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704 lines
34 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 17.11
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===============================================
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Genode Labs
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In contrast to most releases, which are focused on one or two major themes,
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the development during the release cycle of version 17.11 was almost entirely
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driven by the practical use of Genode as a day-to-day OS by the entire staff
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of Genode Labs. The basis of this endeavor is an evolving general-purpose
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system scenario - dubbed "sculpt" - that is planned as an official feature
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for the next release 18.02. The name "sculpt" hints at the approach to start
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with a minimalistic generic live system that can be interactively shaped
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into a desktop scenario by the user without any reboot. This is made possible
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by combining Genode's unique dynamic reconfiguration concept with the
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recently introduced package management, our custom GUI stack, and the many
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ready-to-use device-driver components that we developed over the past years.
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By stressing Genode in such a dynamic and interactive fashion, we identified
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and smoothened many rough edges and usability shortcomings, ranging from the
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use of client-provided pointer shapes, the proper handling of keyboard
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modifiers, mouse acceleration, over the configuration of the user-level
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networking facilities, to improvements of the file-system support. Since the
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sculpt scenario is based on Genode's custom package-management concept
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introduced in
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[https://genode.org/documentation/release-notes/17.05#Package_management - version 17.05],
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it motivated the packaging of all components required by this system scenario.
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Altogether, there are now over 150 ready-to-use depot archives available.
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At the platform level, the release unifies the boot concept across all
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supported x86 microkernels and offers the option to boot 64-bit kernels via
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UEFI. For both UEFI and legacy boot, Genode consistently uses GRUB2 now.
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Feature-wise, the most prominent topics are the native support of game-console
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emulators based on libretro, the ability to resize libSDL-based applications
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like avplay, and the further cultivation of Nim as implementation language
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for native Genode components.
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Base framework and OS-level infrastructure
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##########################################
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Virtual file system and C runtime
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=================================
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The VFS and C runtime received improvements in several respects. First, we
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reintegrated the resolver library back into the libc library as it is an
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essential feature for network applications. The former split was an ancient
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artifact we implemented when integrating the lxip network stack as an optional
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alternative to lwip. Speaking of ancient features, we also remove the rcmd
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code from libc. This feature for remote-shell access is not used in modern
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environments. The VFS server was adjusted to handle incomplete calls to
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'stat()' correctly.
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NIC-router improvements
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=======================
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Genode's user-level network-routing component was originally introduced in
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[https://genode.org/documentation/release-notes/16.08#Virtual_networking_and_support_for_TOR - version 16.08]
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and refined in
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[https://genode.org/documentation/release-notes/16.11#Further_improved_virtual_networking - version 16.11].
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In the current release, the NIC router has received two minor improvements
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regarding MAC addresses and ARP handling. In addition, it now has the ability
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to act as DHCP server or client for each configured domain.
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Let's first have a look at the minor changes. The MAC addresses that the NIC
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router allocates on behalf of its NIC clients are now of the proper type:
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"local" and "individual" and this way, conform to the ARP protocol. The NIC
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router now also considers ARP requests for foreign IP addresses coming from a
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domain. If there is no gateway configured for the domain, the NIC router
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itself jumps in as gateway and answers those requests with its IP address.
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Thus, if you have an individual gateway in a subnet behind the NIC router,
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make sure to have the gateway attribute in the according '<domain>' tag set.
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The new DHCP server functionality is activated for a domain by the new
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'<dhcp-server>' sub-tag of the '<domain>' tag:
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! <domain name="vbox" interface="10.0.1.1/24">
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! <dhcp-server ip_first="10.0.1.80"
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! ip_last="10.0.1.100"
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! ip_lease_time_sec="3600"
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! dns_server="10.0.0.2"/>
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! ...
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! </domain>
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The attributes 'ip_first' and 'ip_last' define the available IPv4 address
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range whereas the lifetime of an IPv4 address assignment is defined by the
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'ip_lease_time_sec' attribute in seconds. The 'dns_server' attribute is
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optional and declares the IPv4 address the NIC router shall state in the
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DNS-server option of DHCP. The DNS server may be located within a foreign
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subnet.
