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d19b751632
This patch fixes a GCC-10 compile error. Even though the optimization was quite effective - I measured a speedup of factor 2 - it is not all that important for the overall application performance. In the nano3d case, we are talking about 1 vs. 2 percent of CPU time. Fixes #4140
309 lines
7.4 KiB
C++
309 lines
7.4 KiB
C++
/*
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* \brief Simple framework for rendering an animated scene
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* \author Norman Feske
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* \date 2015-06-22
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*
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* The 'Scene' class template contains the code for setting up a GUI
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* view with a triple-buffer for rendering tearing-free animations.
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* A derrived class implements the to-be-displayed content in the virtual
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* 'render' method.
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*/
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/*
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* Copyright (C) 2015-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__NANO3D__SCENE_H_
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#define _INCLUDE__NANO3D__SCENE_H_
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/* Genode includes */
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#include <base/entrypoint.h>
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#include <timer_session/connection.h>
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#include <gui_session/connection.h>
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#include <os/surface.h>
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#include <os/pixel_alpha8.h>
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#include <base/attached_dataspace.h>
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#include <input/event.h>
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namespace Nano3d {
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struct Input_handler;
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template <typename> class Scene;
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}
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struct Nano3d::Input_handler : Genode::Interface
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{
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virtual void handle_input(Input::Event const [], unsigned num_events) = 0;
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};
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template <typename PT>
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class Nano3d::Scene
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{
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public:
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class Unsupported_color_depth { };
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typedef Genode::Pixel_alpha8 Pixel_alpha8;
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virtual void render(Genode::Surface<PT> &pixel_surface,
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Genode::Surface<Pixel_alpha8> &alpha_surface) = 0;
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private:
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/**
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* Noncopyable
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*/
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Scene(Scene const &);
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Scene &operator = (Scene const &);
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Genode::Env &_env;
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/**
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* Position and size of GUI view
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*/
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Gui::Point const _pos;
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Gui::Area const _size;
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Gui::Connection _gui { _env };
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struct Mapped_framebuffer
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{
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enum { NUM_BUFFERS = 3 };
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Genode::Region_map &rm;
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static Framebuffer::Session &
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_init_framebuffer(Gui::Connection &gui,
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Gui::Area const size)
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{
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/*
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* Dimension the virtual framebuffer 3 times as high as the
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* visible view because it contains the visible buffer, the
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* front buffer, and the back buffer.
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*/
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bool const use_alpha = true;
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unsigned const height = size.h()*NUM_BUFFERS;
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gui.buffer(Framebuffer::Mode { .area = { size.w(), height } },
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use_alpha);
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return *gui.framebuffer();
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}
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Framebuffer::Session &framebuffer;
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Framebuffer::Mode const mode = framebuffer.mode();
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/**
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* Return visible size
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*/
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Gui::Area size() const
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{
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return Gui::Area(mode.area.w(), mode.area.h()/NUM_BUFFERS);
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}
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Genode::Attached_dataspace ds { rm, framebuffer.dataspace() };
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PT *pixel_base(unsigned i)
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{
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return (PT *)(ds.local_addr<PT>() + i*size().count());
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}
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Pixel_alpha8 *alpha_base(unsigned i)
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{
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Pixel_alpha8 * const alpha_base =
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(Pixel_alpha8 *)(ds.local_addr<PT>() + NUM_BUFFERS*size().count());
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return alpha_base + i*size().count();
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}
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/**
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* Set or clear the input mask for the virtual framebuffer
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*/
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void input_mask(bool input_enabled)
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{
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/*
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* The input-mask buffer follows the alpha buffer. Hence, we
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* can obtain the base address by requesting the base of
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* the (non-exiting) alpha buffer (using NUM_BUFFERS as index)
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* beyond the actual alpha buffers.
