genode/os/include/audio_out_session/audio_out_session.h
2013-01-10 21:44:47 +01:00

99 lines
2.9 KiB
C++

/*
* \brief Audio-out session interface
* \author Norman Feske
* \author Sebastian Sumpf
* \author Christian Helmuth
* \author Stefan Kalkowski
* \date 2009-12-02
*
* A audio-out session corresponds to one output channel, which can be used to
* transmit audio frames. Payload is communicated over the packet-stream
* interface set up between 'Session_client' and 'Session_server'. The term
* _channel_ means literally one audio channel, e.g. front left or rear center.
* Therefore, a standard two-channel stereo track needs two audio-out sessions
* - one for "front left" and one for "front right". The channel format is
* FLOAT_LE currently.
*
* Audio channel identifiers (loosly related to WAV channels) are:
*
* * Front left, right, center
* * LFE (low frequency effets, subwoofer)
* * Rear left, right, center
*
* For example, consumer-oriented 6-channel (5.1) audio uses front
* left/right/center, rear left/right and LFE.
*/
/*
* Copyright (C) 2009-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__AUDIO_OUT_SESSION__AUDIO_OUT_SESSION_H_
#define _INCLUDE__AUDIO_OUT_SESSION__AUDIO_OUT_SESSION_H_
#include <base/signal.h>
#include <base/rpc.h>
#include <dataspace/capability.h>
#include <audio_out_session/capability.h>
#include <packet_stream_tx/packet_stream_tx.h>
#include <session/session.h>
namespace Audio_out {
enum {
QUEUE_SIZE = 16, /* buffer queue size */
FRAME_SIZE = 4, /* frame size in bytes */
PERIOD = 1024 /* frames per period */
};
struct Session : Genode::Session
{
typedef Packet_stream_policy<Packet_descriptor,
QUEUE_SIZE, QUEUE_SIZE,
float> Policy;
typedef Packet_stream_tx::Channel<Policy> Channel;
static const char *service_name() { return "Audio_out"; }
virtual ~Session() { }
/**
* Request client-side packet-stream interface of channel
*/
virtual Channel::Source *stream() { return 0; }
/**
* Flush the audio buffer
*/
virtual void flush(void) = 0;
/**
* Set synchronization session
*
* \param audio_out_session synchronization session
*
* Session can be kept in sync (or bundled) using this function, for
* example, the left and right stero channels. A session has exactly
* one synchronization session.
*/
virtual void sync_session(Session_capability audio_out_session) = 0;
/*******************
** RPC interface **
*******************/
GENODE_RPC(Rpc_flush, void, flush);
GENODE_RPC(Rpc_sync_session, void, sync_session, Session_capability);
GENODE_RPC(Rpc_channel_cap, Genode::Capability<Channel>, channel_cap);
GENODE_RPC_INTERFACE(Rpc_flush, Rpc_sync_session, Rpc_channel_cap);
};
}
#endif /* _INCLUDE__AUDIO_OUT_SESSION__AUDIO_OUT_SESSION_H_ */