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When used as a DHCP server, the NIC router provides the following DHCP options
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to its clients: message type, server IP (set to the NIC routers IP), subnet
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mask, IP lease time, router IP (set to the NIC routers IP), DNS server (if
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configured), and broadcast address.
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If you want the NIC router to act as DHCP client at a domain, simply omit the
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interface attribute in the '<domain>' tag. In this case, the router tries to
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dynamically receive and maintain an IP configuration for the affected domain.
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Make sure that your DHCP server provides the following DHCP option fields to
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the NIC router: message type, server IP, subnet mask, IP lease time, and
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router IP.
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Also note that the NIC router drops all packets not related to its DHCP client
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functionality at a domain that (currently) has no IP configuration. As soon as
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the domain achieves to get a valid IP configuration, the router switches to
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the normal behavior.
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New driver-manager subsystem
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============================
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In traditional Genode system scenarios, the selection and configuration of the
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used device drivers are defined at system-integration time. This approach
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works fine whenever the hardware platform targeted by a given scenario and the
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use case of the scenario is well known in advance. But it does not scale up to
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general-purpose computing where one system image must be usable on diverse
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machines, and the concrete use cases are up to the end user.
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The new _driver-manager_ subsystem composes existing Genode components within
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a dynamic subsystem. It spawns and configures device drivers that are
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fundamental for an interactive system on demand. When integrated as a
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building block in a Genode system, it provides the following feature set:
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* It contains the ACPI-discovery component and the platform driver.
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* It hosts and automatically configures the USB driver such that USB storage
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and vendor-specific devices become available to user-specific driver
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components residing outside the drivers subsystem (e.g., a VirtualBox
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instance that drives an individual USB stick). The list of present USB
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devices and the current USB-driver configuration are provided as a
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'usb_devices' and 'usb_drv.config' report respectively. Furthermore, the USB
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driver is configured to drive human input devices (HID) and provides the
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event stream as an input service.
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* It spawns the AHCI driver and produces a list of present devices as a
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'block_devices' report.
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* It hosts a PS/2 driver as well as an input-filter that incorporates the
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input-event streams originating from the PS/2 and USB HID drivers. The
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default configuration generates character events based on a configurable
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keyboard layout and key repeat, and includes scroll-wheel emulation and
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pointer acceleration for a PS/2 mouse (or, more importantly, the trackpoint
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of Lenovo laptops).
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* It responds to changes of the 'capslock' and 'numlock' states, which are
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managed outside of the driver subsystem. Both states are consumed by the USB
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and PS/2 drivers to drive the keyboard-indicator LEDs. The 'numlock' state
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is furthermore used to toggle key re-mappings performed by the input filter.
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The 'capslock' state is incorporated into the modifier state as processed by
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the input-filter's character generator.
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The new subsystem comes in the form of a depot package, which depends on all
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required components. Internally, it employs a dynamic init instance as a tool
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to start and manage driver components on demand. The actual management
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component is a simple program of about 500 lines of code that merely consumes
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reports and produces configurations. It is so simple that it does not even
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perform any dynamic memory allocation.
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The new subsystem is present in the _gems_ repository and illustrated by the
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_gems/run/driver_manager.run_ script. It is also used as one cornerstone of
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the forthcoming general-purpose "sculpt" scenario mentioned in the
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introduction.
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Configuration changes of acpica and platform driver
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===================================================
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Up to now, the acpica application was started up-front in most scenarios to
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get exclusive access to all PCI devices during initialization. Afterwards
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the platform driver took over the device access and announced the platform
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service. With the upcoming "sculpt" scenario, the desire arose to start the
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acpica application at a later stage, when the platform driver is already
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running. We adjusted the acpica and platform driver configuration slightly to
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cover this use case also.
