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aa4fa69987
Fixes #77.
619 lines
27 KiB
Plaintext
619 lines
27 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 10.08
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===============================================
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Genode Labs
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The Genode project is back with the feature-packed release 10.08, set out to
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bring device support of the Genode OS Framework to the next level. Our road
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map hinted at two particular spots of activity, introducing wireless networking
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and enabling hardware-accelerated graphics. To pursue the first goal, we pushed
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the boundaries of our Linux device driver environment by porting Madwifi to
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Genode. When it comes to hardware-accelerated graphics, today the Gallium3D
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protocol stack and the corresponding GEM GPU drivers are the state of the art
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on Linux and other UNIX-like operating systems. With the current release, we
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make this powerful graphics architecture available on Genode, including
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support for hardware-accelerated 3D graphics on Intel GMA GPUs. But we haven't
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stopped with our device-driver related activities here as we introduce a new
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ATAPI driver accommodated with an ISO9660 file-system implementation, and we
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largely revisited our existing driver base.
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Apart from device-driver support, two major features of the release are the
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upgrade of the Qt4 framework from version 4.5.2 to version 4.6.3 alongside with
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many performance and stability improvements, and the added support for dynamic
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linking on ARM platforms with both the OKL4 and Codezero kernels.
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Gallium3D and Intel's Graphics Execution Manager
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################################################
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Gallium3D is the most modern and most actively developed open-source software
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stack regarding hardware-accelerated graphics. It is mainly deployed on
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Linux but it has been ported to other operating systems such as the BSD family,
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OpenSolaris, AROS, and now Genode. In the following, we will first provide
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a little background about Gallium3D followed by a rough overview on how its
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components fit into Genode.
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Gallium3D was designed to displace the long-evolved but inherently insecure
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direct rendering infrastructure on Linux. With DRI, each application that uses
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hardware-accelerated graphics has unlimited access to the GPU and its resources
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such as the frame buffer. To allow multiple applications to use the GPU in a
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time-shared manner, those applications have to behave cooperatively. There is a
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central service, the DRM driver in the kernel, orchestrating the applications
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in such a way that well-behaved applications use distinct GPU resources such as memory
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and contexts, and so come along nicely. However, there are no effective measures
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against misbehaving applications. A further consequence of this architecture
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is the multitude of vendor-specific protocol implementations. Because each
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application contains an instance of the GPU driver accessing the broad hardware
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interface of the graphics device, each vendor happened to take a different route
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for translating graphics APIs such as OpenGL to the actual device interface.
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Consequently, the code basis for graphics protocol stacks has become extremely
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complex and fragmented. In contrast, the designers of Gallium3D set out to
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modularize the protocol stack such that generic code is easy to use by different
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vendors and the vendor-specific portion of the protocol stack stays as small as
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possible, thereby lowering the costs for new-device support in the future.
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In contrast to DRI, a Gallium-based application does not operate directly on
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the GPU device. Instead, it uses a higher-level abstraction, namely buffer
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objects for holding data operated on by the GPU. Buffer objects can contain
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pixels, geometry data, and GPU command streams. The latter type of buffer
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object can be issued for execution to perform actual GPU operations. The
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buffer-object interface is provided by a central service called graphics
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execution manager (GEM) normally residing in the kernel. GEM arbitrates the
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allocation of buffer objects, manages cache coherency between GPU and CPU, and
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passes buffers objects containing GPU command streams scheduled for execution to the
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graphics device.
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The high-complexity Gallium3D protocol stack is instantiated for each
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application and acts as a client of the (relatively) low-complexity GEM.
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Provided that the GPU command stream assembled by a Gallium3D application
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cannot subvert the operation of GEM, this architecture removes the complex
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protocol stack from the trusted computing base. Only the low-complexity GEM
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service must be trusted with regard to security, robustness, and the absence
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of GPU-based inter-application crosstalk. In contrast to DRI, Gallium3D is
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perfectly in line with the architecturally principles of Genode. On Linux, the
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Gallium3D stack communicates with GEM via 'ioctl' operations on the '/dev/drm/'
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device interface. In the context of Genode, GEM should be executed as a
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user-level device driver and resource multiplexer providing the GEM operations
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as a GPU session interface by the means of RPC and shared memory. Each
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Gallium3D application connects to the GPU server and operates on a GPU session.