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*/
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Genode::memset(alpha_base(NUM_BUFFERS), input_enabled,
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NUM_BUFFERS*size().count());
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}
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Mapped_framebuffer(Gui::Connection &gui, Gui::Area size,
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Genode::Region_map &rm)
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:
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rm(rm), framebuffer(_init_framebuffer(gui, size))
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{ }
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} _framebuffer { _gui, _size, _env.rm() };
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Gui::Session::View_handle _view_handle = _gui.create_view();
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typedef Genode::Surface<PT> Pixel_surface;
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typedef Genode::Surface<Genode::Pixel_alpha8> Alpha_surface;
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struct Surface
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{
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Pixel_surface pixel;
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Alpha_surface alpha;
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Surface(PT *pixel_base, Genode::Pixel_alpha8 *alpha_base,
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Genode::Surface_base::Area size)
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:
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pixel(pixel_base, size), alpha(alpha_base, size)
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{ }
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Genode::Surface_base::Area size() const { return pixel.size(); }
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template <typename T>
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void _clear(Genode::Surface<T> &surface)
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{
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Genode::size_t n = surface.size().count();
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for (T *dst = surface.addr(); n--; dst++)
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*dst = { };
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}
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void clear()
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{
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_clear(pixel);
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_clear(alpha);
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}
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};
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Surface _surface_0 { _framebuffer.pixel_base(0), _framebuffer.alpha_base(0),
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_framebuffer.size() };
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Surface _surface_1 { _framebuffer.pixel_base(1), _framebuffer.alpha_base(1),
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_framebuffer.size() };
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Surface _surface_2 { _framebuffer.pixel_base(2), _framebuffer.alpha_base(2),
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_framebuffer.size() };
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Surface *_surface_visible = &_surface_0;
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Surface *_surface_front = &_surface_1;
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Surface *_surface_back = &_surface_2;
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bool _do_sync = false;
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Timer::Connection _timer { _env };
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Genode::Attached_dataspace _input_ds { _env.rm(), _gui.input()->dataspace() };
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Input_handler *_input_handler_callback = nullptr;
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void _handle_input()
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{
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if (!_input_handler_callback)
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return;
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while (int num = _gui.input()->flush()) {
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auto const *ev_buf = _input_ds.local_addr<Input::Event>();
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if (_input_handler_callback)
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_input_handler_callback->handle_input(ev_buf, num);
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}
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}
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Genode::Signal_handler<Scene> _input_handler {
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_env.ep(), *this, &Scene::_handle_input };
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void _swap_back_and_front_surfaces()
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{
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Surface *tmp = _surface_back;
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_surface_back = _surface_front;
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_surface_front = tmp;
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}
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void _swap_visible_and_front_surfaces()
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{
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Surface *tmp = _surface_visible;
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_surface_visible = _surface_front;
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_surface_front = tmp;
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}
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void _handle_period()
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{
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if (_do_sync)
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return;
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_surface_back->clear();
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render(_surface_back->pixel, _surface_back->alpha);
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_swap_back_and_front_surfaces();
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/* swap front and back buffers on next sync */
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_do_sync = true;
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}
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Genode::Signal_handler<Scene> _periodic_handler {
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_env.ep(), *this, &Scene::_handle_period };
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void _handle_sync()
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{
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/* rendering of scene is not complete, yet */
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if (!_do_sync)
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return;
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_swap_visible_and_front_surfaces();
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_swap_back_and_front_surfaces();
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int const h = _framebuffer.size().h();
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int const buf_y = (_surface_visible == &_surface_0) ? 0
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: (_surface_visible == &_surface_1) ? -h
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: -2*h;
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Gui::Point const offset(0, buf_y);
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_gui.enqueue<Command::Offset>(_view_handle, offset);
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_gui.execute();
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_do_sync = false;
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}
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Genode::Signal_handler<Scene> _sync_handler {
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_env.ep(), *this, &Scene::_handle_sync };
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typedef Gui::Session::Command Command;
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public:
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Scene(Genode::Env &env, Genode::uint64_t update_rate_ms,
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Gui::Point pos, Gui::Area size)
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:
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_env(env), _pos(pos), _size(size)
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{
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typedef Gui::Session::View_handle View_handle;
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Gui::Rect rect(_pos, _size);
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_gui.enqueue<Command::Geometry>(_view_handle, rect);
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_gui.enqueue<Command::To_front>(_view_handle, View_handle());
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_gui.execute();
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_gui.input()->sigh(_input_handler);
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_timer.sigh(_periodic_handler);
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_timer.trigger_periodic(1000*update_rate_ms);
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_framebuffer.framebuffer.sync_sigh(_sync_handler);
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}
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virtual ~Scene() { }
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Genode::uint64_t elapsed_ms() const { return _timer.elapsed_ms(); }
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void input_handler(Input_handler *input_handler)
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{
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_framebuffer.input_mask(input_handler ? true : false);
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_input_handler_callback = input_handler;
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}
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};
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#endif /* _INCLUDE__NANO3D__SCENE_H_ */
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