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This commit changes the 'Input::Event' type to be more safe and to deliver symbolic character information along with press events. Issue #2761 Fixes #2786
110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
/*
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* \brief Virtualized input session
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* \author Christian Prochaska
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* \author Norman Feske
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* \date 2010-09-02
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*
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* This input service implementation is used by the virtualized nitpicker
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* service to translate the input coordinate system from the coordinates
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* seen by the user of the virtualized session and the physical coordinates
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* dictated by the loader-session client.
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*/
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/*
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* Copyright (C) 2010-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INPUT_H_
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#define _INPUT_H_
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#include <base/rpc_server.h>
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#include <input/event.h>
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#include <input/keycodes.h>
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#include <input_session/client.h>
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namespace Input {
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using namespace Genode;
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typedef Genode::Point<> Motion_delta;
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class Session_component;
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}
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class Input::Session_component : public Rpc_object<Session>
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{
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private:
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/*
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* Noncopyable
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*/
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Session_component(Session_component const &);
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Session_component &operator = (Session_component const &);
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Session_client _real_input;
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Motion_delta &_motion_delta;
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Attached_dataspace _ev_ds;
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Event * const _ev_buf;
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Genode::Signal_context_capability _sigh { };
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public:
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/**
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* Constructor
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*/
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Session_component(Region_map &rm,
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Session_capability real_input,
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Motion_delta &motion_delta)
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:
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_real_input(rm, real_input), _motion_delta(motion_delta),
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_ev_ds(rm, _real_input.dataspace()),
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_ev_buf(_ev_ds.local_addr<Event>())
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{ }
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/*****************************
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** Input session interface **
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*****************************/
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Dataspace_capability dataspace() override { return _real_input.dataspace(); }
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bool pending() const override { return _real_input.pending(); }
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int flush() override
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{
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/* translate mouse position to child's coordinate system */
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Motion_delta const delta = _motion_delta;
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int const num_ev = _real_input.flush();
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for (int i = 0; i < num_ev; i++) {
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Input::Event &ev = _ev_buf[i];
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ev.handle_absolute_motion([&] (int x, int y) {
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Point<> p = Point<>(x, y) + delta;
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ev = Input::Absolute_motion{p.x(), p.y()};
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});
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}
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return num_ev;
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}
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void sigh(Signal_context_capability sigh) override
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{
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/*
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* Maintain local copy of signal-context capability to keep
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* NOVA from flushing transitive delegations of the capability.
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*/
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_sigh = sigh;
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_real_input.sigh(sigh);
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}
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};
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#endif /* _INPUT_H_ */
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