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The puzzle pieces of Mesa/Gallium3D
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===================================
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Gallium3D is part of the Mesa OpenGL library. It comes as a set of modules
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consisting of state trackers (API implementations such as OpenGL),
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drivers (translating generic graphics commands into device-specific command
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streams), winsys (the glue between a window system and the Gallium3D
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application), and a large library of utilities. Most of the code is
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independent from the actual GPU device as well as the operating-system.
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On Genode, Mesa-7.8.1 has been incorporated into the 'libports' repository.
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However, we only use the Gallium3D-related parts of Mesa on Genode. For
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example, the port does not make use of the Mesa swrast facility for
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software-based rendering. It rather relies on the Gallium3D softpipe driver.
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When built, all generic Gallium3D-related parts of Mesa are linked into the
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single 'gallium.lib.so' library.
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The following figure gives an overview of how the components of the graphics
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software stack relate to each other. The components are described in the
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following.
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[image gallium3d]
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EGL driver
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~~~~~~~~~~
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EGL is an OS-agnostic API for managing rendering buffers. The implementation
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of this API is OS-specific because, among other things, it cares about the
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interaction of the application with the native windowing system such that the
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result of GPU-based rendering can be displayed in the GUI. EGL also plays a special
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role among the Gallium state trackers because it is used by other state trackers.
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The window-system-specific code is called EGL driver. Mesa-7.8.1 comes with
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EGL drivers for the X window system and the Linux kernel-mode-switching
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interface. For Genode, we have added a new EGL driver that uses Genode's
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'Framebuffer_session' interface as back end. It is located at
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'libports/src/lib/egl'. Because the EGL driver is GPU-independent, it is
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part of 'gallium.lib.so'. The following screenshot shows the EGL driver
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in action.
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[image gallium_softpipe_screen]
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Gallium i915 GPU driver
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~~~~~~~~~~~~~~~~~~~~~~~
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We picked Intel's GMA as the first series of supported GPUs because they
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are well documented and GEM has been implemented first for Intel GPUs.
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There are two Gallium3D drivers for Intel GPUs called i915 and i965.
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Currently, we have ported the i915 driver that supports the following GPU
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models: i915 G/GM, i945 G/GM/GME, G33G, Q33G, and Q35G. On Genode, the Gallium3D
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GPU driver comes in the form of a shared library called 'gallium-i915.lib.so'.
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Is gets dynamically loaded by the EGL driver using 'dlopen'. If the EGL
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driver fails to load the 'gallium-i915.lib.so' driver, it falls back
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to the softpipe driver compiled into 'gallium.lib.so'.
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Because there is no build dependency to this shared library, we created a
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pseudo build target at 'libports/src/lib/gallium/i915' for the sole purpose of
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building this library as a side effect.
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On Linux, the code contained in 'gallium-i915.lib.so' communicates with the '/dev/drm/'
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device interface. However, the interaction with the device is not performed
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directly but via a library called 'libdrm'.
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libdrm
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~~~~~~
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The DRM library is a convenient front end to the '/dev/drm/' device. At
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first glance, replacing this library with a Genode-specific implementation
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seems natural. However, because 'libdrm' is not only a mere wrapper around the 'ioctl'
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interface of the device but also contains a substantial amount of program logic
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and device heuristics, we decided to reuse this library unmodified and go for
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the 'ioctl' interface as a hook to connect Gallium3D with GEM. Hence, 'libdrm'
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has become part of the 'libports' repository alongside Mesa. Ultimately,
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'libdrm' translates all requests coming from 'gallium-i915.lib.so' to
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(GPU-specific) 'ioctl' and 'mmap' operations on the '/dev/drm/' device. On
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Genode, there is no such device. In fact, there are no device nodes at all.
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Instead, we use our libc plugin mechanism to redirect operations on this
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specific device file to a dedicated libc plugin. When 'libdrm' opens '/dev/drm/', the
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libc plugin located at 'src/lib/libdrm/' takes over the responsibility of the
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returned file descriptor. Therefore all file operations on this file handle are
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handed over to the plugin. This is the point where we can transparently
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incorporate RPC communication to the GEM service. For now, however, we do not
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have RPC stub code yet. Instead, we link the GEM code directly into
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'gallium-i915.lib.so'. This allows us to implement the GEM-related 'ioctl'
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operations by calling GEM code directly. For the interaction between
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'libdrm' and GEM, we added a preliminary 'Gpu_driver' interface located at
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'os/include/gpu/'.
