Both keys are physically the same on available keyboards (with varying
labeling). Unfortunately, PS/2 scancode sets and USB HID spec seem to
differ slightly in their interpretation. Therefore, we keep the
driver-level reporting as is but report both as KEY_PRINT in Sculpt,
which allows to use the key(s) for screenshoter rules most prominently.
Also, unify sculpt/event_filter/pc with sculpt_manager.