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f152e3e9d0
This fixes the problem that large timeouts, when rescheduled, are interpreted to be from the last now_period instead of, what would be right, the next now_period. This occured if there were multiple pending alarms at the head of the queue and the reschedule of the first one was done with the other outdated deadlines still in place. Issue #2704
308 lines
7.6 KiB
C++
308 lines
7.6 KiB
C++
/*
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* \brief Multiplexing one time source amongst different timeouts
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* \author Martin Stein
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* \date 2016-11-04
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*
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* These classes are not meant to be used directly. They merely exist to share
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* the generic parts of timeout-scheduling between the Timer::Connection and the
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* Timer driver. For user-level timeout-scheduling you should use the interface
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* in timer_session/connection.h instead.
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*/
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/*
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* Copyright (C) 2016-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _TIMER__TIMEOUT_H_
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#define _TIMER__TIMEOUT_H_
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/* Genode includes */
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#include <util/noncopyable.h>
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#include <base/lock.h>
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#include <base/log.h>
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#include <os/duration.h>
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namespace Genode {
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class Time_source;
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class Timeout_scheduler;
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class Timeout;
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class Alarm_timeout_scheduler;
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}
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namespace Timer
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{
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class Connection;
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class Root_component;
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}
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/**
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* Interface of a time source that can handle one timeout at a time
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*/
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struct Genode::Time_source : Interface
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{
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/**
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* Interface of a timeout callback
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*/
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struct Timeout_handler : Interface
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{
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virtual void handle_timeout(Duration curr_time) = 0;
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};
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/**
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* Return the current time of the source
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*/
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virtual Duration curr_time() = 0;
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/**
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* Return the maximum timeout duration that the source can handle
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*/
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virtual Microseconds max_timeout() const = 0;
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/**
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* Install a timeout, overrides the last timeout if any
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*
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* \param duration timeout duration
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* \param handler timeout callback
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*/
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virtual void schedule_timeout(Microseconds duration,
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Timeout_handler &handler) = 0;
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/**
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* Tell the time source which scheduler to use for its own timeouts
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*
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* This method enables a time source for example to synchronize with an
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* accurate but expensive timer only on a periodic basis while using a
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* cheaper interpolation in general.
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*/
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virtual void scheduler(Timeout_scheduler &) { };
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};
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/**
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* Interface of a time-source multiplexer
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*
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* Beside 'curr_time()', this abstract interface is used by the Timeout
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* implementation only. Users of the timeout framework must schedule and
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* discard timeouts via methods of the timeout.
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*/
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class Genode::Timeout_scheduler : Interface
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{
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private:
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friend Timeout;
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/**
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* Add a one-shot timeout to the schedule
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*
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* \param timeout timeout callback object
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* \param duration timeout trigger delay
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*/
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virtual void _schedule_one_shot(Timeout &timeout, Microseconds duration) = 0;
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/**
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* Add a periodic timeout to the schedule
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*
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* \param timeout timeout callback object
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* \param duration timeout trigger period
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*/
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virtual void _schedule_periodic(Timeout &timeout, Microseconds duration) = 0;
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/**
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* Remove timeout from the scheduler
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*
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* \param timeout corresponding timeout callback object
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*/
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virtual void _discard(Timeout &timeout) = 0;
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public:
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/**
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* Read out the now time of the scheduler
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*/
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virtual Duration curr_time() = 0;
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};
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/**
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* Timeout callback that can be used for both one-shot and periodic timeouts
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*
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* This class should be used only if it is necessary to use one timeout
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* callback for both periodic and one-shot timeouts. This is the case, for
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* example, in a Timer-session server. If this is not the case, the classes
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* Periodic_timeout and One_shot_timeout are the better choice.
