genode/repos/os/include/timer_session/client.h
Martin Stein 8750e373a0 timer session: add elapsed_us method
As timer sessions are not expected to be microseconds precise (because
of RPC latency and scheduling), the session interface provided only a
method 'elapsed_ms' although the back end of this method in the timer
driver works with microseconds.

However, in some cases it makes sense to have a method 'elapsed_us'. The
values it returns might be milliseconds away from the "real" time but it
allows you to work with delays smaller than a millisecond without
getting a zero delta value.

This commit is motivated by the need for fast bursts of calibration
steps for the time interpolation in the new timer connection.

Ref #2400
2017-08-23 14:08:36 +02:00

42 lines
1.1 KiB
C++

/*
* \brief Client-side timer session interface
* \author Norman Feske
* \author Markus Partheymueller
* \date 2006-05-31
*/
/*
* Copyright (C) 2006-2017 Genode Labs GmbH
* Copyright (C) 2012 Intel Corporation
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__TIMER_SESSION__CLIENT_H_
#define _INCLUDE__TIMER_SESSION__CLIENT_H_
#include <timer_session/capability.h>
#include <base/rpc_client.h>
namespace Timer { struct Session_client; }
struct Timer::Session_client : Genode::Rpc_client<Session>
{
explicit Session_client(Session_capability session)
: Genode::Rpc_client<Session>(session) { }
void trigger_once(unsigned us) override { call<Rpc_trigger_once>(us); }
void trigger_periodic(unsigned us) override { call<Rpc_trigger_periodic>(us); }
void sigh(Signal_context_capability sigh) override { call<Rpc_sigh>(sigh); }
unsigned long elapsed_ms() const override { return call<Rpc_elapsed_ms>(); }
unsigned long elapsed_us() const override { return call<Rpc_elapsed_us>(); }
};
#endif /* _INCLUDE__TIMER_SESSION__CLIENT_H_ */