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467 lines
20 KiB
Plaintext
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=======================
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The Genode build system
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=======================
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Norman Feske
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Abstract
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########
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The Genode OS Framework comes with a custom build system that is designed for
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the creation of highly modular and portable systems software. Understanding
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its basic concepts is pivotal for using the full potential of the framework.
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This document introduces those concepts and the best practises of putting them
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to good use. Beside building software components from source code, common
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and repetitive development tasks are the testing of individual components
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and the integration of those components into complex system scenarios. To
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streamline such tasks, the build system is accompanied with special tooling
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support. This document introduces those tools.
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Build directories and repositories
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##################################
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The build system is supposed to never touch the source tree. The procedure of
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building components and integrating them into system scenarios is done at
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a distinct build directory. One build directory targets a specific platform,
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i.e., a kernel and hardware architecture. Because the source tree is decoupled
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from the build directory, one source tree can have many different build
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directories associated, each targeted at another platform.
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The recommended way for creating a build directory is the use of the
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'create_builddir' tool located at '<genode-dir>/tool/builddir/'. By starting
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the tool without arguments, its usage information will be printed. For creating
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a new build directory, one of the listed target platforms must be specified.
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Furthermore, the location of the new build directory has to be specified via
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the 'BUILD_DIR=' argument. For example:
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! cd <genode-dir>
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! ./tool/create_builddir linux_x86 BUILD_DIR=/tmp/build.linux_x86
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This command will create a new build directory for the Linux/x86 platform
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at '<genode-dir>/build.linux_x86/'.
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Build-directory configuration via 'build.conf'
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==============================================
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The fresh build directory will contain a 'Makefile', which is a symlink to
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'tool/builddir/build.mk'. This 'Makefile' is the front end of the build system
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and not supposed to be edited. Beside the 'Makefile', there is a 'etc/'
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subdirectory that contains the build-directory configuration. For most
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platforms, there is only a single 'build.conf' file, which defines the parts of
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the Genode source tree incorporated in the build process. Those parts are
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called _repositories_.
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The repository concept allows for keeping the source code well separated for
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different concerns. For example, the platform-specific code for each target
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platform is located in a dedicated 'base-<platform>' repository. Also, different
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abstraction levels and features of the system are residing in different
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repositories. The 'etc/build.conf' file defines the set of repositories to
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consider in the build process. At build time, the build system overlays the
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directory structures of all repositories specified via the 'REPOSITORIES'
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declaration to form a single logical source tree. By changing the list of
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'REPOSITORIES', the view of the build system on the source tree can be altered.
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The 'etc/build.conf' as found in a fresh created build directory will list the
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'base-<platform>' repository of the platform selected at the 'create_builddir'
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command line as well as the 'base', 'os', and 'demo' repositories needed for
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compiling Genode's default demonstration scenario. Furthermore, there are a
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number of commented-out lines that can be uncommented for enabling additional
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repositories.
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Note that the order of the repositories listed in the 'REPOSITORIES' declaration
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is important. Front-most repositories shadow subsequent repositories. This
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makes the repository mechanism a powerful tool for tweaking existing repositories:
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By adding a custom repository in front of another one, customized versions of
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single files (e.g., header files or target description files) can be supplied to
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the build system without changing the original repository.
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Building targets
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================
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To build all targets contained in the list of 'REPOSITORIES' as defined in
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'etc/build.conf', simply issue 'make'. This way, all components that are
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compatible with the build directory's base platform will be built. In practice,
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however, only some of those components may be of interest. Hence, the build
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can be tailored to those components which are of actual interest by specifying
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source-code subtrees. For example, using the following command
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! make core server/nitpicker
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the build system builds all targets found in the 'core' and 'server/nitpicker'
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source directories. You may specify any number of subtrees to the build
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system. As indicated by the build output, the build system revisits
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each library that is used by each target found in the specified subtrees.
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This is very handy for developing libraries because instead of re-building
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your library and then your library-using program, you just build your program
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and that's it. This concept even works recursively, which means that libraries
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may depend on other libraries.
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In practice, you won't ever need to build the _whole tree_ but only the
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targets that you are interested in.