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Graphics execution manager
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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GEM is normally part of the Linux kernel and dispatches (a subset of)
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operations on '/dev/drm/'. We use the Intel-specific GEM code taken from
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Linux-2.6.34. This code relies on the Intel-AGP subsystem to manage the GPU's
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graphics translation table. Therefore, we had to port the Intel-AGP sub system
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as well. Because GEM is a relatively new feature of the Linux kernel, we
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decided to not use our Linux device driver environment (currently based on the
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kernel version 2.6.20) for our porting work but rather went for the creation
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of a driver-specific Linux emulation environment. The code is part of the
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'linux_drivers' repository and located at 'src/drivers/gpu/'. The 'contrib/'
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subdirectory contains unmodified Linux code, the 'i915' subdirectory contains
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the implementation of the 'Gpu_driver' interface and code for emulating Linux
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interfaces in a way that the 'contrib/' code behaves like in its natural
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execution environment.
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Building an OpenGL application
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==============================
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As an example on how to build an OpenGL application on Genode, the 'libports'
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repository provides a slightly modified version of the famous Gears demo.
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You can find the code under 'libports/app/eglgears/'.
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Prior building the application, make sure that you have issued 'make
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prepare' for the 'mesa' and 'libdrm' libraries. In the root of the 'libports'
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repository, issue the following commands to download the upstream source
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codes for these libraries and to integrate them with the Genode build system:
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! make prepare PKG=mesa
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! make prepare PKG=libdrm
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After having added 'libc' and 'libports' to the 'REPOSITORIES' declaration
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of your '<build-dir>/etc/build.conf', you can building 'eglgears' via
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'make app/eglgears'. The build process will create the 'eglgears' executable
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alongside with 'gallium.lib.so'. You can start 'eglgears' using a plain
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framebuffer such as 'vesa_drv'. The EGL driver included in 'gallium.lib.so'
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will try to load a shared library called 'gallium-i915.lib.so' and, if not
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present, revert to the softpipe driver.
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If you want to give the hardware-accelerated version a spin, you will
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need to build 'gallium-i915.lib.so'. The driver is only built when
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the build 'SPECS' variable contains the keyword 'i915'. Simply add the
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following line to your '<build-dir>/etc/specs.conf' file:
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! SPECS += i915
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Currently, the GEM (contained in the 'linux_drivers' repository') is
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linked to 'gallium-i915.lib.so'. Hence, the 'linux_drivers' repository
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must be specified in your 'build.conf'. The Gallium driver is built
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as a side effect of building a pseudo target via:
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! make lib/gallium
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If you add the resulting 'gallium-i915.lib.so' to core's ROM service,
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the EGL driver will attempt to use the hardware driver.
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Current limitations
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===================
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At the current stage, Gallium3D on Genode is able to run the Gears
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demo using Intel GMA GPUs. However, the work done so far must be
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regarded as the first of several steps towards a complete solution.
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Let us highlight the most important limitations and construction
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sites:
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* Both GEM and the Gallium3D protocol stack are executed as part of
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a single process, accessing the GPU exclusively. Until we have
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separated GEM from Gallium3D, only a single GPU-using application
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can run at a time.
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* Even though a Gallium3D application is able to use the GPU for
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3D rendering, the EGL driver relies on CPU-based blitting
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in order to transfer the rendering result to the screen.
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* Interrupt-based synchronization has not been implemented yet. The
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GPU is expected to be faster than the CPU. For this reason,
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the EGL driver waits for 5 ms after each rendered frame.
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Proper vblank handling is desired.
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* On some platforms, we observed pixel artifacts, which
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we attribute to cache coherency issues.
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* Resource deallocation within the GEM driver has not been implemented
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yet. Therefore, we expect that the current version is not suited for
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highly dynamic applications.
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* The 'eglgears' demo runs fine with resolutions up to 800x600
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but we observed unstable behaviour with higher resolutions.
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Despite of these limitations, the first version of Gallium3D on
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Genode showcases that a subsystem as comprehensive as Gallium3D
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plus GEM can be natively executed on Genode.
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Operating-system services and libraries
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#######################################
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Init configuration concept
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==========================
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The previous release 10.05 introduced a new configuration concept that enables
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the specification of mandatory access-control rules among flexible ways to
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route service requests throughout the system. With the current release, this
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concept is used by default. We have adapted all example configurations to the
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new format, polished the new init implementation, and moved it from
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'os/src/init/experimental/' to 'os/src/init/'. The old init variant is still
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available at 'os/src/init/traditional/' but it is scheduled to be removed with
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the next release 10.11.
