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afcad2a968
This commit changes the 'Input::Event' type to be more safe and to deliver symbolic character information along with press events. Issue #2761 Fixes #2786
150 lines
3.1 KiB
C++
150 lines
3.1 KiB
C++
/*
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* \brief Platform abstraction
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* \date 2005-10-24
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* \author Norman Feske <norman.feske@genode-labs.com>
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*
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* This interface specifies the target-platform-specific functions.
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*/
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/*
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* Copyright (C) 2005-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__SCOUT__PLATFORM_H_
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#define _INCLUDE__SCOUT__PLATFORM_H_
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#include <base/env.h>
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#include <base/attached_dataspace.h>
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#include <base/semaphore.h>
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#include <timer_session/connection.h>
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#include <input_session/input_session.h>
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#include <input/event.h>
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#include <scout/event.h>
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#include <scout/canvas.h>
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namespace Scout {
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typedef Genode::Point<> Point;
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typedef Genode::Area<> Area;
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typedef Genode::Rect<> Rect;
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class Platform;
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}
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class Scout::Platform
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{
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private:
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/*
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* Noncopyable
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*/
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Platform(Platform const &);
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Platform &operator = (Platform const &);
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Genode::Env &_env;
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Event_handler *_event_handler = nullptr;
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int _mx = 0, _my = 0;
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void _handle_event(Event const &ev)
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{
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if (_event_handler)
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_event_handler->handle_event(ev);
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}
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/****************************
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** Timer event processing **
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****************************/
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Timer::Connection _timer { _env };
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unsigned long _ticks = 0;
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void _handle_timer()
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{
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_ticks = _timer.elapsed_ms();
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Event ev;
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ev.assign(Event::TIMER, _mx, _my, 0);
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_handle_event(ev);
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}
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Genode::Signal_handler<Platform> _timer_handler {
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_env.ep(), *this, &Platform::_handle_timer };
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/****************************
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** Input event processing **
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****************************/
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Input::Session &_input;
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Genode::Attached_dataspace _input_ds { _env.rm(), _input.dataspace() };
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Input::Event * const _ev_buf = _input_ds.local_addr<Input::Event>();
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bool _event_pending = 0;
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void _handle_input()
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{
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if (_input.pending() == false) return;
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for (int i = 0, num = _input.flush(); i < num; i++) {
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Event ev;
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Input::Event e = _ev_buf[i];
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_event_pending = i + 1 < num;
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e.handle_press([&] (Input::Keycode key, Genode::Codepoint) {
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ev.assign(Event::PRESS, _mx, _my, key); });
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e.handle_release([&] (Input::Keycode key) {
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ev.assign(Event::RELEASE, _mx, _my, key); });
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e.handle_absolute_motion([&] (int x, int y) {
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_mx = x; _my = y;
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ev.assign(Event::MOTION, _mx, _my, 0);
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});
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if (ev.type != Event::UNDEFINED)
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_handle_event(ev);
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}
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}
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Genode::Signal_handler<Platform> _input_handler {
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_env.ep(), *this, &Platform::_handle_input};
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public:
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Platform(Genode::Env &env, Input::Session &input)
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: _env(env), _input(input) { }
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/**
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* Get timer ticks in miilliseconds
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*/
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unsigned long timer_ticks() const { return _ticks; }
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/**
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* Register event handler
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*/
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void event_handler(Event_handler &handler)
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{
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_event_handler = &handler;
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_timer.sigh(_timer_handler);
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_timer.trigger_periodic(40*1000);
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_input.sigh(_input_handler);
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}
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bool event_pending() const { return _event_pending; }
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};
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#endif /* _INCLUDE__SCOUT__PLATFORM_H_ */
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