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This patch changes the 'Allocator' interface to the use of 'Attempt' return values instead of using exceptions for propagating errors. To largely uphold compatibility with components using the original exception-based interface - in particluar use cases where an 'Allocator' is passed to the 'new' operator - the traditional 'alloc' is still supported. But it existes merely as a wrapper around the new 'try_alloc'. Issue #4324
337 lines
9.2 KiB
C++
337 lines
9.2 KiB
C++
/*
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* \brief Generic allocator interface
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* \author Norman Feske
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* \date 2006-04-16
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*/
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/*
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* Copyright (C) 2006-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__BASE__ALLOCATOR_H_
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#define _INCLUDE__BASE__ALLOCATOR_H_
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#include <util/interface.h>
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#include <base/stdint.h>
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#include <base/exception.h>
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#include <base/quota_guard.h>
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#include <base/ram_allocator.h>
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namespace Genode {
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struct Deallocator;
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struct Allocator;
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struct Range_allocator;
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template <typename T, typename DEALLOC> void destroy(DEALLOC && dealloc, T *obj);
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}
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/**
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* Deallocator interface
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*/
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struct Genode::Deallocator : Interface
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{
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/**
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* Free block a previously allocated block
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*/
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virtual void free(void *addr, size_t size) = 0;
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/**
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* Return true if the size argument of 'free' is required
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*
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* The generic 'Allocator' interface requires the caller of 'free'
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* to supply a valid size argument but not all implementations make
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* use of this argument. If this method returns false, it is safe
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* to call 'free' with an invalid size.
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*
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* Allocators that rely on the size argument must not be used for
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* constructing objects whose constructors may throw exceptions.
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* See the documentation of 'operator delete(void *, Allocator *)'
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* below for more details.
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*/
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virtual bool need_size_for_free() const = 0;
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};
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struct Genode::Allocator : Deallocator
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{
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/**
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* Exception type
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*/
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using Out_of_memory = Out_of_ram;
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using Denied = Ram_allocator::Denied;
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/**
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* Return type of 'try_alloc'
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*/
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using Alloc_error = Ram_allocator::Alloc_error;
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using Alloc_result = Attempt<void *, Alloc_error>;
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/**
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* Destructor
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*/
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virtual ~Allocator() { }
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/**
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* Allocate block
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*
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* \param size block size to allocate
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* \param out_addr resulting pointer to the new block,
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* undefined in the error case
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*/
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virtual Alloc_result try_alloc(size_t size) = 0;
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/**
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* Return total amount of backing store consumed by the allocator
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*/
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virtual size_t consumed() const { return 0; }
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/**
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* Return meta-data overhead per block
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*/
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virtual size_t overhead(size_t size) const = 0;
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/**
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* Raise exception according to the 'error' value
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*/
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static void throw_alloc_error(Alloc_error error) __attribute__((noreturn))
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{
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switch (error) {
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case Alloc_error::OUT_OF_RAM: throw Out_of_ram();
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case Alloc_error::OUT_OF_CAPS: throw Out_of_caps();
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case Alloc_error::DENIED: break;
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}
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throw Denied();
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}
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/**
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* Allocate block and signal error as an exception
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*
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* \param size block size to allocate
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*
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* \throw Out_of_ram
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* \throw Out_of_caps
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* \throw Denied
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*
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* \return pointer to the new block
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*/
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void *alloc(size_t size)
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{
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return try_alloc(size).convert<void *>(
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[&] (void *ptr) { return ptr; },
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[&] (Alloc_error error) -> void * {
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throw_alloc_error(error); });
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}
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};
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struct Genode::Range_allocator : Allocator
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{
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/**
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* Destructor
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*/
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virtual ~Range_allocator() { }
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/**
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* Return type of range-management operations
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*/
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struct Range_ok { };
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using Range_result = Attempt<Range_ok, Alloc_error>;
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/**
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* Add free address range to allocator
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*/
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virtual Range_result add_range(addr_t base, size_t size) = 0;
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/**
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* Remove address range from allocator
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*/
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virtual Range_result remove_range(addr_t base, size_t size) = 0;
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struct Range { addr_t start, end; };
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/**
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* Allocate block
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*
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* \param size size of new block
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* \param align alignment of new block specified
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* as the power of two
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* \param range address-range constraint for the allocation
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*/
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virtual Alloc_result alloc_aligned(size_t size, unsigned align, Range range) = 0;
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/**
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* Allocate block without constraining the address range
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*/
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Alloc_result alloc_aligned(size_t size, unsigned align)
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{
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return alloc_aligned(size, align, Range { .start = 0, .end = ~0UL });
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}
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/**
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* Allocate block at address
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*
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* \param size size of new block
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* \param addr desired address of block
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*/
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virtual Alloc_result alloc_addr(size_t size, addr_t addr) = 0;
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/**
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* Free a previously allocated block
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*
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* NOTE: We have to declare the 'Allocator::free(void *)' method
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* here as well to make the compiler happy. Otherwise the C++
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* overload resolution would not find 'Allocator::free(void *)'.
