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424 lines
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424 lines
21 KiB
Plaintext
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=======================================
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Future Challenges of the Genode project
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=======================================
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Abstract
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########
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This document compiles various ideas to pursue in the context of Genode. It is
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meant as source of inspiration for individuals who are interested in getting
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involved with the project and for students who want to base their student
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research projects on Genode.
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Applications and library infrastructure
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#######################################
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:VNC server implementing Genode's framebuffer session interface:
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With 'Input' and 'Framebuffer', Genode provides two low-level interfaces
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used by interactive applications. For example, the Nitpicker GUI server uses
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these interfaces as a client and, in turn, exports multiple virtual
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'Framebuffer' and 'Input' interfaces to its clients. This enables a
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highly modular use of applications such as the nesting of GUIs. By
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implementing the 'Framebuffer' and 'Input' interfaces with a VNC server
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implementation, all graphical workloads of Genode would become available over
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the network. One immediate application of this implementation is the remote
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testing of graphical Genode applications running on a headless server.
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:Interfacing with the SAFE network:
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The [https://safenetwork.org/ - SAFE network] is an attempt to fix many
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shortcomings of the internet - in particular with respect to privacy and
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freedom - at an architectural level. It is a peer-to-peer communication
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and storage network that does not depend on single point of
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failure or control. It is intriguing to explore the opportunity of
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integrating support for the SAFE network not merely as an application but
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integrated in the operating system, i.e., in the form of Genode components
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or a set of Genode VFS plugins.
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:Interactive sound switchbox based on Genode's Audio_out session interface:
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Since version 10.05, Genode features a highly flexible configuration concept
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that allows the arbitrary routing of session requests throughout the
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hierarchic process structure. Even though primarily designed for expressing
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mandatory-access control rules, the concept scales far beyond this use case.
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For example, it can be used to run an arbitrary number of processes
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implementing the same interface and connecting the different interface
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implementations. One special case of this scenario is a chain of audio
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filters with each using the 'Audio_out' session interface for both roles
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client and server. Combined with the Nitpicker GUI server and Genode's
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support for real-time priorities, this base techniques enable the creation of
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flexible audio mixer / switchboard applications, which require dedicated
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frameworks (e.g., Jack audio) on traditional operating systems. The goal of
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this project is to create a showcase implementation demonstrating the
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feasibility for creating high-quality audio applications on Genode.
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Furthermore, we wish for feedback regarding the current design of our bulk
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streaming interface when used for low-latency applications.
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:Graphical on-target IPC tracing tool using Qt:
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Analysing the interaction of components of a multi-server operating system
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such as Genode is important to discover bottlenecks of the system and for
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debugging highly complex usage scenarios involving many processes. Currently,
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Genode handles this problem with two approaches. First, Genode's
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recursive structure enables the integration of a subsystem in a basic
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OS setup featuring only those drivers and components used for the particular
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subsystem. After the successful integration of such a subsystem, it can
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be embedded into a far more complex application scenario without any changes.
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With this approach, the subject to analyse can be kept at a reasonable level
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at integration time. For debugging purposes, the current approach is using
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the debugging facilities of the respective base platforms (e.g., using
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GDB on Linux, the Fiasco kernel debugger, the OKL4 kernel debugger).
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However, in many cases, bottlenecks do not occur when integrating individual
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sub systems but after integrating multiple of such subsystems into a large
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application scenario. For such scenarios, existing debugging methodologies do
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not scale. A tool is desired that is able to capture the relationships
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between processes of a potentially large process hierarchy, to display
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communication and control flows between those processes, and to visualize the
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interaction of threads with the kernel's scheduler.
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Since Qt is available natively on Genode, the creation of both offline and
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on-target analysis tools has become feasible. The first step of this project
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is creating an interactive on-target tool, that displays the interaction
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of communicating threads as captured on the running system. The tool should
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work on a selected kernel that provides a facility for tracing IPC messages.
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The underlying light-weight tracing infrastructure is
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[https://genode.org/documentation/release-notes/19.08#Tracinghttps://genode.org/documentation/release-notes/19.08#Tracing - already in place].
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The Qt-based tracing tools would complement this infrastructure with
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an interactive front end.
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:Ports of popular software:
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Genode features a ports mechanism to cleanly integrate 3rd-party software.
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Thanks to the C runtime, the flexible per-component VFS, the standard
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C++ library, and the Noux runtime (for UNIX software), porting software
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to Genode is relatively straight forward. The
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[https://genode.org/documentation/developer-resources/porting - porting guide]
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explains the typical steps. A wish list of software that we'd like to
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have available on Genode is available at
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[https://usr.sysret.de/jws/genode/porting_wishlist.html].