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New ROM-filter abilities
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========================
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The ROM-filter component is able to transform XML data from multiple ROM
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modules into a new ROM module. It is prominently used to generate component
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configurations depending on global system state. The current release makes
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this tool more flexible by allowing verbatim copies of input content into
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the output XML node as well as the use of input content as attribute values.
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New user-input processing capabilities
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======================================
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In [https://genode.org/documentation/release-notes/17.02#Input-event_filter - version 17.02],
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we introduced a modular input-processing component called _input-filter_.
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The current release adds the following features to this component:
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:incorporating modifier state from external ROMs:
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By adding a '<rom name="...">' node into '<modN>' node of a chargen-filter,
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it is now possible to incorporate the content of the given ROM module into
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the modifier state. If the ROM module contains a top-level node with the
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attribute 'enabled' set to "yes", the modifier is enabled. This is useful
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for handling a system-global capslock state.
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:scroll-wheel emulation:
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The new '<button-scroll>' filter turns relative motion events into wheel
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events while a special button (i.e., the middle mouse button) is pressed.
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The button and rate of generated wheel events can be configured per axis via
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the sub nodes '<vertical>' and '<horizontal>'. The button of each axis can
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be specified via the 'button' attribute. By default, "BTN_MIDDLE" is used.
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The rate of generated wheel events can be defined by the 'speed_percent'
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attribute. A value of "100" uses relative motion vectors directly as wheel
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motion vectors. In practice, this results in overly fast wheel motion. By
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lowering the value, the rate can be reduced to practical levels. By
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specifying a negative value, the direction of the generated wheel motion can
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be inverted.
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The consumed relative motion events are filtered out from the event stream
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such that pointer movements are inhibited while the wheel emulation is
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active. All other events are passed along unmodified.
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:pointer acceleration:
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The new '<accelerate>' filter applies acceleration to relative motion
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values. The 'max' attribute defines the maximum value added to the incoming
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motion values. The 'sensitivity_percent' attribute scales incoming motion
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values before applying the (potentially non-linear) acceleration function.
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The 'curve' attribute defines the degree of non-linearity of the
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acceleration. The value "0" corresponds to a linear function whereas the
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maximum value "255" applies a curved function. The default value is "127".
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Keyboard-LED support for PS/2 and USB HID
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=========================================
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Both the PS/2 and the USB drivers have gained the new '<config>' attributes
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'capslock_led="no"', 'numlock_led="no"', and 'scrlock_led="no"' (with their
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default values shown). The attributes can have the values "no" (LED is turned
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off), "yes" (LED is turned on), or "rom". In the latter case, the driver reads
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the LED state from a dedicated ROM module called "capslock", "numlock", or
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"scrlock" respectively. The ROM module is expected to have a top-level XML
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node with the attribute 'enabled' set to "yes" or "no". The drivers reflect
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this state information by driving the corresponding keyboard-mode indicator
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LEDs.
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Revised Nitpicker GUI server
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============================
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Driven by use cases like the "sculpt" scenario mentioned in the introduction,
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the Nitpicker GUI server and its helper components received an overhaul.
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Besides modernizing the implementation according to our today's best
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practices, we succeeded in removing the focus handling as the last remaining
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builtin policy from the GUI server to an external component, thereby making
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the GUI server much more flexible. This line of work is complemented with
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an improved way of supporting client-provided pointer shapes, and a new
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general component for handling global keys.
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Supplementing user-activity information to the hover report
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-----------------------------------------------------------
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Nitpicker's existing "hover" report features the information of the currently
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hovered client (e.g., the client's label and domain). In the new version, the
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report also features the information whether or not the user has actively
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moved the pointer during the last half second. This is analogous to how the
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"focus" report features user-activity information about recent key
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press/release activity. When combined, the "hover" and "focus" reports provide
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a way to detect the absence of user activity, e.g., to implement a lock screen
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or screen saver. If both reports have no 'active' attribute, such a component
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can schedule a timer. Whenever either of both reports shows an 'active'
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attribute, the timer is reset. The lock screen becomes active once the timeout
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triggers.
