genode/base/include/util/noncopyable.h
Stefan Kalkowski e34adf883c Introduce design pattern for uncopyable objects.
Introduce a new Noncopyable class, one can derive from to mark a class of
objects to be uncopyable. This way the compiler can check for any violations
for you.
2012-03-16 18:24:52 +01:00

41 lines
898 B
C++

/*
* \brief Non-copyable objects design pattern.
* \author Stefan Kalkowski
* \date 2012-02-16
*/
/*
* Copyright (C) 2012 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__UTIL__NONCOPYABLE_H_
#define _INCLUDE__UTIL__NONCOPYABLE_H_
namespace Genode {
/**
* Classes of objects not allowed to be copied, should inherit from this one.
*
* This class declares a private copy-constructor and assignment-operator.
* It's sufficient to inherit private from this class, and let the compiler
* detect any copy violations.
*/
class Noncopyable
{
private:
Noncopyable(const Noncopyable&);
const Noncopyable& operator=(const Noncopyable&);
protected:
Noncopyable() {}
~Noncopyable() {}
};
}
#endif /* _INCLUDE__UTIL__NONCOPYABLE_H_ */