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142 lines
5.9 KiB
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142 lines
5.9 KiB
Plaintext
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========
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Road Map
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========
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Herein, we lay out our plans for evolving Genode. Progress in addition to this
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planning will very much depend on the degree of community support the project
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will receive. The
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[https://genode.org/about/challenges - Challenges] page collects some of our
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ideas to advance Genode in various further directions.
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The road map is not fixed. If there is commercial interest of pushing the
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Genode technology to a certain direction, we are willing to revisit our plans.
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Review of 2021
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##############
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Genode's year 2021 was defined by three extremely challenging lines of work.
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First, we conquered the territory of GPU support that was ridden with
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uncertainties and seemed almost impenetrable when we started. But at the end
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of the year, our custom Intel-GPU multiplexer has landed in Sculpt OS like it
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always belonged there. In tandem with the Intel-GPU work, we explored the
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Vivante GPU as a representative of an ARM platform. The work required a deep
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dive into the respective GPU architectures and the Mesa software stack. It
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eventually led us to the design of Genode's device-agnostic GPU interfaces.
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The second line of work was concerned with the reuse of Linux drivers as
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Genode components. Over the year, the puzzle pieces of our new Linux
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device-driver environment come together, replacing former confusion and chaos
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with knowledge and order, ultimately uncovering the treasure of Linux drivers
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for Genode with very little friction. On the way, we created new methodology
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and tooling, as well as extensive documentation in the form of the "Genode
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Platforms" document. Thanks to the new drivers ported from the Linux kernel,
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we were able to witness interactive Genode scenarios becoming alive on the
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Pinephone by the end of the year.
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The third major topic was the growing sophistication of Genode-native
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workloads, with the media features of the Chromium-based browser on 64-bit ARM
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being the most impressive example. Apart from the apparent functional benefits
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for Genode and Sculpt OS, this is the long outstanding validation of some bold
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design decisions we took years ago, in particular the role and architecture of
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the VFS and its interplay with the libc.
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When reviewing the road map for 2021, some items remained uncovered. In
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particular the seL4-related topics became stale. At the end of 2020 - when we
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assembled the road map for the past year - there was a tangible prospect of
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pursuing this topic as funded work. However, those plans were repeatedly
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deferred and remained uncertain. Also, there are some items that have seen
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healthy doses of progress - like the topics related to Ada/SPARK or Goa - but
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received less attention than anticipated. On the other hand, the four releases
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([https://genode.org/documentation/release-notes/21.02 - 21.02],
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[https://genode.org/documentation/release-notes/21.05 - 21.05],
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[https://genode.org/documentation/release-notes/21.08 - 21.08],
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[https://genode.org/documentation/release-notes/21.11 - 21.11])
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of 2021 covered quite a few topics not advertised at the road
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map, e.g., webcam support, Xilinx Zynq, or RISC-V.
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It is fair to say that the level of technical risks we took in 2021 had been
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unprecedented in Genode's development history. We are more than proud of the
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outcome, which will hopefully propel Genode to new heights in 2022.
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2022 - Mobile Usability
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#######################
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After having enabled the first interactive Genode scenarios on the Pinephone
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last year, we plan to take Genode on the Pinephone to a level where we can
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routinely use it for advanced applications, in particular video chat. This
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vision confronts us with a multitude of hard technical nuts to crack such as
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power efficiency, UI latency, quality-of-service of audio processing, drivers
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for multi-media devices, WebRTC performance, and usability. This grand theme
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will not only address the Pinephone specifically. The efficiency gains will
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benefit all Genode use cases large and small.
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Our theme of the Genode-based video chat on the Pinephone fuels several
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ambitions in closely related areas. In particular, we aspire using WireGuard
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to secure private communication, and experiment with the operation of
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hardware-based trust anchors as the basis for encrypted storage and
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communication.
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Besides the Pinephone, we will steadily nurture the quality and scope of
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driver support on PC hardware, which remains the primary platform for the
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day-to-day use of Sculpt OS. So you can expect us to keep up with recent
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generations of Intel-based hardware. In this area, we plan to make IOMMU
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support available with kernels beyond NOVA, and explore the use of
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power-management features like suspend-resume with Sculpt OS.
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Milestones for 2022
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###################
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In the following, we present a rough schedule of the planned work. As usual,
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it is not set in stone. If you are interested in a particular line of work,
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please get in touch.
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February - Release 22.02
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========================
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* OpenGL in VirtualBox 6
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* Sculpt OS as tool kit for special-purpose OS images
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* Pinephone
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* Modem access
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* Touch-screen compatibility of Sculpt OS
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May - Release 22.05
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===================
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* Annual update of the "Genode Foundations" book
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* Second edition of the "Genode Platforms" documentation
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* WireGuard VPN
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* Updated drivers for PC hardware (Wifi, Intel framebuffer, USB)
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* New tracing tool with support for CTF and PCAP
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* Pinephone telephony
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August - Release 22.08
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======================
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* Pinephone
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* Morph browser
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* Media record and playback capabilities
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* FPGA-powered DMA protection for the Zynq-7000 SoC
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* Kernel-agnostic IOMMU support for PC hardware
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* Optimized GUI latency and synchronization
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November - Release 22.11
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========================
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* Pinephone
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* WebRTC-based video chat
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* Power management
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* Base mechanism for suspend-resume on PC hardware
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* Support for hardware-based trust anchor for CBE and WireGuard
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* Software-hardware co-design example for the Zynq-7000 SoC
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