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Key-state reporting
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-------------------
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For debugging purposes or for implementing global key combinations, Nitpicker
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now offers "keystate" reports. The report is updated each time, the user
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presses or releases a key. It lists all currently pressed keys along with the
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key count as observed by Nitpicker.
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Report last clicked-on client
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-----------------------------
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The new 'clicked' report features the information about the client, on which
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the user actively clicked most recently. It is useful to implement a
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click-to-focus policy outside of Nitpicker.
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Externalizing Nitpicker's focus policy
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--------------------------------------
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Traditionally, Nitpicker had a builtin policy about the input focus, which
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ensured that only the user can change the focus. The input focus is changed
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whenever the user clicks on an unfocused view. If permitted by the policy of
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the domain, the clicked-on client receives the focus. The policy configuration
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allows one to define domains that never receive any focus, domains that
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receive the focus only temporarily while the button is kept pressed (the
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so-called "transient focus"), or domains that can receive the regular input
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focus.
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However, there are situations where this builtin policy stands in the way. For
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example, in a scenario based on virtual consoles, the user wants to be able to
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switch virtual consoles via keyboard shortcuts and expects the input focus to
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match the currently visible console regardless of any mouse clicks. Another
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example is the change of the input focus via key combinations like alt-tab.
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As an alternative to the builtin policy, the new version of Nitpicker is able
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to respond to an externally provided "focus" state in the form of a ROM
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session. This state is driven by a dedicated component, like the new
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_nit_focus_ component that implements the traditional click-to-focus policy.
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By supplying the focus as a ROM session to Nitpicker, it becomes easy to
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globally overwrite the focus if needed. One particular example is a lock
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screen that should capture the focus when becoming active, and yield the focus
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to the original owner when becoming inactive.
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The new explicit focus handling can be activated by setting the '<config>'
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attribute 'focus' to the value "rom". Further down the road, we plan to make
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this option the default, with the ultimate goal to remove the original builtin
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policy.
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Generalized global-key handling
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-------------------------------
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The new _global_keys_handler_ component replaces the former _xray-trigger_
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component. It transforms a stream of Nitpicker input events to state reports.
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The states and the ways of how the user input affects these states is
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configurable. Examples for such states are the system-global capslock and
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numlock states, or the Nitpicker X-ray mode activated by a global
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secure-attention key. The configuration looks as follows:
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! <config>
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! <bool name="xray" initial="no"/>
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!
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! <press name="KEY_F1" bool="xray" change="on"/>
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! <release name="KEY_F1" bool="xray" change="off"/>
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! <press name="KEY_F2" bool="xray" change="toggle"/>
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!
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! <report name="xray" delay_ms="125">
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! <hovered domain="panel"/>
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! <bool name="xray"/>
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! </report>
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! </config>
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A '<bool>' node declares a boolean state variable with the given name and its
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initial value (default is "no"). There may be any number of such variables.
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The '<press>' and '<release>' nodes define how key events affect the state
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variables. Each of those nodes refers to a specific state variable via the
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'bool' attribute, and the operation as the 'change' attribute. Possible
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'change' attribute values are "on", "off", and "toggle".
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The '<report>' node defines a state-dependent report with the name as
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specified in the 'name' attribute. The report-generation rate can be
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artificially limited by the 'delay_ms' attribute. If specified, the report is
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not issued immediately on a state change but after the specified amount of
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milliseconds. The '<report>' node contains a number of conditions. Whenever
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one of those conditions is true, a report of the following form is generated:
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! <xray enabled="yes"/>
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Otherwise, the report's 'enabled' attribute has the value "no". Possible
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conditions are '<bool>' and '<hovered>'. The '<bool>' condition is true if the
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named boolean state variable has the value true. The '<hovered>' condition is
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true if the currently hovered Nitpicker client belongs to the domain as
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specified in the 'domain' attribute. The latter information is obtained from a
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ROM module named "hover", which corresponds to Nitpicker's hover reports.