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Cleaning the build directory
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============================
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To remove all but kernel-related generated files, use
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! make clean
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To remove all generated files, use
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! make cleanall
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Both 'clean' and 'cleanall' won't remove any files from the 'bin/'
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subdirectory. This makes the 'bin/' a safe place for files that are
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unrelated to the build process, yet required for the integration stage, e.g.,
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binary data.
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Controlling the verbosity of the build process
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==============================================
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To understand the inner workings of the build process in more detail, you can
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tell the build system to display each directory change by specifying
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! make VERBOSE_DIR=
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If you are interested in the arguments that are passed to each invocation of
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'make', you can make them visible via
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! make VERBOSE_MK=
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Furthermore, you can observe each single shell-command invocation by specifying
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! make VERBOSE=
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Of course, you can combine these verboseness toggles for maximizing the noise.
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Enabling parallel builds
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========================
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To utilize multiple CPU codes during the build process, you may invoke 'make'
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with the '-j' argument. If manually specifying this argument becomes an
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inconvenience, you may add the following line to your 'etc/build.conf' file:
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! MAKE += -j<N>
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This way, the build system will always use '<N>' CPUs for building.
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Caching inter-library dependencies
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==================================
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The build system allows to repeat the last build without performing any
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library-dependency checks by using:
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! make again
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The use of this feature can significantly improve the work flow during
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development because in contrast to source-codes, library dependencies rarely
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change. So the time needed for re-creating inter-library dependencies at each
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build can be saved.
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Repository directory layout
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###########################
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Each Genode repository has the following layout:
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Directory | Description
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------------------------------------------------------------
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'doc/' | Documentation, specific for the repository
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------------------------------------------------------------
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'etc/' | Default configuration of the build process
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------------------------------------------------------------
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'mk/' | The build system
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------------------------------------------------------------
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'include/' | Globally visible header files
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------------------------------------------------------------
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'src/' | Source codes and target build descriptions
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------------------------------------------------------------
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'lib/mk/' | Library build descriptions
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For each custom source-code repository supplied to the build system, the
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following subdirectories are mandatory:
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! lib/mk/
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! src/
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! include/
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Creating targets and libraries
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##############################
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Target descriptions
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===================
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A good starting point is to look at the init target. The source code of init is
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located at 'os/src/init/'. In this directory, you will find a target description
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file named 'target.mk'. This file contains the building instructions and it is
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usually is very simple. The build process is controlled by defining the
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following variables.
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Build variables to be defined by you
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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:'TARGET': is the name of the binary to be created. This is the
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only *mandatory variable* to be defined in a 'target.mk' file.
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:'REQUIRES': expresses the requirements that must be satisfied in order to
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build the target. You find more details about the underlying mechanism in
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Section [Specializations].
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:'LIBS': is the list of libraries that are used by the target.
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:'SRC_CC': contains the list of '.cc' source files. The default search location
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for source codes is the directory, where the 'target.mk' file resides.
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:'SRC_C': contains the list of '.c' source files.
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:'SRC_S': contains the list of assembly '.s' source files.
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:'SRC_BIN': contains binary data files to be linked to the target.
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:'INC_DIR': is the list of include search locations. Directories should
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always be appended by using +=. Never use an assignment!
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:'EXT_OBJECTS': is a list of Genode-external objects or libraries. This
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variable is mostly used for interfacing Genode with legacy software
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components.
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Rarely used variables
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---------------------
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:'CC_OPT': contains additional compiler options to be used for '.c' as
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well as for '.cc' files.
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:'CC_CXX_OPT': contains additional compiler options to be used for the
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C++ compiler only.
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:'CC_C_OPT': contains additional compiler options to be used for the
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C compiler only.
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Specifying search locations
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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When specifying search locations for header files via the 'INC_DIR' variable or
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for source files via 'vpath', relative pathnames are illegal to use. Instead,
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you can use the following variables to reference locations within the
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source-code repository, where your target lives:
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:'REP_DIR': is the base directory of the current source-code repository.
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Normally, specifying locations relative to the base of the repository is
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never used by 'target.mk' files but needed by library descriptions.
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:'PRG_DIR': is the directory, where your 'target.mk' file resides. This
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variable is always to be used when specifying a relative path.
