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85a2ebc1c4
Issue #1082
66 lines
2.2 KiB
Makefile
66 lines
2.2 KiB
Makefile
include $(REP_DIR)/lib/mk/mesa.inc
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MESA_SUBDIRS = main math vbo shader shader/slang glapi
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# collect all source codes in 'MESA_SUBDIRS'
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SRC_C := $(foreach subdir,$(MESA_SUBDIRS),$(wildcard $(MESA_SRC_DIR)/$(subdir)/*.c))
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# prevent definition conflicts in lex.yy.c with libc
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CC_OPT_lex_yy += -DFLEXINT_H -include inttypes.h -Dflex_int32_t=int32_t -Dflex_int16_t=int16_t
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# dim warning noise for compiling contrib code
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CC_OPT_bufferobj += -Wno-unused-but-set-variable
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CC_OPT_dlist += -Wno-unused-but-set-variable
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CC_OPT_glapi += -Wno-strict-aliasing
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CC_OPT_lex_yy += -Wno-unused-function
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CC_OPT_prog_print += -Wno-format
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CC_OPT_program += -Wno-enum-compare
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CC_OPT_shader_api += -Wno-unused-but-set-variable
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CC_OPT_slang_emit += -Wno-unused-but-set-variable
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CC_OPT_st_cb_texture += -Wno-strict-aliasing
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CC_OPT_texcompress_s3tc += -Wno-unused-but-set-variable
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CC_OPT_varray += -Wno-format
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# glsl library
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GLSL_SRC_DIR = $(MESA_PORT_DIR)/src/lib/mesa/src/glsl
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GLSL_SUBDIRS = pp cl
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SRC_C += $(foreach subdir,$(GLSL_SUBDIRS),$(wildcard $(GLSL_SRC_DIR)/$(subdir)/*.c))
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# strip leading directories - keep only the file names
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SRC_C := $(notdir $(SRC_C))
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# remove non-needed files from list
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SRC_C := $(filter-out vsnprintf.c,$(SRC_C))
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vpath %.c $(addprefix $(MESA_SRC_DIR)/,$(MESA_SUBDIRS))
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vpath %.c $(addprefix $(GLSL_SRC_DIR)/,$(GLSL_SUBDIRS))
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#
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# Compile built-in fragment and vertex shaders
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#
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# The shader programs are compiled to header files in a
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# 'library/' subdirectory, which are then included by mesa's
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# 'shader/slang' module.
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#
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SRC_GC := $(wildcard $(MESA_SRC_DIR)/shader/slang/library/*.gc)
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GEN_GC_H := $(notdir $(SRC_GC:.gc=_gc.h))
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# make sure that the shaders are compiled prior the mesa source codes
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$(SRC_C:.c=.o): $(addprefix library/,$(GEN_GC_H))
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$(addprefix library/,$(GEN_GC_H)): library
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library:
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$(VERBOSE)mkdir -p $@
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library/%_gc.h: %.gc
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$(MSG_CONVERT)$@
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$(VERBOSE)$(BUILD_BASE_DIR)/tool/mesa/glsl/compiler fragment $< $@
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library/slang_vertex_builtin_gc.h: slang_vertex_builtin.gc
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$(MSG_CONVERT)$@
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$(VERBOSE)$(BUILD_BASE_DIR)/tool/mesa/glsl/compiler vertex $< $@
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vpath %.gc $(MESA_SRC_DIR)/shader/slang/library
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