genode/repos/os/include/pin_state_session/component.h
Norman Feske f2a627c107 os: Pin_control and Pin_state session interfaces
The new interfaces are meant to gradually replace the existing
Gpio_session interface.

- Each session refers to a single pin.
- The session types distiguish the direction of the signal as input or
  output.
- Pin coordinates can be selected via session labels.
- GPIO interrupts are covered by the regular IRQ session interface.

The interfaces are accompanied by framework utilities and interfaces:

- os/pin_driver.h
- pin_control_session/component.h
- pin_state_session/component.h

These headers relieve GPIO drivers from implementing boilerplate code by
providing device-agnostic portions. The A64 pio driver serves as
reference for using those utilities.

  https://github.com/nfeske/genode-allwinner/tree/master/src/drivers/pin/a64

Fixes #4315
2021-11-29 15:10:52 +01:00

71 lines
1.5 KiB
C++

/*
* \brief Pin-state service
* \author Norman Feske
* \date 2021-04-20
*/
/*
* Copyright (C) 2021 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__PIN_STATE_SESSION__COMPONENT_H_
#define _INCLUDE__PIN_STATE_SESSION__COMPONENT_H_
#include <pin_state_session/pin_state_session.h>
#include <base/session_object.h>
#include <os/pin_driver.h>
namespace Pin_state {
template <typename> class Session_component;
template <typename ID>
struct Root : Pin::Root<Session_component<ID>, Pin::Direction::IN>
{
using Pin::Root<Session_component<ID>, Pin::Direction::IN>::Root;
};
}
template <typename ID>
class Pin_state::Session_component : public Session_object<Session>
{
private:
Pin::Assignment<ID> _assignment;
public:
using Pin_id = ID;
Session_component(Entrypoint &ep, Resources const &resources,
Label const &label, Diag &diag, Pin::Driver<ID> &driver)
:
Session_object<Session>(ep, resources, label, diag),
_assignment(driver)
{
update_assignment();
}
/**
* Pin_state::Session interface
*/
bool state() const override
{
if (!_assignment.target.constructed())
return false;
return _assignment.driver.pin_state(_assignment.target->id);
}
void update_assignment()
{
_assignment.update(label(), Pin::Direction::IN);
}
};
#endif /* _INCLUDE__PIN_STATE_SESSION__COMPONENT_H_ */