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This patch changes the top-level directory layout as a preparatory step for improving the tools for managing 3rd-party source codes. The rationale is described in the issue referenced below. Issue #1082
83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
/*
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* \brief User event representation
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* \date 2005-10-24
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* \author Norman Feske <norman.feske@genode-labs.com>
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*/
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/*
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* Copyright (C) 2005-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__SCOUT__EVENT_H_
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#define _INCLUDE__SCOUT__EVENT_H_
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#include <scout/types.h>
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namespace Scout {
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class Event;
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class Event_handler;
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}
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/**
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* Event structure
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*
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* This event structure covers timer events as well as user input events.
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*/
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class Scout::Event
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{
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public:
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/**
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* Some sensibly choosen key and button codes
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*/
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enum code {
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BTN_LEFT = 0x110,
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KEY_Q = 16,
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};
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enum ev_type {
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UNDEFINED = 0,
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MOTION = 1, /* mouse moved */
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PRESS = 2, /* button/key pressed */
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RELEASE = 3, /* button/key released */
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TIMER = 4, /* timer event */
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QUIT = 5, /* quit application */
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WHEEL = 6, /* mouse wheel */
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};
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ev_type type;
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Point mouse_position;
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Point wheel_movement;
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int code; /* key code */
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/**
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* Assign new event information to event structure
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*/
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inline void assign(ev_type new_type, int new_mx, int new_my, int new_code)
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{
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type = new_type;
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mouse_position = Point(new_mx, new_my);
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wheel_movement = Point(0, 0);
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code = new_code;
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}
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};
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class Scout::Event_handler
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{
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public:
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virtual ~Event_handler() { }
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/**
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* Handle event
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*/
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virtual void handle(Event &e) = 0;
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};
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#endif /* _INCLUDE__SCOUT__EVENT_H_ */
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