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*/
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class Genode::Timeout : private Noncopyable
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{
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friend class Alarm_timeout_scheduler;
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public:
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/**
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* Interface of a timeout handler
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*/
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struct Handler : Interface
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{
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virtual void handle_timeout(Duration curr_time) = 0;
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};
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private:
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class Alarm
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{
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friend class Alarm_timeout_scheduler;
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private:
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typedef unsigned long Time;
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struct Raw
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{
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Time deadline;
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bool deadline_period;
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Time period;
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bool is_pending_at(unsigned long time, bool time_period) const;
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};
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Lock _dispatch_lock { };
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Raw _raw { };
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int _active { 0 };
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Alarm *_next { nullptr };
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Alarm_timeout_scheduler *_scheduler { nullptr };
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void _alarm_assign(Time period,
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Time deadline,
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bool deadline_period,
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Alarm_timeout_scheduler *scheduler)
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{
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_raw.period = period;
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_raw.deadline_period = deadline_period;
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_raw.deadline = deadline;
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_scheduler = scheduler;
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}
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void _alarm_reset() { _alarm_assign(0, 0, false, 0), _active = 0, _next = 0; }
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bool _on_alarm(unsigned);
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Alarm(Alarm const &);
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Alarm &operator = (Alarm const &);
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public:
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Timeout_scheduler &timeout_scheduler;
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Handler *handler = nullptr;
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bool periodic = false;
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Alarm(Timeout_scheduler &timeout_scheduler)
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: timeout_scheduler(timeout_scheduler) { _alarm_reset(); }
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virtual ~Alarm();
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} _alarm;
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public:
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Timeout(Timeout_scheduler &timeout_scheduler)
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: _alarm(timeout_scheduler) { }
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~Timeout() { discard(); }
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void schedule_periodic(Microseconds duration, Handler &handler);
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void schedule_one_shot(Microseconds duration, Handler &handler);
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void discard();
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bool scheduled() { return _alarm.handler != nullptr; }
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};
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/**
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* Timeout-scheduler implementation using the Alarm framework
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*/
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class Genode::Alarm_timeout_scheduler : private Noncopyable,
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public Timeout_scheduler,
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public Time_source::Timeout_handler
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{
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friend class Timer::Connection;
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friend class Timer::Root_component;
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friend class Timeout::Alarm;
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private:
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using Alarm = Timeout::Alarm;
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Time_source &_time_source;
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Lock _lock { };
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Alarm *_active_head { nullptr };
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Alarm *_pending_head { nullptr };
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Alarm::Time _now { 0UL };
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bool _now_period { false };
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Alarm::Raw _min_handle_period { };
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void _alarm_unsynchronized_enqueue(Alarm *alarm);
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void _alarm_unsynchronized_dequeue(Alarm *alarm);
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Alarm *_alarm_get_pending_alarm();
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void _alarm_setup_alarm(Alarm &alarm, Alarm::Time period, Alarm::Time first_duration);
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void _enable();
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/**********************************
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** Time_source::Timeout_handler **
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**********************************/
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void handle_timeout(Duration curr_time) override;
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/***********************
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** Timeout_scheduler **
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***********************/
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void _schedule_one_shot(Timeout &timeout, Microseconds duration) override;
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void _schedule_periodic(Timeout &timeout, Microseconds duration) override;
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void _discard(Timeout &timeout) override {
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_alarm_discard(&timeout._alarm); }
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void _alarm_discard(Alarm *alarm);
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void _alarm_schedule_absolute(Alarm *alarm, Alarm::Time duration);
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void _alarm_schedule(Alarm *alarm, Alarm::Time period);
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void _alarm_handle(Alarm::Time now);
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bool _alarm_next_deadline(Alarm::Time *deadline);
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bool _alarm_head_timeout(const Alarm * alarm) { return _active_head == alarm; }
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Alarm_timeout_scheduler(Alarm_timeout_scheduler const &);
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Alarm_timeout_scheduler &operator = (Alarm_timeout_scheduler const &);
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public:
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Alarm_timeout_scheduler(Time_source &time_source,
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Microseconds min_handle_period = Microseconds(1));
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~Alarm_timeout_scheduler();
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/***********************
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** Timeout_scheduler **
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***********************/
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Duration curr_time() override { return _time_source.curr_time(); }
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};
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#endif /* _TIMER__TIMEOUT_H_ */
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