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f957fcdd98
Ref #1987
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* \brief Connection to Audio_in service
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* \author Josef Soentgen
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* \date 2015-05-08
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*/
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/*
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* Copyright (C) 2015 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__AUDIO_IN_SESSION__CONNECTION_H_
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#define _INCLUDE__AUDIO_IN_SESSION__CONNECTION_H_
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#include <audio_in_session/client.h>
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#include <base/connection.h>
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#include <base/allocator.h>
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namespace Audio_in { struct Connection; }
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struct Audio_in::Connection : Genode::Connection<Session>, Audio_in::Session_client
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{
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/**
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* Issue session request
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*
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* \noapi
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*/
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Capability<Audio_in::Session> _session(Genode::Parent &parent, char const *channel)
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{
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return session(parent, "ram_quota=%ld, channel=\"%s\"",
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2*4096 + sizeof(Stream), channel);
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}
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/**
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* Constructor
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*
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* \param progress_signal install progress signal, the client may then
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* call 'wait_for_progress', which is sent when the
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* server processed one or more packets
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*/
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Connection(Genode::Env &env, char const *channel, bool progress_signal = false)
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:
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Genode::Connection<Session>(env, _session(env.parent(), channel)),
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Session_client(env.rm(), cap(), progress_signal)
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{ }
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};
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#endif /* _INCLUDE__AUDIO_IN_SESSION__CONNECTION_H_ */
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