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:Native Open-Street-Maps (OSM) client:
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When using Sculpt OS, we regularly need to spawn a fully fledged web
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browser in a virtual machine for using OSM or Google maps. The goal
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of this project would be a native component that makes maps functionality
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directly available on Genode, alleviating the urge to reach for a SaaS
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product. The work would include a review of existing OSM clients regarding
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their feature sets and the feasibility of porting them to Genode.
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Depending on the outcome of this review, an existing application could
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be ported or a new component could be developed, e.g., leveraging Genode's
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Qt support.
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Application frameworks and runtime environments
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###############################################
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:OpenJDK:
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[https://openjdk.java.net/ - OpenJDK] is the reference implementation of the
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Java programming language and hosts an enormous ecosystem of application
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software.
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Since
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[https://genode.org/documentation/release-notes/19.02#Showcase_of_a_Java-based_network_appliance - version 19.02],
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Genode features a port of OpenJDK that allows the use of Java for networking
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applications.
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The next step would be the creation of Genode-specific native classes that
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bridge the gap between the Java world and Genode, in particular the glue
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code to run graphical applications as clients of Genode's GUI server. Since
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OpenJDK has been ported to numerous platforms (such as Haiku), there exists
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a comforting number of implementations that can be taken as reference.
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:Android's ART VM natively on Genode:
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ART is a Java virtual machine that is used for executing applications on
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Android. By running ART directly on Genode, the Linux kernel could be
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removed from the trusted computing base of Android, facilitating the use of
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this mobile OS in high-assurance settings.
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:Go language runtime:
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Go is a popular language in particular for web applications. In the past,
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there were numerous attempts to make the Go runtime available on Genode
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but so far, none of those undertakings have landed in the official
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Genode source tree. To goal of this project is the hosting of
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Go-written applications - in particular networking applications - as
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Genode components. The topic comprises work on the tool-chain
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and build-system integration, the porting the runtime libraries, and
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the glue between the Go and Genode environments.
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:Combination of CAmkES with Genode:
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[https://wiki.sel4.systems/CAmkES - CAmkES] is a component framework for
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seL4. In contrast to Genode, which is a dynamic system, CAmkES-based systems
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are defined at design time and remain fixed at runtime. Hence, CAmkES and
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Genode can be seen as the opposite ends of component-based used-land
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architectures. The goal of this project is to build a bridge between
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both projects with the potential to cross-pollinate the respective communities.
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Among the principal approaches are embedding of a single CAmkES
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component as a Genode component (e.g., an individual device driver),
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the hosting of a dynamic Genode system as a component within a
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CAmkES system, or the hosting of a CAmkES system composition as a Genode
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subsystem.
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:Runtime for the D programming language:
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The D systems programming language was designed to overcome many gripes that
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exists with C++. In particular, it introduces a sane syntax for meta
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programming, supports unit tests, and contract-based programming. These
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features make D a compelling language to explore when implementing OS
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components. Even though D is a compiled language, it comes with a runtime
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providing support for exception handling and garbage collection. The goal of
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the project is to explore the use of D for Genode programs, porting the
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runtime to Genode, adapting the Genode build system to accommodate D
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programs, and interfacing D programs with other Genode components written in
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C++.
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:Using Haskell as systems-development language:
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The goal of this project is the application of functional programming
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i.e., Haskell, for the implementation of low-level Genode components.
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Implementing critical functionalities in such a high-level language instead
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of a classical systems language such as C or C++ would pave the way towards
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analyzing such components with formal methods.
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The use of Haskell for systems development was pioneered by the
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[https://programatica.cs.pdx.edu/House/ - House Project]. A more recent
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development is [https://halvm.org - HalVM] - a light-weight OS runtime for
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Xen that is based on Haskell.
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:Xlib compatibility:
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Developments like Wayland notwithstanding, most application software on
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GNU/Linux systems is built on top of the Xlib programming interface.
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However, only a few parts of this wide interface are actually used today.
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I.e., modern applications generally deal with pixel buffers instead of
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relying on graphical drawing primitives of the X protocol. Hence, it seems
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feasible to reimplement the most important parts of the Xlib interface to
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target Genode's native GUI interfaces (nitpicker) directly. This would
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allow us to port popular application software to Sculpt OS without
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changing the application code.
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:Bump-in-the-wire components for visualizing session interfaces:
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Genode's session interfaces bear the potential for monitoring and
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visualizing their use by plugging a graphical application
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in-between any two components. For example, by intercepting block
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requests issued by a block-session client to a block-device driver,
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such a bump-in-the-wire component could visualize
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the access patterns of a block device. Similar ideas could be pursued for
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other session interfaces, like the audio-out (sound visualization) or NIC
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session (live visualization of network communication).
