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187 lines
8.5 KiB
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187 lines
8.5 KiB
Plaintext
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========
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Road Map
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========
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Herein, we lay out our plans for evolving Genode. Progress in addition to this
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planning will very much depend on the degree of community support the project
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will receive. The
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[https://genode.org/about/challenges - Challenges] page collects some of our
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ideas to advance Genode in various further directions.
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The road map is not fixed. If there is commercial interest of pushing the
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Genode technology to a certain direction, we are willing to revisit our plans.
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Review of 2023
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##############
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The overarching theme of the road map in 2023 was the conquering of advanced
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platform aspects beyond mere functionality, speaking of temperature sensing,
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frequency control, battery monitoring, power management, and suspend/resume.
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We aimed at "Rocking the platforms we support!".
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The achievements made are best illustrated by the example of the Gen12
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Framework laptop. At the beginning of 2023, Sculpt OS was in principle working
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on this hardware, but with compromises that spoiled the user experience: fan
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noise, an erratic touchpad (using the firmware's PS/2 emulation), Fn key
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having no effect, strange issues when re-plugging an external display, and no
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indication of the battery state. By the end of 2023, not only were all these
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[https://genodians.org/nfeske/2023-11-03-sculpt-os#Framework_laptop - rough edges gone]
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but we even gained the ability to exercise
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[https://genode.org/documentation/release-notes/23.11#PC_power__frequency__temperature_sensing_and_control - precise control]
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over the machine's performance/frequency/temperature/power characteristics
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using an interactive GUI. It is fair to say that Genode advanced beyond the
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state of "working" and has entered the territory of "rocking". That said, not
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all lines of platform work such as suspend/resume are wrapped up yet.
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Besides PC hardware, we put much emphasis on the PinePhone as a reference device
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for Genode on the phone. As one highlight of 2023, we got the
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[https://genodians.org/nfeske/2023-05-11-sculpt-os#Mobile_Sculpt_OS_on_the_PinePhone - mobile version of Sculpt OS]
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into the hands of a pilot group of users who provided instructive
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feedback to us. The system-update mechanism that Sculpt OS gained in April has
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been a game changer for such scenarios as it reduces the effort and risk of
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test-driving experimental versions to almost zero.
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At the beginning of 2023, we declared our ambition to run Sculpt OS on
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Genode's custom (base-hw) microkernel as alternative to the time-tested NOVA
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kernel. At that time, two showstoppers remained, namely
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[https://genode.org/documentation/release-notes/23.11#Kernel-agnostic_DMA_protection - DMA protection] and
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[https://genode.org/documentation/release-notes/23.11#Modernized_virtualization_interface - virtualization]
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support. Both of these deeply technical topics got covered over
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the course of the year. Refinements, optimizations, and real-world testing
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notwithstanding, we are happy to be well on track towards our goal.
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Besides working on Genode's actual operating-system code, we fully embraced
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developer tooling as focus area. In 2023, the
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[https://genode.org/documentation/release-notes/23.08#Goa_tool_gets_usability_improvements_and_depot-index_publishing_support - Goa SDK]
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for streamlining the application development for Genode has reached the level
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of maturity and flexibility that allowed us to port software stacks as
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sophisticated as
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[https://genodians.org/jws/2023-11-16-sip-client-for-genode - Linphone]
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to Genode. Not only for porting but also for developing applications
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and libraries, the tool has become a go-to solution. As another noteworthy
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developer-tooling topic, we tirelessly followed our vision of on-target
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debugging on Sculpt OS. Specifically, we pursued the idea to implement a
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debugging instrument as a specialized version of init augmented with the GDB
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protocol. Sculpt OS 23.10 has this
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[https://genode.org/documentation/release-notes/23.08#Multi-component_debug_monitor - monitor component]
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already built-in, albeit it is not utilized yet.
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2024 - Sculpt OS usability
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##########################
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During our annual road-map discussion on Genode's
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[https://genode.org/community/mailing-lists - mailing list], it became
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apparent that many of us developers long for harvesting user-visible rewards
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after concentrating so intensively on topics below the surface,
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eagerly rallying behind the theme "Sculpt OS usability" for 2024.
