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This patch changes the top-level directory layout as a preparatory step for improving the tools for managing 3rd-party source codes. The rationale is described in the issue referenced below. Issue #1082
213 lines
5.3 KiB
C++
213 lines
5.3 KiB
C++
/*
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* \brief Scout GUI element
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* \author Norman Feske
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* \date 2006-08-30
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*/
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/*
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* Copyright (C) 2006-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__SCOUT__ELEMENT_H_
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#define _INCLUDE__SCOUT__ELEMENT_H_
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#include <scout/event.h>
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#include <scout/canvas.h>
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namespace Scout {
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class Element;
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class Parent_element;
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}
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class Scout::Element
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{
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protected:
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Point _position; /* relative position managed by parent */
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Area _size; /* size managed by parent */
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Area _min_size; /* min size managed by element */
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Parent_element *_parent; /* parent in element hierarchy */
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Event_handler *_evh; /* event handler object */
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struct {
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int mfocus : 1; /* element has mouse focus */
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int selected : 1; /* element has selected state */
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int takes_focus : 1; /* element highlights mouse focus */
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int chapter : 1; /* display element as single page */
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int findable : 1; /* regard element in find function */
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int bottom : 1; /* place element to the bottom */
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} _flags;
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public:
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Element mutable *next = { 0 }; /* managed by parent */
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/**
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* Constructor
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*/
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Element() : _parent(0), _evh(0)
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{
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_flags.mfocus = _flags.selected = 0;
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_flags.takes_focus = 0;
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_flags.chapter = 0;
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_flags.findable = 1;
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_flags.bottom = 0;
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}
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/**
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* Destructor
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*/
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virtual ~Element();
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/**
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* Accessor functionse
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*/
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Point position() const { return _position; }
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Area size() const { return _size; }
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Area min_size() const { return _min_size; }
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bool is_bottom() const { return _flags.bottom; }
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void findable(int flag) { _flags.findable = flag; }
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/**
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* Set geometry of the element
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*
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* This function should only be called by the immediate parent
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* element.
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*/
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virtual void geometry(Rect rect)
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{
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_position = rect.p1();
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_size = rect.area();
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}
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/**
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* Set/reset the mouse focus
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*/
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virtual void mfocus(int flag)
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{
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if ((_flags.mfocus == flag) || !_flags.takes_focus) return;
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_flags.mfocus = flag;
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refresh();
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}
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/**
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* Define/request parent of an element
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*/
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void parent(Parent_element *parent) { _parent = parent; }
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Parent_element *parent() { return _parent; }
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bool has_parent(Parent_element const *parent) const { return parent == _parent; }
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/**
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* Define event handler object
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*/
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void event_handler(Event_handler *evh) { _evh = evh; }
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/**
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* Check if element is completely clipped and draw it otherwise
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*/
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void try_draw(Canvas_base &canvas, Point abs_position)
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{
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Rect const abs_rect = Rect(abs_position + _position, _size);
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/* check if element is completely outside the clipping area */
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if (!Rect::intersect(canvas.clip(), abs_rect).valid())
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return;
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/* call actual drawing function */
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draw(canvas, abs_position);
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}
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/**
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* Format element and all child elements to specified width
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*/
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virtual void format_fixed_width(int w) { }
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/**
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* Format element and all child elements to specified width and height
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*/
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virtual void format_fixed_size(Area size) { }
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/**
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* Draw function
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*
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* This function must not be called directly.
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* Instead, the function try_draw should be called.
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*/
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virtual void draw(Canvas_base &, Point) { }
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/**
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* Find top-most element at specified position
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*
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* The default implementation can be used for elements without
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* children. It just the element position and size against the
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* specified position.
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*/
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virtual Element *find(Point);
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/**
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* Find the back-most element at specified y position
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*
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* This function is used to query a document element at
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* the current scroll position of the window. This way,
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* we can adjust the y position to the right value
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* when we browse the history.
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*/
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virtual Element *find_by_y(int y);
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/**
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* Request absolute position of an element
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*/
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Point abs_position() const;
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/**
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* Update area of an element on screen
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*
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* We propagate the redraw request through the element hierarchy to
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* the parent. The root parent should overwrite this function with
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* a function that performs the actual redraw.
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*/
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virtual void redraw_area(int x, int y, int w, int h);
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/**
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* Trigger the refresh of an element on screen
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*/
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void refresh() { redraw_area(0, 0, _size.w(), _size.h()); }
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/**
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* Handle user input or timer event
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*/
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void handle_event(Event &ev) { if (_evh) _evh->handle(ev); }
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/**
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* Request the chapter in which the element lives
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*/
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Element *chapter();
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/**
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* Fill image cache for element
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*/
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virtual void fill_cache(Canvas_base &) { }
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/**
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* Flush image cache for element
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*/
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virtual void flush_cache(Canvas_base &) { }
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/**
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* Execute function for each sibling including the element itself
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*
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* The functor FUNC takes a reference to the element as argument.
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*
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* This function template is implemented in 'scout/parent_element.h'.
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*/
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template <typename FUNC>
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inline void for_each_sibling(FUNC func);
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};
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#endif /* _INCLUDE__SCOUT__ELEMENT_H_ */
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