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The visualization of system behavior would offer valuable insights,
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e.g., new opportunities for optimization. But more importantly, they
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would be extremely fun to play with.
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Virtualization
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##############
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:VirtualBox on top of KVM on Linux:
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Genode's version of VirtualBox replaces the original in-kernel VirtualBox
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hypervisor by the virtualization mechanism of the NOVA hypervisor or the
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Muen separation kernel. Those mechanisms look very similar the KVM
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interface of the Linux kernel. It should in principle be possible to
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re-target Genode's version of VirtualBox to KVM. This way, VirtualBox and
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Qemu/KVM-based virtual machines could co-exist on the same system, which
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is normally not possible. Also, complex Genode scenarios (like Turmvilla)
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could be prototyped on GNU/Linux.
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:Xen as kernel for Genode:
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Using Xen as kernel for Genode would clear the way to remove the
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overly complex Linux OS from the trusted computing base of Xen
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guests OSes.
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Xen is a hypervisor that can host multiple virtual machines on one physical
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machine. For driving physical devices and for virtual-machine management, Xen
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relies on a privileged guest OS called Dom0. Currently, Linux is the
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predominant choice to be used as Dom0, which implicates a trusted computing
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base of millions of lines of code for the other guest OSes.
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Even though Xen was designed as hypervisor, a thorough analysis done by Julian
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Stecklina concludes that Xen qualifies well as a kernel for Genode. For
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example, Julian implemented a version of Genode's IPC framework that utilizes
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Xen's communication mechanisms (event channels and shared memory).
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:Genode as virtualization layer for Qubes OS:
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[https://www.qubes-os.org/ - Qubes OS] is a desktop operating system
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that follows the principle of security through compartmentalization.
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In spirit, it is closely related to Genode. In contrast Genode's
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clean-slate approach of building a fine-grained multi-component system,
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Qubes employs Xen-based virtual machines as sandboxing mechanism. In
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[https://blog.invisiblethings.org/2015/10/01/qubes-30.html - version 3.0],
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Qubes introduced a Hypervisor Abstraction Layer, which decouples Qubes
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from the underlying virtualization platform. This exploration project
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pursues the goal of replacing Xen by Genode as virtualization layer
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for Qubes.
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:Qemu:
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As we use Qemu as primary testing platform for most of the kernels, a port
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of Qemu to Genode is needed in order to move our regular work flows to
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Genode as development platform. The basic prerequisites namely libSDL and a
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C runtime are already available such that this porting work seems to be
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feasible. In our context, the ia32, amd64, and ARM platforms are of most
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interest. Note that the project does not have the immediate goal of
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using hardware-based virtualization. However, if there is interest,
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the project bears the opportunity to explore the provisioning of the
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KVM interface based on Genode's VFS plugin concept.
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:Hardware-accelerated graphics for virtual machines:
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In
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[https://genode.org/documentation/release-notes/17.08#Hardware-accelerated_graphics_for_Intel_Gen-8_GPUs - Genode 17.08],
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we introduced a GPU multiplexer for Intel Broadwell along with support
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for Mesa-based 3D-accelerated applications.
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While designing Genode's GPU-session interface, we also aimed at supporting
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the hardware-accelerated graphics for Genode's virtual machine monitors like
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VirtualBox or Seoul, but until now, we did not took the practical steps of
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implementing a virtual GPU device model.
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The goal of this project is the offering of a virtual GPU to a Linux guest
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OS running on top of Genode's existing virtualization and driver
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infrastructure.
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Device drivers
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##############
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:Sound on the Raspberry Pi:
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The goal of this project is a component that uses the Raspberry Pi's
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PWM device to implement Genode's audio-out-session interface. Since
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Genode's version of libSDL already supports this interface as audio
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backend, the new driver will make the sound of all SDL-based games
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available on the Raspberry Pi.
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:Data Plane Development Kit (DPDK):
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Genode utilizes the network device drivers of the iPXE project, which
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perform reasonably well for everyday use cases but are obviously not
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designated for high-performance networking.
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The [https://dpdk.org/ - DPDK] is a vendor-supported suite of network device
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drivers that is specifically developed for high-performance applications.
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It presents an attractive alternative to iPXE-based drivers. This project
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has the goal to make DPDK drivers available as a Genode component.