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Of the many aspects of usability, the following stood out during the
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discussion: multi-monitor support, desktop utilities (file management,
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configuration dialogs, drag'n'drop), improved discoverability (on-target docs),
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suspend/resume, and profound support for touchscreens and touchpads.
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Accommodating those topics will require us to rethink several parts of the GUI
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stack, from the drivers over the low-level GUI server, window management, up
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to the application and widget-toolkit level.
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A second recurring interest is the further consolidation of Genode's driver
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landscape towards fully pluggable drivers, the consistent use of drivers
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ported from up-to-date Linux kernels, and clear-cut ACPI support.
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As continuations of 2023, the vision of Sculpt OS on Genode's custom kernel
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will come to fruition, and we will bring our goal of easy-to-use on-target
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debugging to completion.
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Since we added
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[https://genodians.org/atopia/2023-10-26-a-first-complex-rust-package - Rust support]
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to the Goa tool mid of 2023, we have been looking for natural synergies
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between Rust-based projects and Genode. During the road-map discussion, we
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identified the use of Rust-based components as building blocks for a
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multi-component e-mail client a tempting opportunity. Throughout the year, we
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plan to take an (open-ended) e-mail scenario as motivator for combining our
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interests in Sculpt usability, Goa-based development work flows, and Rust.
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Device-wise, we will continue our engagement with the PinePhone, look forward
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to the upcoming MNT PocketReform, and take on the latest Intel-based PC
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platforms. We also want to explore the use of Sculpt OS on form factors like
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the ZimaBlade single-board server (headless operation) or the StarLite tablet
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(touch-based UI).
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Milestones for 2024
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###################
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February - Release 24.02
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========================
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* Revised audio infrastructure
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(timing robustness, pluggable drivers, adaptive sample rates)
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* Suspend/resume awareness of GPU, AHCI, and NVMe drivers
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* Support for I2C based HID devices in Intel GEN12 (e.g., touchpad)
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* Fine-grained and dynamic assignment of USB devices/interfaces
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* Use of Sculpt OS as a remote test target for Goa
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* TCP/IP stack based of DDE-Linux version 6.x
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* PinePhone support for receiving and sending SMS messages
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May - Release 24.05
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===================
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* Sculpt OS on the PC
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* Suspend/resume
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* Scalability to large monitors
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* On-target debugging
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* Scrollable component graph
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* Controls for saving the current deployment and settings
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* Updated "Genode Foundations" book
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* Drivers
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* Revised PC platform discovery and ACPI sandboxing
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* i.MX drivers updated to DDE-Linux version 6.x
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* ALSA-based audio driver for PC platforms
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* Audio on MNT Reform
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* Alder Lake GPU support + updated Mesa library stack
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* Audio components converted to new APIs introduced in 24.02
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* Optimized base-hw multimedia support
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(kernel scheduling, latency, cache attributes)
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* First Sculpt PC variant on the base-hw kernel
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(integration of the kernel-agnostic IOMMU support, virtualization)
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* Consolidation of the Tresor block encryptor and file vault
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* Application-level compositing using Genode's dialog API
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August - Release 24.08
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======================
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* Sculpt OS
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* Low-complexity custom file manager
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* User profiles
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* On-target documentation view
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* Assignment of individual directories as file systems
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* DDE-Linux update to kernel version 6.6 LTS
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* Updating Qt and QtWebEngine to Qt6
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* GUI stack
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* Multi-monitor support
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* Tearing-free graphics
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* Touch aware GUI server and window manager
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* Drag'n'drop between applications
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* Mouse grabbing
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* Convenience UI tools showcasing the use of the Goa SDK
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(e.g., NIC-router config, USB-passthrough config, file launcher)
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* User-friendly bootstrapping/installation of Linux VMs on ARM
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November - Release 24.11
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========================
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* Sculpt OS
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* Multi-monitor window management
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* Use of dev tools on target
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* "Genode applications" book focused on component development
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* Port of Qemu via Goa
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* Dynamic VFS configuration, VFS / file-system interface optimizations
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* Pluggable USB-Host driver
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* Show case of a multi-component e-mail user agent
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