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In case of the GPU multiplexer, we need to delegate MMIO memory to the framebuffer client in form of a managed dataspace. To be able to attach a given Platform::Device::Mmio object to a region map we need to access its capability. Ref genodelabs/genode#4578 |
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capability.h | ||
client.h | ||
connection.h | ||
device.h | ||
dma_buffer.h | ||
platform_session.h |