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Library descriptions
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====================
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In contrast to target descriptions that are scattered across the whole source
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tree, library descriptions are located at the central place 'lib/mk'. Each
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library corresponds to a '<libname>.mk' file. The base of the description file
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is the name of the library. Therefore, no 'TARGET' variable needs to be set.
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The source-code locations are expressed as '$(REP_DIR)'-relative 'vpath'
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commands.
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Library-description files support the following additional declarations:
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:'SHARED_LIB = yes': declares that the library should be built as a shared
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object rather than a static library. The resulting object will be called
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'<libname>.lib.so'.
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Specializations
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===============
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Building components for different platforms likely implicates portions of code
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that are tied to certain aspects of the target platform. For example, a target
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platform may be characterized by
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* A kernel API such as L4v2, Linux, L4.sec,
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* A hardware architecture such as x86, ARM, Coldfire,
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* A certain hardware facility such as a custom device, or
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* Other properties such as software license requirements.
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Each of these attributes express a specialization of the build process. The
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build system provides a generic mechanism to handle such specializations.
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The _programmer_ of a software component knows the properties on which his
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software relies and thus, specifies these requirements in his build description
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file.
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The _user/customer/builder_ decides to build software for a specific platform
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and defines the platform specifics via the 'SPECS' variable per build
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directory in 'etc/specs.conf'. In addition to an (optional) 'etc/specs.conf'
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file within the build directory, the build system incorporates the first
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'etc/specs.conf' file found in the repositories as configured for the
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build directory. For example, for a 'linux_x86' build directory, the
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'base-linux/etc/specs.conf' file is used by default. The build directory's
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'specs.conf' file can still be used to extend the 'SPECS' declarations, for
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example to enable special features.
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Each '<specname>' in the 'SPECS' variable instructs the build system to
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* Include the 'make'-rules of a corresponding 'base/mk/spec-<specname>.mk'
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file. This enables the customization of the build process for each platform.
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* Search for '<libname>.mk' files in the 'lib/mk/<specname>/' subdirectory.
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This way, we can provide alternative implementations of one and the same
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library interface for different platforms.
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Before a target or library gets built, the build system checks if the 'REQUIRES'
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entries of the build description file are satisfied by entries of the 'SPECS'
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variable. The compilation is executed only if each entry in the 'REQUIRES'
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variable is present in the 'SPECS' variable as supplied by the build directory
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configuration.
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Automated integration and testing
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#################################
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Genode's cross-kernel portability is one of the prime features of the
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framework. However, each kernel takes a different route when it comes to
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configuring, integrating, and booting the system. Hence, for using a particular
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kernel, profound knowledge about the boot concept and the kernel-specific tools
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is required. To streamline the testing of Genode-based systems across the many
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different supported kernels, the framework comes equipped with tools that
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relieve you from these peculiarities.
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Run scripts
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===========
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Using so-called run scripts, complete Genode systems can be described in a
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concise and kernel-independent way. Once created, a run script can be used
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to integrate and test-drive a system scenario directly from the build directory.
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The best way to get acquainted with the concept is reviewing the run script
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for the 'hello_tutorial' located at 'hello_tutorial/run/hello.run'.
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Let's revisit each step expressed in the 'hello.run' script:
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* Building the components needed for the system using the 'build' command.
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This command instructs the build system to compile the targets listed in
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the brace block. It has the same effect as manually invoking 'make' with
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the specified argument from within the build directory.
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* Creating a new boot directory using the 'create_boot_directory' command.
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The integration of the scenario is performed in a dedicated directory at
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'<build-dir>/var/run/<run-script-name>/'. When the run script is finished,
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this directory will contain all components of the final system. In the
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following, we will refer to this directory as run directory.
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* Installing the Genode 'config' file into the run directory using the
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'install_config' command. The argument to this command will be written
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to a file called 'config' at the run directory picked up by
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Genode's init process.
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* Creating a bootable system image using the 'build_boot_image' command.
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This command copies the specified list of files from the '<build-dir>/bin/'
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directory to the run directory and executes the platform-specific steps
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needed to transform the content of the run directory into a bootable
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form. This form depends on the actual base platform and may be an ISO
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image or a bootable ELF image.
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* Executing the system image using the 'run_genode_until' command. Depending
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on the base platform, the system image will be executed using an emulator.
