpicker::Session::View_handle _view_handle = _nitpicker.create_view();
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typedef Genode::Surface<PT> Pixel_surface;
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typedef Genode::Surface<Genode::Pixel_alpha8> Alpha_surface;
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struct Surface
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{
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Pixel_surface pixel;
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Alpha_surface alpha;
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Surface(PT *pixel_base, Genode::Pixel_alpha8 *alpha_base,
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Genode::Surface_base::Area size)
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:
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pixel(pixel_base, size), alpha(alpha_base, size)
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{ }
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Genode::Surface_base::Area size() const { return pixel.size(); }
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template <typename T>
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void _clear(Genode::Surface<T> &surface)
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{
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Genode::size_t n = (surface.size().count()*sizeof(T))/sizeof(long);
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for (long *dst = (long *)surface.addr(); n--; dst++)
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*dst = 0;
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}
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void clear()
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{
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_clear(pixel);
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_clear(alpha);
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}
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};
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Surface _surface_0 { _framebuffer.pixel_base(0), _framebuffer.alpha_base(0),
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_framebuffer.size() };
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Surface _surface_1 { _framebuffer.pixel_base(1), _framebuffer.alpha_base(1),
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_framebuffer.size() };
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Surface _surface_2 { _framebuffer.pixel_base(2), _framebuffer.alpha_base(2),
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_framebuffer.size() };
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Surface *_surface_visible = &_surface_0;
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Surface *_surface_front = &_surface_1;
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Surface *_surface_back = &_surface_2;
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bool _do_sync = false;
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Timer::Connection _timer;
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Genode::Attached_dataspace _input_ds { _nitpicker.input()->dataspace() };
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Input_handler *_input_handler = nullptr;
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void _handle_input(unsigned)
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{
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if (!_input_handler)
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return;
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while (int num = _nitpicker.input()->flush()) {
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auto const *ev_buf = _input_ds.local_addr<Input::Event>();
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if (_input_handler)
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_input_handler->handle_input(ev_buf, num);
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}
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}
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Genode::Signal_dispatcher<Scene> _input_dispatcher {
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_sig_rec, *this, &Scene::_handle_input };
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void _swap_back_and_front_surfaces()
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{
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Surface *tmp = _surface_back;
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_surface_back = _surface_front;
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_surface_front = tmp;
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}
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void _swap_visible_and_front_surfaces()
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{
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Surface *tmp = _surface_visible;
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_surface_visible = _surface_front;
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_surface_front = tmp;
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}
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void _handle_period(unsigned)
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{
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if (_do_sync)
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return;
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_surface_back->clear();
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render(_surface_back->pixel, _surface_back->alpha);
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_swap_back_and_front_surfaces();
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/* swap front and back buffers on next sync */
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_do_sync = true;
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}
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Genode::Signal_dispatcher<Scene> _periodic_dispatcher {
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_sig_rec, *this, &Scene::_handle_period };
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void _handle_sync(unsigned)
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{
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/* rendering of scene is not complete, yet */
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if (!_do_sync)
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return;
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_swap_visible_and_front_surfaces();
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_swap_back_and_front_surfaces();
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int const h = _framebuffer.size().h();
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int const buf_y = (_surface_visible == &_surface_0) ? 0
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: (_surface_visible == &_surface_1) ? -h
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: -2*h;
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Nitpicker::Point const offset(0, buf_y);
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_nitpicker.enqueue<Command::Offset>(_view_handle, offset);
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_nitpicker.execute();
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_do_sync = false;
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}
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Genode::Signal_dispatcher<Scene> _sync_dispatcher {
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_sig_rec, *this, &Scene::_handle_sync };
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typedef Nitpicker::Session::Command Command;
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public:
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Scene(Genode::Signal_receiver &sig_rec, unsigned update_rate_ms,
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Nitpicker::Point pos, Nitpicker::Area size)
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:
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_sig_rec(sig_rec), _pos(pos), _size(size)
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{
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Nitpicker::Rect rect(_pos, _size);
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_nitpicker.enqueue<Command::Geometry>(_view_handle, rect);
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_nitpicker.enqueue<Command::To_front>(_view_handle);
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_nitpicker.execute();
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_nitpicker.input()->sigh(_input_dispatcher);
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_timer.sigh(_periodic_dispatcher);
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_timer.trigger_periodic(1000*update_rate_ms);
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_framebuffer.framebuffer.sync_sigh(_sync_dispatcher);
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}
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static void dispatch_signals_loop(Genode::Signal_receiver &sig_rec)
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{
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while (1) {
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Genode::Signal signal = sig_rec.wait_for_signal();
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Genode::Signal_dispatcher_base *dispatcher =
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static_cast<Genode::Signal_dispatcher_base *>(signal.context());
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dispatcher->dispatch(signal.num());
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}
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}
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unsigned long elapsed_ms() const { return _timer.elapsed_ms(); }
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void input_handler(Input_handler *input_handler)
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{
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_framebuffer.input_mask(input_handler ? true : false);
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_input_handler = input_handler;
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}
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};
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#endif /* _INCLUDE__NANO3D__SCENE_H_ */
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