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To use the global-keys-handler in practice, one needs to configure the
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Nitpicker GUI server such that the press/release events of the global keys of
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interest are routed to the global-keys-handler. This can be achieved by
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Nitpicker's '<global-key>' configuration nodes. For example:
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! <global-key name="KEY_F1" label="global_keys_handler -> input" />
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! <global-key name="KEY_F2" label="global_keys_handler -> input" />
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More flexible geometry definitions of nit_fb instances
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------------------------------------------------------
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The _nit_fb_ component translates the Nitpicker session interface into the
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low-level input and framebuffer session interfaces such that raw framebuffer
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clients can be hosted as Nitpicker applications. The position and size of such
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an application is configurable.
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The new 'origin' attribute denotes the coordinate origin of the values
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specified in the 'xpos' and 'ypos' attributes. Supported origins are
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"top_left", "top_right", "bottom_left", and "bottom_right". This attribute
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allows one to align a Nitpicker view at any of the four screen corners.
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The 'width' and 'height' attribute values can now be negative. If so, they are
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relative to the physical screen size. E.g., when using a screen size of
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640x480, the effective width for a 'width' attribute value of "-100" would be
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640 - 100 = 540.
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Simplified handling of client-provided pointer shapes
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-----------------------------------------------------
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The _pointer_ component that accompanies Nitpicker by default shows a static
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pointer shape only. In advanced scenarios, for example when multiple instances
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of VirtualBox are present on one screen, it is desired to show the shape
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provided by the currently hovered guest OS. This was accomplished by a
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special _vbox_pointer_ component with access to both the client-provided
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shape and Nitpicker's hover report. Whereas this component sufficed for
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relatively static scenarios, the pointer's policy configuration became rather
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difficult in dynamic scenarios where the labels of the displayed VMs or
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applications are unknown at system-integration time.
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The new version simplifies the shape handling by letting the pointer component
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play the role of a "Report" service that consumes "shape" reports. This way,
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the pointer implicitly knowns the label of the shape-providing client. It
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matches the labels of its report clients against the currently hovered client
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as obtained from Nitpicker's hover report. If there is a match, the pointer
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displays the matching client-provided shape. Since the new component is
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generically applicable, e.g., not only for VirtualBox-provided shapes but also
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for Qt5-provided shapes (Section [Displaying of Qt5's custom pointer shapes]),
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it has become Nitpicker's default pointer component.
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USB-driver support for RNDIS
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============================
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In this release, support for Microsoft's proprietary RNDIS protocol was
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enabled in our Linux-based USB network driver. Thereby it is possible to use
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the network sharing ("tethering") features provided by many Android devices.
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The driver was tested using devices from different vendors.
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Since the RNDIS driver is based on the 'cdc_ether' driver (the open protocol
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alternative phone vendors should be using), it had to be enabled as well.
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Due to lack of any devices supporting CDC, while enabled, the driver could not
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be tested and must be considered experimental for now.
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The porting and enabling of the driver was done by Alexander Senier from
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[https://componolit.com - Componolit]. Thanks for this welcome contribution!
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Refined Rump-kernel-based file-system support
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=============================================
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|
We extended the 'rump_fs' file-system server with the ability to mount and
|
|
unmount the underlying file system on demand. The server will mount the file
|
|
system on the first established session request and in return will unmount the
|
|
file system when the last session is closed. In case all clients are shut down
|
|
before the server is stopped, this prevents leaving the file system marked as
|
|
dirty. Even if the file system itself is in a clean state, the dirty bit might
|
|
otherwise trigger a false negative result when performing a file-system check.