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For most platforms, Qemu is the tool of choice used by default. On Linux,
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the scenario is executed by starting 'core' directly from the run
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directory. The 'run_genode_until' command takes a regular expression
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as argument. If the log output of the scenario matches the specified
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pattern, the 'run_genode_until' command returns. If specifying 'forever'
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as argument (as done in 'hello.run'), this command will never return.
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If a regular expression is specified, an additional argument determines
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a timeout in seconds. If the regular expression does not match until
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the timeout is reached, the run script will abort.
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Please note that the 'hello.run' script does not contain kernel-specific
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information. Therefore it can be executed from the build directory of any base
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platform by using:
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! make run/hello
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When invoking 'make' with an argument of the form 'run/*', the build system
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will look in all repositories for a run script with the specified name. The run
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script must be located in one of the repositories 'run/' subdirectories and
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have the file extension '.run'.
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For a more comprehensive run script, 'os/run/demo.run' serves as a good
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example. This run script describes Genode's default demo scenario. As seen in
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'demo.run', parts of init's configuration can be made dependent on the
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platform's properties expressed as spec values. For example, the PCI driver
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gets included in init's configuration only on platforms with a PCI bus. For
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appending conditional snippets to the 'config' file, there exists the 'append_if'
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command, which takes a condition as first and the snippet as second argument.
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To test for a SPEC value, the command '[have_spec <spec-value>]' is used as
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condition. Analogously to how 'append_if' appends strings, there exists
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'lappend_if' to append list items. The latter command is used to conditionally
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include binaries to the list of boot modules passed to the 'build_boot_image'
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command.
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The run mechanism explained
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===========================
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Under the hood, run scripts are executed by an expect interpreter. When the
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user invokes a run script via 'make run/<run-script>', the build system invokes
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the run tool at '<genode-dir>/tool/run' with the run script as argument. The
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run tool is an expect script that has no other purpose than defining several
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commands used by run scripts, including a platform-specific script snippet
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called run environment ('env'), and finally including the actual run script.
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Whereas 'tool/run' provides the implementations of generic and largely
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platform-independent commands, the 'env' snippet included from the platform's
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respective 'base-<platform>/run/env' file contains all platform-specific
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commands. For reference, the most simplistic run environment is the one at
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'base-linux/run/env', which implements the 'create_boot_directory',
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'install_config', 'build_boot_image', and 'run_genode_until' commands for Linux
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as base platform. For the other platforms, the run environments are far more
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elaborative and document precisely how the integration and boot concept works
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on each platform. Hence, the 'base-<platform>/run/env' files are not only
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necessary parts of Genode's tooling support but serve as resource for
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peculiarities of using each kernel.
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Using run script to implement test cases
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========================================
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Because run scripts are actually expect scripts, the whole arsenal of
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language features of the Tcl scripting language is available to them. This
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turns run scripts into powerful tools for the automated execution of test
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cases. A good example is the run script at 'libports/run/lwip.run', which tests
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the lwIP stack by running a simple Genode-based HTTP server on Qemu. It fetches
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and validates a HTML page from this server. The run script makes use of a
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regular expression as argument to the 'run_genode_until' command to detect the
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state when the web server becomes ready, subsequently executes the 'lynx' shell
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command to fetch the web site, and employs Tcl's support for regular
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expressions to validate the result. The run script works across base platforms
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that use Qemu as execution environment.
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To get the most out of the run mechanism, a basic understanding of the Tcl
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scripting language is required. Furthermore the functions provided by
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'tool/run' and 'base-<platform>/run/env' should be studied.
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Automated testing across base platforms
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=======================================
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To execute one or multiple test cases on more than one base platform, there
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exists a dedicated tool at 'tool/autopilot'. Its primary purpose is the
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nightly execution of test cases. The tool takes a list of platforms and of
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run scripts as arguments and executes each run script on each platform. The
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build directory for each platform is created at
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'/tmp/autopilot.<username>/<platform>' and the output of each run script is
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written to a file called '<platform>.<run-script>.log'. On stderr, autopilot
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prints the statistics about whether or not each run script executed
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successfully on each platform. If at least one run script failed, autopilot
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returns a non-zero exit code, which makes it straight forward to include
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autopilot into an automated build-and-test environment.
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