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4c76a87fec
Issue #2609
236 lines
6.1 KiB
C++
236 lines
6.1 KiB
C++
/*
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* \brief State tracking for UDP/TCP connections
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* \author Martin Stein
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* \date 2016-08-19
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*
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* A link is in the UDP case the state tracking of a pseudo UDP connection
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* (UDP hole punching) and in the TCP case the state tracking of a TCP
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* connection. Beside the layer-3 connection state, a link also contains
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* information about the routing and the NAT translation that correspond to
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* the connection. Link objects have three different functions:
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*
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* 1) Link objects allow the router to manage the lifetime of resources
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* related to a layer-3 connection.
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*
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* 2) Link objects allow the router to route the back-channel packets of a
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* connection without additional routing rules.
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*
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* 3) Link objects reduce the routing overhead for successive packets of a
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* connection as they gather the required information in one place and as
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* preprocessed as possible.
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*/
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/*
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* Copyright (C) 2016-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _LINK_H_
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#define _LINK_H_
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/* Genode includes */
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#include <timer_session/connection.h>
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#include <util/avl_tree.h>
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#include <util/list.h>
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#include <net/ipv4.h>
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#include <net/port.h>
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/* local includes */
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#include <pointer.h>
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#include <l3_protocol.h>
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namespace Net {
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class Configuration;
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class Port_allocator_guard;
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class Tcp_packet;
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class Domain;
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class Interface;
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class Link_side_id;
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class Link_side;
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class Link_side_tree;
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class Link;
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struct Link_list : Genode::List<Link> { };
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class Tcp_link;
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class Udp_link;
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}
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struct Net::Link_side_id
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{
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Ipv4_address const src_ip;
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Port const src_port;
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Ipv4_address const dst_ip;
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Port const dst_port;
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static constexpr Genode::size_t data_size();
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void *data_base() const { return (void *)&src_ip; }
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/************************
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** Standard operators **
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************************/
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bool operator == (Link_side_id const &id) const;
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bool operator > (Link_side_id const &id) const;
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}
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__attribute__((__packed__));
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class Net::Link_side : public Genode::Avl_node<Link_side>
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{
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friend class Link;
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private:
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Domain &_domain;
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Link_side_id const _id;
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Link &_link;
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public:
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Link_side(Domain &domain,
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Link_side_id const &id,
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Link &link);
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Link_side const &find_by_id(Link_side_id const &id) const;
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bool is_client() const;
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/**************
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** Avl_node **
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**************/
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bool higher(Link_side *side) { return side->_id > _id; }
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/*********
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** Log **
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*********/
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void print(Genode::Output &output) const;
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/***************
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** Accessors **
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***************/
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Domain &domain() const { return _domain; }
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Link &link() const { return _link; }
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Ipv4_address const &src_ip() const { return _id.src_ip; }
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Ipv4_address const &dst_ip() const { return _id.dst_ip; }
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Port src_port() const { return _id.src_port; }
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Port dst_port() const { return _id.dst_port; }
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};
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struct Net::Link_side_tree : Genode::Avl_tree<Link_side>
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{
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struct No_match : Genode::Exception { };
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Link_side const &find_by_id(Link_side_id const &id) const;
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};
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class Net::Link : public Link_list::Element
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{
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protected:
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Configuration &_config;
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Interface &_client_interface;
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Pointer<Port_allocator_guard> const _server_port_alloc;
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Timer::One_shot_timeout<Link> _dissolve_timeout;
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Genode::Microseconds const _dissolve_timeout_us;
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L3_protocol const _protocol;
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Link_side _client;
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Link_side _server;
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void _handle_dissolve_timeout(Genode::Duration);
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void _packet() { _dissolve_timeout.schedule(_dissolve_timeout_us); }
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public:
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struct No_port_allocator : Genode::Exception { };
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Link(Interface &cln_interface,
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Link_side_id const &cln_id,
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Pointer<Port_allocator_guard> const srv_port_alloc,
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Domain &srv_domain,
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Link_side_id const &srv_id,
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Timer::Connection &timer,
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Configuration &config,
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L3_protocol const protocol,
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Genode::Microseconds const dissolve_timeout);
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void dissolve();
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/*********
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** Log **
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*********/
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void print(Genode::Output &output) const;
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/***************
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** Accessors **
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***************/
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Link_side &client() { return _client; }
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Link_side &server() { return _server; }
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Configuration &config() { return _config; }
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L3_protocol protocol() const { return _protocol; }
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};
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class Net::Tcp_link : public Link
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{
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private:
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bool _client_fin { false };
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bool _server_fin { false };
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bool _client_fin_acked { false };
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bool _server_fin_acked { false };
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bool _closed { false };
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void _fin_acked();
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public:
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Tcp_link(Interface &cln_interface,
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Link_side_id const &cln_id,
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Pointer<Port_allocator_guard> const srv_port_alloc,
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Domain &srv_domain,
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Link_side_id const &srv_id,
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Timer::Connection &timer,
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Configuration &config,
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L3_protocol const protocol);
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void client_packet(Tcp_packet &tcp);
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void server_packet(Tcp_packet &tcp);
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};
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struct Net::Udp_link : Link
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{
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Udp_link(Interface &cln_interface,
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Link_side_id const &cln_id,
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Pointer<Port_allocator_guard> const srv_port_alloc,
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Domain &srv_domain,
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Link_side_id const &srv_id,
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Timer::Connection &timer,
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Configuration &config,
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L3_protocol const protocol);
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void packet() { _packet(); }
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};
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#endif /* _LINK_H_ */
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