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The description of the configuration concept and the XML format is provided by
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the document "Configuring the init process of Genode" located at
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'os/doc/init.txt'.
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Block session interface
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=======================
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The block session interface extends Genode's range of device-class interfaces by
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a general-purpose interface to access block devices. It is based on the
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packet-stream framework, using a single TX-stream to transmit block requests
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to the server-side. Clients are free to request read/write operations on
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several sequent blocks at once. Services implementing the server-side of the
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block-session interface can choose an appropriate block size and the kind of
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block-operation they support (e.g., read-only device). The new block session
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interface is located at 'os/include/block_session/'.
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ROM-loop block device
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=====================
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Based on the new block session interface, we implemented a service, which
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provides a rom-file as read-only block-device. Linux users might know this
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kind of service under the term "loop device". The following configuration
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snippet shows how the file provided by a rom-session can be used as block
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device:
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! <config>
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! ...
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! <start name="rom_loopdev">
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! <resource name="RAM" quantum="1M"/>
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! <provides><service name="Block"/></provides>
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! <config>
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! <filename>livecd.iso</filename>
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! </config>
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! </config>
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C runtime enhancements
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======================
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Both 'libc' and 'libm' are now built as *shared objects*, reducing the memory
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footprint for scenarios with multiple libc-using applications. When starting
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programs that use the libc, make sure to have 'libc.lib.so' and 'libm.lib.so'
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available as files at the ROM service.
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Motivated by our work on Gallium3D and libdrm, we extended the libc *plugin*
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*interface* with the support of 'ioctl' and 'mmap'. This change enables us to
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install custom handlers of those libc calls for a specific file. In the
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particular case, libdrm performs 'ioctl' and 'mmap' calls referring to the
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'/dev/drm' device interface. Now, we can supply a libc plugin specific for a
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single file.
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The update of Qt4 from version 4.5.2 to version 4.6.3 required refinements
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of 'clock_gettime()', 'sysctl()', and 'getpagesize()'. Those functions
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are still dummy stubs but with a meaningful behaviour from Qt4's perspective.
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DDE Kit
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=======
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During our various device-driver activities, we improved the DDE Kit support
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library for device-driver developments. The revised handling of I/O memory
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resources now allows multiple requests of the same resource to support, e.g.,
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multiple Linux 'ioremap()' calls. The I/O memory-mapping type is configurable
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as uncached or write-combined, and DDE Kit automatically keeps track of
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virtual-to-physical address mappings. Also, DDE Kit now provides 64-bit integer
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types and a proper 'size_t'.
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Dynamic linker
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==============
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In order to support shared libraries on ARM platforms, we added EABI support to
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the dynamic linker and Genode's build-system environment. Thus shared libraries
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are now supported on Codezero and OKL4 GTA01 targets. This also includes C++
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exception handling.
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Additionally, we implemented libc's dynamic linking interface ('dlfcn.h') and are
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now able to support dynamic loading of libraries by applications via 'dlopen'
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and friends.
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Device drivers
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##############
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New ATAPI driver
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================
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With version 10.08, Genode provides a port of the low level ATA/ATPI driver
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available from [http://ata-atapi.com]. Currently, the driver supports ATAPI
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devices only and is implemented as a block-interface server (see Section
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[Block session interface]). By default, the driver tries to take advantage of
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the device's DMA engine but it can also operate in PIO mode as a fall-back
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solution.
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New wireless networking driver
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==============================
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According to our roadmap, we introduce initial support for wireless networking.
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Based on DDE Linux 2.6, a port of the madwifi driver (version 0.9.4) is now
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available for Genode. This driver supports widely used wifi-cards containing an
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Atheros chipset (namely: 5210, 5211, 5212).
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Due to the fact that part of the madwifi-project's contribution is binary code
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in uuencoded form containing mandatory copyright headers, you need a 'uudecode'
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binary installed on your system if you like to compile the madwifi driver for
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Genode. If you're using Ubuntu/Debian or one of its derivates as your
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development environment, you might install the necessary application via:
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! sudo aptitude install sharutils
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! emerge sharutils (on Gentoo)
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This first wireless networking driver is in experimental stage and doesn't
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support any form of encryption and authentication on the ieee80211 layer. So
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you can only use it in conjunction with an unprotected access-point.