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Platforms
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#########
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:Microkernelizing Linux:
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Thanks to Genode's generic interfaces for I/O access as provided by core, all
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Genode device drivers including drivers ported from Linux and gPXE can be
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executed as user-level components on all supported microkernels. However, so
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far, we have not enabled the use of these device drivers on Linux as base
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platform. The goal of this project is the systematic replacement of in-kernel
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Linux device drivers by Genode processes running in user space, effectively
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reducing the Linux kernel to a runtime for Genode's core process. But moving
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drivers to Genode processes is just the beginning. By employing further
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Genode functionality such as its native GUI, lwIP, and Noux, many protocol
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stacks can effectively be removed from the Linux kernel.
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In 2018, Johannes Kliemann pursued this topic to a state where Genode
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could be used as init process atop a customized Linux kernel.
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[https://lists.genode.org/pipermail/users/2018-May/006066.html - His work]
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included the execution of Genode's regular device drivers for VESA and
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PS/2 as regular Genode components so that Genode's interactive demo
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scenario ran happily on a laptop. At this time, however, only parts of
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his results were merged into Genode's mainline.
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The goal of this project is to follow up on Johannes' work, bring the
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[https://github.com/genodelabs/genode/pull/2829 - remaining parts] into
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shape for the inclusion into Genode, and address outstanding topics, in
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particular the handling of DMA by user-level device drivers. Further down
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the road, it would be tempting to explore the use of
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[https://en.wikipedia.org/wiki/Seccomp - seccomp] as sandboxing mechanism
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for Genode on Linux and the improvement of the Linux-specific implementation
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of Genode's object-capability model.
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:Support for the HelenOS/SPARTAN kernel:
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[http://www.helenos.org - HelenOS] is a microkernel-based multi-server OS
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developed at the university of Prague. It is based on the SPARTAN microkernel,
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which runs on a wide variety of CPU architectures including Sparc, MIPS, and
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PowerPC. This broad platform support makes SPARTAN an interesting kernel to
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look at alone. But a further motivation is the fact that SPARTAN does not
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follow the classical L4 road, providing a kernel API that comes with an own
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terminology and different kernel primitives. This makes the mapping of
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SPARTAN's kernel API to Genode a challenging endeavour and would provide us
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with feedback regarding the universality of Genode's internal interfaces.
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Finally, this project has the potential to ignite a further collaboration
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between the HelenOS and Genode communities.
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:Support for the XNU kernel (Darwin):
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XNU is the kernel used by Darwin and Mac OS X. It is derived from the
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MACH microkernel and extended with a UNIX-like syscall API. Because the
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kernel is used for Mac OS X, it could represent an industry-strength
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base platform for Genode supporting all CPU features as used by Mac OS X.
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:Genode on the Librem5 phone hardware:
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Even though there exists a great variety of ARM-based SoCs, Genode
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primarily focuses on the NXP i.MX family because it is - in contrast
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to most SoCs in the consumer space - very liberal in terms of
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good-quality public documentation and reference code, and it scales
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from industrial to end-user-facing use cases (multi-media).
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The [https://puri.sm/products/librem-5/ - Librem5] project - with its
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mission to build a trustworthy mobile phone - has chosen the i.MX family as
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the basis for their product for likely the same reasons that attract us.
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To goal of this work is bringing Genode to the Librem5 hardware.
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For the Librem5 project, Genode could pave the ground towards new use cases
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like high-security markets where a regular Linux-based OS would not be
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accepted. For the Genode community, the Librem5 hardware could become an
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attractive mobile platform for everyday use, similar to how we developers
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use our Genode-based [https://genode.org/download/sculpt - Sculpt OS] on our
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laptops.
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System management
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#################
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:Remote management of Sculpt OS via Puppet:
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[https://en.wikipedia.org/wiki/Puppet_(company)#Puppet - Puppet] is a
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software-configuration management tool for administering a large amount
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of machines from one central place. Genode's
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[https://genode.org/download/sculpt - Sculpt OS] lends itself to such
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an approach of remote configuration management by the means of the
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"config" file system (for configuring components and deployments) and
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the "report" file system (for obtaining the runtime state of components).
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The project would explore the application of the Puppet approach and tools
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to Sculpt OS.
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Optimizations
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#############
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:De-privileging the VESA graphics driver:
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The VESA graphics driver executes the graphics initialization code provided
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by the graphics card via an x86 emulator. To initialize a graphics mode, this
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code needs to access device hardware. Currently, we permit access to all
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device registers requested by the graphics-card's code. These devices include
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the system timer, the PCI configuration registers, and the interrupt
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controller, which are critical for the proper operating of the kernel. The
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goal of this work is to restrict the permissions of the VESA driver to a
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minimum by virtualizing all devices but the actual graphics card.
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