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The allocation of regions within the linker area is normally left to the best-fit 'Allocator_avl', which happens to populate the linker area starting with the binary followed by all loaded libraried with no gaps in between. When replacing the binary during execve, however, we need to ensure that the new binary does not conflict with any library that stays resident during execve. This patch tweaks the linker's region allocation scheme such that these libraries are placed at the end of the linker area. Issue #3481 |
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This is generic part of the Genode implementation. It consists of two parts: :_Core_: is the ultimate root of the Genode application tree and provides abstractions for the lowest-level hardware resources such as RAM, ROM, CPU, and generic device access. All generic parts of Core can be found here - for system-specific implementations refer to the appropriate 'base-<system>' directory. :_Base libraries and protocols_: that are used by each Genode component to interact with other components. This is the glue that holds everything together. _Core_ may export information about the hardware platform by an ROM called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv, and depending on the boot mode and boot loader and kernel, some nodes may not be populated. !<platform_info> ! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/> ! <boot> ! <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/> ! </boot> !</platform_info> If the ACPI RSDT and XSDT physical pointer is reported by the used kernel and/or bootloader, _Core_ may provide this information by the ROM. If the graphic device is initialised and can be directly used by a framebuffer driver, _Core_ may provide the physical pointer to the framebuffer, the resolution and color depth in bits.