Christian Helmuth 42fddf8390 Cleanup shared-object support mechanics
The former ldso-startup static library (now called ldso_so_support) is
used to spice each shared object/library with local support code for the
dynamic linker (execution of static constructors and ARM-EABI).
Therefore, the library must be statically linked to each dynamic
library.

As a result recipes for dynamic libraries must always depend on the "so"
API, which makes ldso_so_support.mk and so_support.c available
independent of "base". Additionally, ldso_so_support is also provided in
the libc API to cut the dependency early for libc/posix libraries.

Issue #3720
2020-05-18 10:16:13 +02:00
..
2019-11-19 14:17:29 +01:00
2019-12-19 17:01:42 +01:00
2020-04-17 12:53:57 +02:00

This is generic part of the Genode implementation. It consists of two parts:

:_Core_: is the ultimate root of the Genode application tree
  and provides abstractions for the lowest-level hardware resources
  such as RAM, ROM, CPU, and generic device access. All generic parts of Core
  can be found here - for system-specific implementations refer to the
  appropriate 'base-<system>' directory.

:_Base libraries and protocols_: that are used by each Genode component
  to interact with other components. This is the glue that holds everything
  together.

_Core_ may export information about the hardware platform by an ROM
called 'platform_info'. Depending on the platform, e.g. ARM or x86 or riscv,
and depending on the boot mode and boot loader and kernel, some nodes may not
be populated.

!<platform_info>
! <acpi revision="2" rsdt="0x1fe93074" xsdt="0x1fe930e8"/>
! <boot>
!   <framebuffer phys="0x7300000" width="1024" height="768" bpp="32"/>
! </boot>
!</platform_info>

If the ACPI RSDT and XSDT physical pointer is reported by the used kernel
and/or bootloader, _Core_ may provide this information by the ROM.

If the graphic device is initialised and can be directly used by a framebuffer
driver, _Core_ may provide the physical pointer to the framebuffer, the
resolution and color depth in bits.