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Genode OS Framework
armcpluspluscppframeworkgenodegoahypervisorlinuxmicrokernelnovaobject-capabilitiesoperating-systemosdevriscvsculpt-ossel4virtualizationx86
7e7eff0eb7
When resizing windows of clients that respond very slowly to resize requests, the window's size sometimes snapped back to its original size immediately after finishing the drag operation. The problem was caused by the interplay of the layout rules (obtained via the 'rules' ROM, generated by the 'rules' report) and the temporary interactive state that occurs during drag operations. The rules are updated only at the time of releasing the button to keep the overhead while dragging the window low. However, when releasing the mouse, the (now outdated) rules kicked back into effect, triggering resize requests for the window to its old size. The patch solves this problem by decoupling the dragged state of a window from the physical release of the button. The button release triggers a transition from a DRAGGING to a SETTLING state and programs a timer. In the SETTLING state, the windows behave as in DRAGGING state, giving the interactive geometry precedence over the rules-dictated geometry. During this state, further responses of window-resize requests may come in and are handled like dragging was still in progress. After a timeout, however, the current window layout is conserved as a new rules report and the state goes back to IDLE. For clients that takes a very long time (in particular, VirtualBox when resizing the desktop, which takes sometimes multiple seconds), the snap-back artifact can still occur, but the effect is reduced. |
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================================= Genode Operating System Framework ================================= This is the source tree of the reference implementation of the Genode OS architecture. For a general overview about the architecture, please refer to the project's official website: :Official project website for the Genode OS Framework: [https://genode.org/documentation/general-overview] The current implementation can be compiled for 8 different kernels: Linux, L4ka::Pistachio, L4/Fiasco, OKL4, NOVA, Fiasco.OC, seL4, and a custom kernel for running Genode directly on ARM-based hardware. Whereas the Linux version serves us as development vehicle and enables us to rapidly develop the generic parts of the system, the actual target platforms of the framework are microkernels. There is no "perfect" microkernel - and neither should there be one. If a microkernel pretended to be fit for all use cases, it wouldn't be "micro". Hence, all microkernels differ in terms of their respective features, complexity, and supported hardware architectures. Genode allows the use of each of the kernels listed above with a rich set of device drivers, protocol stacks, libraries, and applications in a uniform way. For developers, the framework provides an easy way to target multiple different kernels instead of tying the development to a particular kernel technology. For kernel developers, Genode contributes advanced workloads, stress-testing their kernel, and enabling a variety of application use cases that would not be possible otherwise. For users and system integrators, it enables the choice of the kernel that fits best with the requirements at hand for the particular usage scenario. Documentation ############# The primary documentation is the book "Genode Foundations", which is available on the front page of Genode website: :Download the book "Genode Foundations": [https://genode.org] The book describes Genode in a holistic and comprehensive way. It equips you with a thorough understanding of the architecture, assists developers with the explanation of the development environment and system configuration, and provides a look under the hood of the framework. Furthermore, it contains the specification of the framework's programming interface. The project has a quarterly release cycle. Each version is accompanied with detailed release documentation, which is available at the documentation section of the project website: :Release documentation: [https://genode.org/documentation/release-notes/] Directory overview ################## The source tree is composed of the following subdirectories: :'doc': This directory contains general documentation. Please consider the following document for a quick guide to get started with the framework: ! doc/getting_started.txt If you are curious about the ready-to-use components that come with the framework, please review the components overview: ! doc/components.txt :'repos': This directory contains the so-called source-code repositories of Genode. Please refer to the README file in the 'repos' directory to learn more about the roles of the individual repositories. :'tool': Source-code management tools and scripts. Please refer to the README file contained in the directory. :'depot' and 'public': Local depot and public archive of Genode packages. Please refer to ! doc/depot.txt for more details. Additional community-maintained components ########################################## The components found within the main source tree are complemented by a growing library of additional software, which can be seamlessly integrated into Genode system scenarios. :Genode-world repository: [https://github.com/genodelabs/genode-world] Contact ####### The best way to get in touch with Genode developers and users is the project's mailing list. Please feel welcome to join in! :Genode Mailing Lists: [https://genode.org/community/mailing-lists] Commercial support ################## The driving force behind the Genode OS Framework is the German company Genode Labs. The company offers commercial licensing, trainings, support, and contracted development work: :Genode Labs website: [https://www.genode-labs.com]