|
|
|
|
In release [https://genode.org/documentation/release-notes/14.02 - 14.02], we
|
|
added a e2fsprogs Noux port. Since the use of the VFS library within libc,
|
|
Noux is not strictly needed anymore for running tools like the e2fsprogs
|
|
utilities. On the contrary, it increases the complexity of a file-system
|
|
management mechanism needlessly. With this release, we introduce a port of the
|
|
'e2fsck' tool from e2fsprogs to Genode that does not depend on Noux. It can be
|
|
used by a management component to check an ext2 file-system prior to starting
|
|
'rump_fs' and in case of errors to attempt to fix them automatically.
|
|
|
|
Additionally, we significantly stripped down Genode's version of the Rump
|
|
kernel. By integrating Rump directly into Genode's build system, compiling and
|
|
checking out required Rump sources only, we were able to reduce the compile
|
|
time of 'rump_fs' and the source archive size (from about 700 MiB to about 10
|
|
MiB).
|
|
|
|
Runtime environments and programming languages
|
|
##############################################
|
|
|
|
Genode components based on the Nim language
|
|
===========================================
|
|
|
|
Support for the [https://nim-lang.org/ - Nim] programming language was
|
|
introduced in the [https://genode.org/documentation/release-notes/17.05 - 17.05]
|
|
release and during this release period, our understanding of Nim, its idiom,
|
|
and its interaction with the Genode framework progressed to a point where
|
|
native components can be reasonably implemented using the language.
|
|
|
|
The 'hotkey_edit' component in the world repository toggles XML sections in
|
|
and out of a file managed by 'xml_editor' when triggered by key input events.
|
|
The component is written in Nim, acts as a "Nitpicker", "Input", "Report",
|
|
and "ROM" client, and follows the Genode paradigm of a state-machine driven by
|
|
asynchronous signalling. The application specific source is also less than one
|
|
hundred lines of code.
|
|
|
|
To enable client usage of Genode services the respective 'Client' or
|
|
'Connection' C++ classes are wrapped as Nim objects by taking advantage of the
|
|
Genode 'Constructible' class to be able to manually invoke constructors during
|
|
object initialization. Wrapping service classes and their methods is currently
|
|
done by hand, but changes to service interfaces are so gradual that it is more
|
|
effective than automated code generation. Signal handling is achieved using
|
|
anonymous procedures and happens when the thread of execution winds back to
|
|
the initial entrypoint. This approach is just the same as for components that
|
|
are linked to the 'libc' library, and contrasted with components linked to the
|
|
'posix' library. The Nim language has no conventions for a special "main"
|
|
procedure like C or Go, so signals handlers are dispatched by default after
|
|
all top-level statements have been executed.
|
|
|
|
The language has experimentally proven to be flexible enough to implement RPC
|
|
servers, but more experience is required to determine if a garbage-collected
|
|
language can manage to abide by transient RAM resource quotas, as any
|
|
multi-session server must do to reliably serve an indefinite number of
|
|
clients. The standard language runtime also depends on the 'libc' library,
|
|
which is relatively expensive and complicated for typical native components.
|
|
This dependency also prevents the implementation of VFS plugins in Nim, which
|
|
must be available as the C runtime is initialized. Removing the dependency is
|
|
certainly possible, but it remains an open question of whether it is practical
|
|
to maintain such radical changes.
|
|
|
|
To experiment with the Nim language, a recent release or development version
|
|
of the compiler is required. To this end, the Genode toolchain uses a custom
|
|
compiler by default. A script is provided to build the recommended version at
|
|
_tool/tool_chain_nim_.
|
|
|
|
|
|
GDB-based debugging of server components
|
|
========================================
|
|
|
|
We adapted the 'gdb_monitor' component to the asynchronous session-creation
|
|
procedure introduced in Genode release
|
|
[https://genode.org/documentation/release-notes/16.11#New_session-creation_procedure - 16.11].
|
|
The current release makes it possible to debug components that implement
|
|
Genode services.
