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By default, a 'Connection' donates an amount of caps as declared in SESSION_TYPE::CAP_QUOTA to the server at session-creation time. In some situations, however, a client may deliberately want to donate a larger amount. For example, when opening a GUI session at the wm, the total amount of needed caps is the sum of those consumed by the wm plus those consumed by nitpicker. Using this knowledge, the Gui::Connection may specify a sufficient amount to avoid iterative session-creation retries. The new 'Connection' constructor accommodates this use case by accepting an explicit 'cap_quota' argument. Issue #5340 |
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README |
This is the generic Genode base system, which consists of two parts: :_Core_: is the root of the Genode component tree. It provides abstractions for the lowest-level hardware resources such as RAM, ROM, CPU, and device access. All generic parts of core can be found here. For kernel-specific parts, refer to the appropriate 'base-<kernel>' directory. :_Base libraries and interfaces: that are used by each Genode component to interact with other components. This is the glue that holds everything together. Depending on the used kernel, core may export information about the hardware platform as a ROM called 'platform_info'. For example, if the ACPI RSDT and XSDT physical pointer are reported by the used kernel and/or bootloader, core provides this information in the ROM as follows. !<platform_info> ! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/> ! <boot> ! <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/> ! </boot> !</platform_info> If the graphics device is initialised and can be directly used by a framebuffer driver, core provides the physical pointer to the framebuffer, the resolution, and color depth in bits.