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To set an appropriate ESSID you can tweak the driver's configuration, like in
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the following example:
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! <config>
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! ...
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! <start name="madwifi_drv">
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! <resource name="RAM" quantum="2M"/>
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! <provides><service name="Nic"/></provides>
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! <config>
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! <essid>My_access_point</essid>
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! </config>
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! </config>
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When started, the 'madwifi_drv' announces a "Nic" session usable by the
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lwIP stack.
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PCI driver
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==========
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We enhanced the PCI bus scanning facility of our PCI driver with regard to
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multi-function devices and added an accessor function for the physical
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bus-device-function (BDF) ID.
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VESA driver
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===========
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To support a wider range of graphics cards, we revised the VESA driver and
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support more peculiarities of VBE implementations. Some of these are: unaligned
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I/O port accesses, dependency on the physical BDF of PCI devices, support for
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all flavours of PCI configuration space accesses.
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PS/2 input driver
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=================
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Even after long years of intensive use, the PS/2 driver is sometimes good for a
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surprise, which prompted us to improve the keyboard scan code and mouse button
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handling. The driver fully supports scan code set 1 and 2 keyboards and copes
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with oddities like "fake shift" events and "yet another scan code for Pause".
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Timer
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=====
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The current release corrects a shortcoming of our timer driver on Pistachio and
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Fiasco. Timing on these platforms is now more accurate.
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Paravirtualized Linux
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#####################
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|
|
|
Based on the new block-session interface, we implemented a new stub driver
|
|
for OKLinux that enables the usage of a block-session device within Linux.
|
|
Thereby, the old stub driver that provided a ROM file as block device
|
|
is no longer needed and will be removed with the next release. A ROM file
|
|
can now be supplied to Linux via the new ROM loop service.
|
|
|
|
|
|
Protocol stacks and libraries
|
|
#############################
|
|
|
|
lwIP
|
|
====
|
|
|
|
Tweaking the configuration of the lightweight IP stack to better fit Genode's
|
|
application needs lead to a considerable improvement with respect to network
|
|
performance.
|
|
|
|
|
|
ISO9660 file system
|
|
===================
|
|
|
|
ISO9660 is the standard file system used on data CD/DVD medias. With the ATAPI
|
|
driver ready, we implemented ISO9660 support on top of the this driver. The
|
|
'iso9660' server implements the ROM-session interface and can be used by any
|
|
ROM connection. In order to take advantage of this new feature, we exploit
|
|
Genode's new configuration concept and route the client's ROM service
|
|
request to the ISO9660 server.
|
|
|
|
Configuration file snippet:
|
|
|
|
! <start name="atapi_drv">
|
|
! <resource name="RAM" quantum="1M" />
|
|
! <provides><service name="Block" /></provides>
|
|
! </start>
|
|
! <start name="iso9660">
|
|
! <resource name="RAM" quantum="10M" />
|
|
! <provides><service name="ROM" /></provides>
|
|
! </start>
|
|
! <start name="iso-client">
|
|
! <resource name="RAM" quantum="1M" />
|
|
! <route>
|
|
! <service name="ROM"><child name="iso9660"/></service>
|
|
! <any-service><parent /><any-child/></any-service>
|
|
! </route>
|
|
! </start>
|
|
|
|
:Limitations:
|
|
The memory necessary to read a file from the ATAPI driver into memory is
|
|
currently accounted on behalf of the ISO9660 server, not for the client side.
|
|
Because of this limitation, it becomes necessary to equip the ISO server with
|
|
a sufficient memory quota.
|
|
|
|
The 'Ecma-119' standard requires support for 8.3 upper-case file names only.
|
|
Because of this limitation, a number of unapproved ISO 9660 extensions have
|
|
evolved (eg. Joliet, Rock Ridge). Since we don't see using 8.3 file names within
|
|
Genode as an option, we added Rock Ridge extension support to the ISO 9660
|
|
server. Please make sure that your ISO-creation tool supports the Rock Ridge
|
|
extension and enable it during ISO creation.
|
|
|
|
|
|
Qt4.6.3
|
|
=======
|
|
|
|
We updated our port of the Qt4 framework from version 4.5.2 to version 4.6.3.
