mirror of
https://github.com/genodelabs/genode.git
synced 2024-12-19 13:47:56 +00:00
3bd4197951
Issue #465
232 lines
5.3 KiB
C++
232 lines
5.3 KiB
C++
/*
|
|
* \brief Dodecahedron 3D object
|
|
* \author Norman Feske
|
|
* \date 2015-06-19
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2015-2017 Genode Labs GmbH
|
|
*
|
|
* This file is part of the Genode OS framework, which is distributed
|
|
* under the terms of the GNU Affero General Public License version 3.
|
|
*/
|
|
|
|
#ifndef _INCLUDE__NANO3D__DODECAHEDRON_SHAPE_H_
|
|
#define _INCLUDE__NANO3D__DODECAHEDRON_SHAPE_H_
|
|
|
|
#include <nano3d/vertex_array.h>
|
|
|
|
namespace Nano3d { class Dodecahedron_shape; }
|
|
|
|
|
|
class Nano3d::Dodecahedron_shape
|
|
{
|
|
private:
|
|
|
|
enum { NUM_VERTICES = 20, NUM_EDGES = 30, NUM_FACES = 12 };
|
|
|
|
struct Edge
|
|
{
|
|
unsigned left_face, right_face;
|
|
|
|
unsigned vertex[2];
|
|
|
|
Edge() : left_face(0), right_face(0), vertex { 0, 0 } { }
|
|
|
|
Edge(unsigned vertex_0, unsigned vertex_1,
|
|
unsigned left_face, unsigned right_face)
|
|
:
|
|
left_face(left_face), right_face(right_face),
|
|
vertex { vertex_0, vertex_1 }
|
|
{ }
|
|
};
|
|
|
|
class Face
|
|
{
|
|
public:
|
|
|
|
enum { NUM_EDGES = 5 };
|
|
|
|
private:
|
|
|
|
int _edges[NUM_EDGES];
|
|
|
|
public:
|
|
|
|
Face() : _edges{} { }
|
|
|
|
template <typename... EDGE_INDICES>
|
|
Face(EDGE_INDICES... edge_indices)
|
|
:
|
|
_edges { edge_indices... }
|
|
{ }
|
|
|
|
static constexpr unsigned num_edges() { return NUM_EDGES; }
|
|
|
|
int edge(unsigned i) const { return _edges[i]; }
|
|
};
|
|
|
|
typedef Nano3d::Vertex_array<NUM_VERTICES> Vertex_array;
|
|
|
|
Vertex_array _vertices { };
|
|
|
|
Edge _edges[NUM_EDGES];
|
|
Face _faces[NUM_FACES];
|
|
|
|
/* ratio of edge length to radius, as 16.16 fixpoint number */
|
|
enum { A_TO_R = 46769 };
|
|
|
|
/* angle between two edges, scaled to 0..1024 range */
|
|
enum { DIHEDRAL_ANGLE = 332 };
|
|
|
|
public:
|
|
|
|
/**
|
|
* \param r radius of the surrounding sphere
|
|
*/
|
|
Dodecahedron_shape(int r)
|
|
{
|
|
/*
|
|
* Vertices
|
|
*/
|
|
|
|
/*
|
|
* There are four level, each with 5 vertices.
|
|
*
|
|
* y0 and y1 are the y positions of the first and second level.
|
|
* r0 and r1 are the radius of first and second levels.
|
|
* The third and fourth levels are symetric to the first levels.
