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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/*
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* \brief CAP-session interface
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* \author Norman Feske
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* \date 2006-06-23
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*
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* A 'Cap_session' is an allocator of user-level capabilities.
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* User-level capabilities are used to reference server objects
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* across address spaces.
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*/
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/*
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* Copyright (C) 2006-2012 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__CAP_SESSION__CAP_SESSION_H_
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#define _INCLUDE__CAP_SESSION__CAP_SESSION_H_
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#include <base/native_types.h>
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#include <session/session.h>
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namespace Genode {
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struct Cap_session : Session
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{
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static const char *service_name() { return "CAP"; }
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virtual ~Cap_session() { }
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/**
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* Allocate new unique userland capability
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*
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* \param ep entry point that will use this capability
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*
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* \return new userland capability
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*/
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virtual Native_capability alloc(Native_capability ep) = 0;
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/**
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* Free userland capability
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*
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* \param cap userland capability to free
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*/
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virtual void free(Native_capability cap) = 0;
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/*********************
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** RPC declaration **
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*********************/
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GENODE_RPC(Rpc_alloc, Native_capability, alloc, Native_capability);
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GENODE_RPC(Rpc_free, void, free, Native_capability);
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GENODE_RPC_INTERFACE(Rpc_alloc, Rpc_free);
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};
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}
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#endif /* _INCLUDE__CAP_SESSION__CAP_SESSION_H_ */
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