|
|
Thereby, we changed the way of how the source code is organized. Previously, we
|
|
maintained copies of modified files within the 'qt4' repository. Now, we
|
|
keep those changes in the form of patches, which get applied to the 'contrib'
|
|
code when 'make prepare' is issued within the 'qt4' repository. This change
|
|
significantly reduces the size of the 'qt4' repository. We applied the same
|
|
approach to the port of the Arora browser. Furthermore, the performance and
|
|
stability of Qt4 and Webkit in particular have received a lot of attention,
|
|
resulting in a much improved Arora browsing experience.
|
|
|
|
|
|
Platform-specific changes
|
|
#########################
|
|
|
|
OKL4
|
|
====
|
|
|
|
With the current release, we have started to maintain a few patches of the
|
|
official version of the OKL4v2 kernel. The patches are located at
|
|
'base-okl4/patches' and have the following purpose:
|
|
|
|
:'syscall_pic.patch':
|
|
|
|
The original distribution of the OKL4 kernel comes with x86 syscall bindings
|
|
that use absolute addressing modes. Therefore, code using L4 syscalls
|
|
cannot be compiled as position-independent code (gcc option '-fPIC').
|
|
Unfortunately, shared libraries must be compiled as position independent
|
|
because the location of such a library's text segment is not known at
|
|
compile time. Consequently, OKL4 syscalls cannot be issued by shared
|
|
libraries, which is a severe limitation. The patch fixes the problem
|
|
by changing all OKL4 syscall bindings and removing PIC-incompatible
|
|
addressing modes. It does not affect the functionality of the kernel.
|
|
|
|
:'eabi_build.patch':
|
|
|
|
The build system of the orignal OKL4 distribution is not prepared to
|
|
compile ARM EABI binaries as generated by modern tool chains such as the
|
|
Codesourcery GCC. The patch applies the needed changes to the OKL4 build
|
|
infrastructure.
|
|
|
|
|
|
Pistachio
|
|
=========
|
|
|
|
Similar to the situation with the OKL4 kernel, we need to patch the Pistachio
|
|
system-call bindings to enable syscalls from shared libraries. The
|
|
corresponding patch is located at 'base-pistachio/patches' and is known to work
|
|
with Pistachio revision 'r782:57124b75c67c'. Without applying this patch, the
|
|
linker generates text relocation infos, which result in a run-time error of the
|
|
'ldso' on the attempt to modify the read-only text segment of a shared library.
|
|
|
|
|
|
Codezero
|
|
========
|
|
|
|
Because we enhanced our dynamic linker to support ARM EABI, shared libraries
|
|
are now fully usable with the Codezero kernel.
|
|
|
|
|
|
Tools and build system
|
|
######################
|
|
|
|
Unified tool chain for building ARM targets
|
|
===========================================
|
|
|
|
With the previous versions of Genode,
|
|
we took the approach to use the tool chains of the respective kernel
|
|
to build Genode targets. For example, we used to rely on NICTA's ARM cross compiler
|
|
(based on gcc-3.4) for building Genode for the OKL4/gta01 platform.
|
|
Genode on Codezero, however, used the Codesourcery tool chain. We identified this approach as
|
|
a dead end because we would need to support modern tool chains alongside
|
|
ancient tool chains that are no longer used in practice. For accommodating
|
|
the latter, we had to introduce special workarounds and make compromises.
|
|
|
|
Therefore, we changed Genode to officially support one modern reference
|
|
tool chain to build all ARM-specific targets both on OKL4 and Codezero.
|
|
Currently, we use the Codesourcery tool chain version 2009q3-67, which
|
|
is available here:
|
|
|
|
:Codesourcery ARM EABI tool chain:
|
|
[http://www.codesourcery.com/sgpp/lite/arm/portal/release1039]
|
|
|
|
Because the original OKL4v2 distribution does not support modern ARM EABI tool
|
|
chains, it cannot be used out of the box anymore. But you can find a patch
|
|
to enable ARM EABI for OKL4v2 at 'base-okl4/patches/'.
|
|
|
|
|
|
Build system
|
|
============
|
|
|
|
* We changed the build system to link all shared libraries with
|
|
the '--whole-archive' option.
|
|
|
|
* All libraries are now built as position-independent code (compiler
|
|
option '-fPIC') by default. It is possible to explicitly disable
|
|
'-fPIC' by adding 'CC_OPT_PIC=' to the library description file.
|
|
|
|
* To ease the integration of third-party code into the Genode build
|
|
system, we have added a mechanism for setting source-file-specific
|
|
compiler options. Compiler arguments for a single file such as
|
|
'main.cc' can be assigned by setting the build variable 'CC_OPT_main'.
|