|
|
|
|
|
|
Applications and libraries
|
|
##########################
|
|
|
|
Displaying of Qt5's custom pointer shapes
|
|
=========================================
|
|
|
|
Qt applications often make use of custom mouse-pointer shapes, for example
|
|
when a text input field is hovered. We enabled this feature for our Qt5 port
|
|
by letting Qt report its custom pointer shapes to the newly enhanced pointer
|
|
component described in Section
|
|
[Simplified handling of client-provided pointer shapes]. The use of the new
|
|
feature is illustrated in the _qt5_calculatorform.run_ script. Note the
|
|
rewriting of the 'shape' session label.
|
|
|
|
|
|
Qt5-based virtual keyboard
|
|
==========================
|
|
|
|
Genode supports user input with keyboard and mouse attached via PS/2 and USB
|
|
as well as USB touch panels. The current release brings an option for Qt5
|
|
applications to support textual-information input in situations where a
|
|
hardware keyboard is missing. The Qt5 input stack was extended for platform
|
|
input contexts and the accompanied example _run/qt5_virtualkeyboard.run_
|
|
showcases the feature.
|
|
|
|
[image virtual_keyboard]
|
|
|
|
Thanks to Johannes Kliemann for his contribution!
|
|
|
|
|
|
Resizable libSDL-based applications like avplay
|
|
===============================================
|
|
|
|
There are quite a few ports of SDL-based software available on Genode that
|
|
work well when executed in isolation, e.g., a game running in full screen
|
|
directly in the frame buffer. However, when running in a common desktop
|
|
scenario, the fixed size of the frame buffer used in Genode's SDL video back
|
|
end is a noticeable limitation. So, in addition to removing the usage of
|
|
deprecated APIs in the SDL back ends, we lifted this limitation as well.
|
|
|
|
Removing the usage of the deprecated APIs, which rely on a global environment,
|
|
led to the addition of the Genode-specific initialization function
|
|
'sdl_init_genode' that has to be called prior to 'SDL_Init'. For that purpose,
|
|
we introduce a stub library 'sdlmain'. In accordance to the posix library, it
|
|
handles command-line argument parsing, proper SDL initializing, and the call
|
|
to SDL's 'main' function. For interacting with the Genode API, we might have
|
|
to execute signal handlers, e.g., whenever a framebuffer mode change signal is
|
|
received. This is complicated from within a thread that is running libc code,
|
|
which is true for most if not all SDL-based components. Therefor and because
|
|
those components come with their own event loop, that polls SDL for events, we
|
|
start the 'main' function in its own thread. The main entrypoint of the
|
|
component does all the signal handling and the dispatcher flag signals in a
|
|
way that SDL can transform them into SDL_Events and inject them into the event
|
|
loop.
|
|
|
|
This changes enable the seamless resizing of a running avplay instance.
|
|
|
|
|
|
Front end for the Libretro API
|
|
==============================
|
|
|
|
A component that has been in the world repository for almost a year has been
|
|
refactored and is ready for mention. The 'retro_frontend' is a native front
|
|
end to games implemented as "Libretro cores".
|
|
[https://libretro.com - Libretro] is an API that exposes generic
|
|
audio/video/input callbacks from a dynamic library to a front end. The front
|
|
end handles video output, audio output, input, and the application's life
|
|
cycle. This novel arrangement is intended to minimize the effort of porting
|
|
games to different platforms and to increase future backwards compatibility.
|
|
On Genode, these cores are executed frame-by-frame as compelled by the front
|
|
end rather than by a main loop within the game. Game assets are loaded as
|
|
configured in a general manner at the front end and multiple input devices can
|
|
be managed and mapped into cores. This in effect moves the platform
|
|
abstraction layer tighter around the game engine and relinquished more control
|
|
and configuration to a native layer provided by the user. Documentation on
|
|
using the front end can be found in the world repository along with examples
|
|
for emulating a few game consoles.
|
|
|
|
|
|
Platforms
|
|
#########
|
|
|
|
UEFI boot, consistent use of GRUB2 on x86
|
|
=========================================
|
|
|
|
With the previous release, we already added support for GRUB2 when booting in
|
|
UEFI mode. However, for non-UEFI boots, we still relied on GRUB-0.97 and
|
|
ISOLINUX from the Syslinux Project as boot loaders.