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*/
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virtual void free(void *addr) = 0;
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virtual void free(void *addr, size_t size) override = 0;
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/**
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* Return the sum of available memory
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*
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* Note that the returned value is not neccessarily allocatable
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* because the memory may be fragmented.
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*/
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virtual size_t avail() const = 0;
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/**
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* Check if address is inside an allocated block
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*
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* \param addr address to check
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*
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* \return true if address is inside an allocated block, false
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* otherwise
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*/
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virtual bool valid_addr(addr_t addr) const = 0;
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};
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void *operator new (__SIZE_TYPE__, Genode::Allocator *);
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void *operator new [] (__SIZE_TYPE__, Genode::Allocator *);
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void *operator new (__SIZE_TYPE__, Genode::Allocator &);
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void *operator new [] (__SIZE_TYPE__, Genode::Allocator &);
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/**
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* Delete operator invoked when an exception occurs during the construction of
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* a dynamically allocated object
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*
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* When an exception occurs during the construction of a dynamically allocated
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* object, the C++ standard devises the automatic invocation of the global
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* operator delete. When passing an allocator as argument to the new operator
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* (the typical case for Genode), the compiler magically calls the operator
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* delete taking the allocator type as second argument. This is how we end up
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* here.
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*
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* There is one problem though: We get the pointer of the to-be-deleted object
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* but not its size. But Genode's 'Allocator' interface requires the object
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* size to be passed as argument to 'Allocator::free()'.
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*
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* Even though in the general case, we cannot assume all 'Allocator'
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* implementations to remember the size of each allocated object, the commonly
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* used 'Heap', 'Sliced_heap', 'Allocator_avl', and 'Slab' do so and ignore the
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* size argument. When using either of those allocators, we are fine. Otherwise
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* we print a warning and pass the zero size argument anyway.
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*
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* :Warning: Never use an allocator that depends on the size argument of the
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* 'free()' method for the allocation of objects that may throw exceptions
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* at their construction time!
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*/
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void operator delete (void *, Genode::Deallocator *);
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void operator delete (void *, Genode::Deallocator &);
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/**
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* The compiler looks for a delete operator signature matching the one of the
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* new operator. If none is found, it omits (silently!) the generation of
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* implicitly delete calls, which are needed when an exception is thrown within
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* the constructor of the object.
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*/
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inline void operator delete (void *ptr, Genode::Allocator *a) {
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operator delete (ptr, static_cast<Genode::Deallocator *>(a)); }
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inline void operator delete (void *ptr, Genode::Allocator &a) {
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operator delete (ptr, *static_cast<Genode::Deallocator *>(&a)); }
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/**
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* Destroy object
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*
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* For destroying an object, we need to specify the allocator that was used
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* by the object. Because we cannot pass the allocator directly to the
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* delete expression, we mimic the expression by using this template
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* function. The function explicitly calls the object destructor and
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* operator delete afterwards.
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*
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* For details see https://github.com/genodelabs/genode/issues/1030.
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*
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* \param T implicit object type
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*
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* \param dealloc reference or pointer to allocator from which the object
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* was allocated
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* \param obj object to destroy
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*/
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template <typename T, typename DEALLOC>
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void Genode::destroy(DEALLOC && dealloc, T *obj)
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{
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if (!obj)
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return;
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/* call destructors */
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obj->~T();
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/*
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* Free memory at the allocator
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*
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* We have to use the delete operator instead of just calling
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* 'dealloc.free' because the 'obj' pointer might not always point to the
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* begin of the allocated block:
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*
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* If 'T' is the base class of another class 'A', 'obj' may refer
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* to an instance of 'A'. In particular when 'A' used multiple inheritance
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* with 'T' not being the first inhertited class, the pointer to the actual
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* object differs from 'obj'.
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*
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* Given the pointer to the base class 'T', however, the delete operator is
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* magically (by the means of the information found in the vtable of 'T')
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* able to determine the actual pointer to the instance of 'A' and passes
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* this pointer to 'free'.
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*/
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operator delete (obj, dealloc);
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}
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namespace Genode {
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void static inline print(Output &out, Allocator::Alloc_error error)
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{
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using Error = Allocator::Alloc_error;
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auto name = [] (Error error)
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{
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switch (error) {
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case Error::OUT_OF_RAM: return "OUT_OF_RAM";
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case Error::OUT_OF_CAPS: return "OUT_OF_CAPS";
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case Error::DENIED: return "DENIED";
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}
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return "<unknown>";
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};
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Genode::print(out, name(error));
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}
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void static inline print(Output &out, Allocator::Alloc_result result)
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{
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result.with_result(
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[&] (void *ptr) { Genode::print(out, ptr); },
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[&] (auto error) { Genode::print(out, error); });
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}
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}
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#endif /* _INCLUDE__BASE__ALLOCATOR_H_ */
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