|
|
*/
|
|
int const y0 = -(r * 52078) >> 16; /* r*0.7947 */
|
|
int const y1 = -(r * 11030) >> 16;
|
|
int const r0 = (r * 39780) >> 16; /* r*0.607 */
|
|
int const r1 = (r * 63910) >> 16;
|
|
|
|
enum { ANGLE_STEP = 1024 / 5 };
|
|
enum { ANGLE_HALF_STEP = 1024 / 10 };
|
|
|
|
int j = 0; /* index into '_vertices' array */
|
|
|
|
/* level 1 */
|
|
for (int i = 0; i < 5; i++) {
|
|
int const a = i*ANGLE_STEP;
|
|
_vertices[j++] = Vertex((r0*sin_frac16(a)) >> 16, y0,
|
|
(r0*cos_frac16(a)) >> 16);
|
|
}
|
|
|
|
/* level 2 */
|
|
for (int i = 0; i < 5; i++) {
|
|
int const a = i*ANGLE_STEP;
|
|
_vertices[j++] = Vertex((r1*sin_frac16(a)) >> 16, y1,
|
|
(r1*cos_frac16(a)) >> 16);
|
|
}
|
|
|
|
/* level 3 */
|
|
for (int i = 0; i < 5; i++) {
|
|
int const a = i*ANGLE_STEP + ANGLE_HALF_STEP;
|
|
_vertices[j++] = Vertex((r1*sin_frac16(a)) >> 16, -y1,
|
|
(r1*cos_frac16(a)) >> 16);
|
|
}
|
|
|
|
/* level 4 */
|
|
for (int i = 0; i < 5; i++) {
|
|
int const a = i*ANGLE_STEP + ANGLE_HALF_STEP;
|
|
_vertices[j++] = Vertex((r0*sin_frac16(a)) >> 16, -y0,
|
|
(r0*cos_frac16(a)) >> 16);
|
|
}
|
|
|
|
/*
|
|
* Edges
|
|
*/
|
|
|
|
j = 0; /* index into '_edges' array */
|
|
|
|
/* level 1 */
|
|
for (int i = 0; i < 5; i++)
|
|
_edges[j++] = Edge(i, (i+1)%5, i + 1, 0);
|
|
|
|
/* level 1 to level 2 */
|
|
for (int i = 0; i < 5; i++)
|
|
_edges[j++] = Edge(i, i + 5, 1 + (i + 4)%5, 1 + i);
|
|
|
|
/* level 2 to level 3 */
|
|
for (int i = 0; i < 5; i++)
|
|
_edges[j++] = Edge(i+5, i + 10, 1 + 5 + (i + 4)%5, 1 + i);
|
|
|
|
/* level 3 to level 2 */
|
|
for (int i = 0; i < 5; i++)
|
|
_edges[j++] = Edge(i + 10, (i + 1)%5 + 5, 1 + 5 + i, 1 + i);
|
|
|
|
/* level 3 to level 4 */
|
|
for (int i = 0; i < 5; i++)
|
|
_edges[j++] = Edge(i + 10, i + 15, 1 + 5 + (i + 4)%5, 1 + 5 + i);
|
|
|
|
/* level 4 */
|
|
for (int i = 0; i < 5; i++)
|
|
_edges[j++] = Edge(i + 15, (i + 1)%5 + 15, 11, 1 + 5 + i);
|
|
|
|
/*
|
|
* Faces
|
|
*/
|
|
|
|
j = 0; /* index into '_faces' array */
|
|
_faces[j++] = Face(0, 1, 2, 3, 4);
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
_faces[j++] = Face(i, i + 5, i + 10, i + 15, 5 + (1 + i)%5);
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
_faces[j++] = Face(i+20, i + 25, (i + 1)%5 + 20, 10 + (i + 1)%5, 15 + i);
|
|
|
|
_faces[j++] = Face(29, 28, 27, 26, 25);
|
|
}
|
|
|
|
Vertex_array const &vertex_array() const { return _vertices; }
|
|
|
|
/**
|
|
* Call functor 'fn' for each face of the object
|
|
*
|
|
* The functor is called with an array of 'unsigned' vertex indices
|
|
* and the number of indices as arguments.
|
|
*/
|
|
template <typename FN>
|
|
void for_each_face(FN const &fn) const
|
|
{
|
|
for (unsigned i = 0; i < NUM_FACES; i++) {
|
|
|
|
Face const face = _faces[i];
|
|
|
|
/*
|
|
* Asssemble array of vertex indices for the current face.
|
|
*/
|
|
unsigned vertex_indices[Face::num_edges()];
|
|
|
|
bool skip_face = false;
|
|
|
|
for (unsigned j = 0; j < Face::num_edges(); j++) {
|
|
|
|
Edge const edge = _edges[face.edge(j)];
|
|
|
|
int vertex_idx = -1;
|
|
|
|
if (edge.left_face == i)
|
|
vertex_idx = edge.vertex[1];
|
|
|
|
if (edge.right_face == i)
|
|
vertex_idx = edge.vertex[0];
|
|
|
|
if (vertex_idx == -1)
|
|
skip_face = true;
|
|
|
|
vertex_indices[j] = vertex_idx;
|
|
}
|
|
|
|
/* call functor with the information about the face vertices */
|
|
if (!skip_face)
|
|
fn(vertex_indices, Face::num_edges());
|
|
}
|
|
}
|
|
};
|
|
|
|
#endif /* _INCLUDE__NANO3D__DODECAHEDRON_SHAPE_H_ */
|