|
|
|
|
With the experiences gained from GRUB2, we decided to modernize our bootloader
|
|
chain for x86. With this release, we solely use GRUB2 during all x86 boots.
|
|
|
|
For ISO creation, we now leverage the images - shipped by GRUB2 -
|
|
'embedded.img' and 'eltorito.img', together with the 'xorriso' tool. Due to
|
|
this change, we were able to remove the ISOLINUX binaries and eltorito files
|
|
of ancient GRUB1.
|
|
|
|
The final GRUB2 binaries are now integrated as external Genode port, which
|
|
can be installed by invoking:
|
|
|
|
! tool/ports/prepare_port grub2
|
|
|
|
The 'grub2' port contains the GRUB2 binaries. Additionally, the port contains
|
|
the instructions and the references to the git source code of GRUB2 used to
|
|
generate the bootloader binaries. With the information provided within the
|
|
port, one can easily reproduce the GRUB2 builds if desired.
|
|
|
|
|
|
Enabling MMU-based threat mitigations by default
|
|
================================================
|
|
|
|
With this release, we enabled support to leverage non-executable memory on
|
|
Genode. On hardware and kernels supporting this feature, it is now enabled by
|
|
default.
|
|
|
|
On ARM this feature is available to all supported kernels, namely our own
|
|
hw kernel, seL4, and Fiasco.OC.
|
|
|
|
On x86 the 64bit kernels hw, NOVA, and Fiasco.OC support this feature.
|
|
|
|
SeL4 currently misses support on x86. The remaining x86 32bit kernels (i.e.,
|
|
OKL4, Pistachio and Fiasco) don't offer non-executable memory support, since
|
|
they do not configure the page-tables in the PAE (physical address extension)
|
|
format, which is required by non-executable memory.
|
|
|
|
|
|
Updated seL4 to kernel branch 7.0
|
|
=================================
|
|
|
|
In the previous releases, we extended our seL4 support and thereby collected a
|
|
patch series for the seL4 kernel, e.g. UEFI boot support. We submitted the
|
|
patches to the seL4 developers who integrated most of our changes into the
|
|
seL4 7.0 kernel release.
|
|
|
|
Additionally to the update, we extended the UEFI framebuffer support for the
|
|
seL4 kernel so that our simple boot framebuffer driver may now utilize the
|
|
graphics device if setup by GRUB2 during UEFI boot. The patches to the kernel
|
|
got submitted to the seL4 maintainers for review and for inclusion.
|
|
|
|
|
|
Execution on bare hardware (base-hw)
|
|
====================================
|
|
|
|
During the previous releases, several preparation steps were made to enable
|
|
the execution of Genode's core as privileged code inside the protection domain
|
|
of each component. With this release, we pushed the genesis of the base-hw
|
|
core component and its kernel library to finally achieve that goal. Now, the
|
|
virtual address space of each component is split into a privileged and an
|
|
unprivileged part. The privileged part is shared between all components and
|
|
does not vary when switching between different protection domains.
|
|
Nonetheless, it is accessible by the privileged threads of core and the kernel
|
|
library's context only. The advantages of this approach are less context
|
|
switch overhead and less complex assembler code with respect to the
|
|
platform-specific exception and system call entry path.
|
|
|
|
|
|
Improved offline validation of Genode configurations
|
|
====================================================
|
|
|
|
Genode's configuration is based on XML and gets validated by xmllint during
|
|
each run tool invocation. Up to now, we used xmllint to check for a valid XML
|
|
syntax.
|
|
|
|
With this release, we added an additional semantic check for Genode's 'init'
|
|
component. The check determines whether the XML nodes and attributes are known
|
|
and understood by 'init'. This check is performed on each run tool invocation
|
|
at integration time. The XML schema file is located in
|
|
|
|
! tool/run/genode.xsd
|
|
|
|
and gets applied by xmllint.
|