genode/repos/gems/include/polygon_gfx/line_painter.h
Norman Feske c629c54153 Make util/geometry.h C++20 friendly
- Move header to base/include to make it applicable for base types
  like 'Affinity' down the road.
- Represent 'Rect' as typle of point and area, which is the most
  common form of initialization, creates in valid 'Rect' by default.
- Turn Point, Area, and Rect into compound types, making x, y, w, h, at,
  area accessible without a method call
- 'Rect::Compound' function for constructing a 'Rect' from two points,
  replacing a former constructor
- Use result type 'Rect::Cut_remainder' instead of out parameters.

Fixes #5239
2024-06-20 12:54:30 +02:00

191 lines
5.0 KiB
C++

/*
* \brief Functor for drawing lines on a surface
* \author Norman Feske
* \date 2017-07-27
*/
/*
* Copyright (C) 2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__POLYGON_GFX__LINE_PAINTER_H_
#define _INCLUDE__POLYGON_GFX__LINE_PAINTER_H_
#include <os/surface.h>
#include <util/bezier.h>
struct Line_painter
{
typedef Genode::Surface_base::Rect Rect;
typedef Genode::Surface_base::Point Point;
/**
* Fixpoint number with 8 fractional bits
*/
class Fixpoint
{
public:
enum { FRAC_BITS = 8, FRAC_MASK = (1 << FRAC_BITS) - 1 };
long const value;
private:
Fixpoint(long v) : value(v) { }
public:
static Fixpoint from_int(long v) { return Fixpoint(v << FRAC_BITS); }
static Fixpoint from_raw(long v) { return Fixpoint(v); }
int integer() const { return (int)(value >> FRAC_BITS); }
int fractional() const { return (int)(value & FRAC_MASK); }
};
/**
* Look-up table used for the non-linear application of alpha values
*/
struct Lut
{
unsigned char value[255];
Lut()
{
auto fill_segment = [&] (long x1, long y1, long x2, long)
{
for (long i = x1; i < x2; i++) value[i] = (unsigned char)y1;
};
int const v = 210;
bezier(0, 0, 255 - v, v, 255, 255, fill_segment, 6);
}
};
/*
* Use a single 'Lut' object across multiple instances of 'Line_painter'.
*/
static Lut const &_init_lut() { static Lut lut; return lut; }
Lut const &_lut = _init_lut();
template <typename PT>
static void _mix_pixel(PT &dst, PT src, int alpha)
{
dst = PT::mix(dst, src, alpha);
}
template <typename PT>
void _transfer_pixel(PT *dst, unsigned dst_w, PT pixel, int alpha,
Fixpoint x, Fixpoint y) const
{
dst += y.integer()*dst_w + x.integer();
/*
* The values of 'u' and 'v' correspond to the subpixel position
* of the coordinate (x, y) within its surrounding four pixels.
* They are used to weight the transfer of the color value to
* those pixels.
*/
unsigned long const u = x.fractional(), inv_u = 255 - u,
v = y.fractional(), inv_v = 255 - v;
_mix_pixel(dst[0], pixel, _lut.value[(alpha * inv_u * inv_v) >> 16]);
_mix_pixel(dst[1], pixel, _lut.value[(alpha * u * inv_v) >> 16]);
_mix_pixel(dst[dst_w], pixel, _lut.value[(alpha * inv_u * v) >> 16]);
_mix_pixel(dst[dst_w + 1], pixel, _lut.value[(alpha * u * v) >> 16]);
}
/**
* Draw line with sub-pixel accuracy
*
* The line is drawn only if both points reside within the clipping area of
* the surface.
*
* Internally, the coordinates are interpolated as fixpoint values with a
* fractional part of 16 bits. Therefore, the integer part of the
* coordinate arguments must not exceed 16 bits (on 32-bit platforms where
* 'long' has 32 bits).
*
* This function does not call 'surface.flush_pixels()' as it is meant
* to draw curve segments at a fine granularity. In this case, only one
* call of 'flush_pixels' per curve is preferred.
*/
template <typename PT>
void paint(Genode::Surface<PT> &surface,
Fixpoint x1, Fixpoint y1, Fixpoint x2, Fixpoint y2,
Genode::Color color) const
{
using namespace Genode;
/*
* Reduce clipping area by one pixel as the antialiased line touches an
* area of 2x2 for each pixel.
*/
Rect const clip = Rect::compound(surface.clip().p1(),
surface.clip().p2() + Point(-1, -1));
if (!clip.valid())
return;
/* both points must reside within clipping area */
if (!clip.contains(Point(x1.integer(), y1.integer())) ||
!clip.contains(Point(x2.integer(), y2.integer())))
return;
long const dx_f = x2.value - x1.value,
dy_f = y2.value - y1.value;
auto abs = [] (auto v) { return v >= 0 ? v : -v; };
long const num_steps = max(abs(dx_f) + 127, abs(dy_f) + 127) >> 8;
if (num_steps == 0)
return;
/*
* For the interpolation of the coordinates, we use a 16 bits for the
* fractional part (8 bit of the 'Fixpoint' value + 8 bit additional
* precision.
*/
long const x_ascent = (dx_f << 8)/num_steps,
y_ascent = (dy_f << 8)/num_steps;
PT const pixel(color.r, color.g, color.b);
int const alpha = color.a;
PT * const dst = surface.addr();
unsigned const dst_w = surface.size().w;
long x = x1.value << 8, y = y1.value << 8;
for (long i = 0; i < num_steps; i++) {
_transfer_pixel(dst, dst_w, pixel, alpha,
Fixpoint::from_raw(x >> 8),
Fixpoint::from_raw(y >> 8));
x += x_ascent;
y += y_ascent;
}
}
template <typename PT>
void paint(Genode::Surface<PT> &surface, Point p1, Point p2,
Genode::Color color) const
{
paint(surface,
Fixpoint::from_int(p1.x), Fixpoint::from_int(p1.y),
Fixpoint::from_int(p2.x), Fixpoint::from_int(p2.y),
color);
surface.flush_pixels(Rect::compound(p1, p2));
}
};
#endif /* _INCLUDE__POLYGON_GFX__LINE_PAINTER_H_ */