genode/repos/base/include/util/volatile_object.h
Norman Feske 17c79a9e23 base: avoid use of deprecated base/printf.h
Besides adapting the components to the use of base/log.h, the patch
cleans up a few base headers, i.e., it removes unused includes from
root/component.h, specifically base/heap.h and
ram_session/ram_session.h. Hence, components that relied on the implicit
inclusion of those headers have to manually include those headers now.

While adjusting the log messages, I repeatedly stumbled over the problem
that printing char * arguments is ambiguous. It is unclear whether to
print the argument as pointer or null-terminated string. To overcome
this problem, the patch introduces a new type 'Cstring' that allows the
caller to express that the argument should be handled as null-terminated
string. As a nice side effect, with this type in place, the optional len
argument of the 'String' class could be removed. Instead of supplying a
pair of (char const *, size_t), the constructor accepts a 'Cstring'.
This, in turn, clears the way let the 'String' constructor use the new
output mechanism to assemble a string from multiple arguments (and
thereby getting rid of snprintf within Genode in the near future).

To enforce the explicit resolution of the char * ambiguity, the 'char *'
overload of the 'print' function is marked as deleted.

Issue #1987
2016-08-29 17:27:10 +02:00

162 lines
3.6 KiB
C++

/*
* \brief Utility for manual in-place construction of objects
* \author Norman Feske
* \date 2014-01-10
*/
/*
* Copyright (C) 2014 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__UTIL__VOLATILE_OBJECT_H_
#define _INCLUDE__UTIL__VOLATILE_OBJECT_H_
#include <util/construct_at.h>
#include <base/stdint.h>
namespace Genode {
template<typename> class Volatile_object;
template<typename> class Lazy_volatile_object;
}
/**
* Place holder for an object to be repeatedly constructed and destructed
*
* This class template acts as a smart pointer that refers to an object
* contained within the smart pointer itself. The contained object may be
* repeatedly constructed and destructed while staying in the same place. This
* is useful for replacing aggregated members during the lifetime of a compound
* object.
*
* \param MT type
*/
template <typename MT>
class Genode::Volatile_object
{
private:
/**
* Static reservation of memory for the embedded object
*/
char _space[sizeof(MT)] __attribute__((aligned(sizeof(addr_t))));
/**
* True if the volatile object contains a constructed object
*/
bool _constructed = false;
template <typename... ARGS> void _do_construct(ARGS &&... args)
{
construct_at<MT>(_space, args...);
_constructed = true;
}
MT *_ptr() { return reinterpret_cast<MT *>(_space); }
MT const *_const_ptr() const { return reinterpret_cast<MT const *>(_space); }
void _check_constructed() const
{
if (!_constructed)
throw Deref_unconstructed_object();
}
protected:
/**
* Dummy type used as a hook for 'Lazy_volatile_object' to bypass the
* default constructor by invoking the 'Volatile_object(Lazy *)'
* constructor.
*/
struct Lazy { };
/**
* Constructor that omits the initial construction of the object
*/
Volatile_object(Lazy *) { }
public:
class Deref_unconstructed_object { };
/**
* Constructor
*
* The arguments are forwarded to the constructor of the embedded
* object.
*/
template <typename... ARGS>
Volatile_object(ARGS &&... args)
{
_do_construct(args...);
}
~Volatile_object() { destruct(); }
/**
* Construct new object in place
*
* If the 'Volatile_object' already hosts a constructed object, the old
* object will be destructed first.
*/
template <typename... ARGS>
void construct(ARGS &&... args)
{
destruct();
_do_construct(args...);
}
/**
* Destruct object
*/
void destruct()
{
if (!_constructed)
return;
/* invoke destructor */
_ptr()->~MT();
_constructed = false;
}
/**
* Return true of volatile object contains a constructed object
*/
bool constructed() const { return _constructed; }
/**
* Return true of volatile object contains a constructed object
*
* \deprecated use 'constructed' instead
*/
bool is_constructed() const { return constructed(); }
/**
* Access contained object
*/
MT *operator -> () { _check_constructed(); return _ptr(); }
MT const *operator -> () const { _check_constructed(); return _const_ptr(); }
MT &operator * () { _check_constructed(); return *_ptr(); }
};
/**
* Volatile object that holds no initially constructed object
*/
template <typename MT>
struct Genode::Lazy_volatile_object : Volatile_object<MT>
{
template <typename... ARGS>
Lazy_volatile_object(ARGS &&... args)
:
Volatile_object<MT>((typename Volatile_object<MT>::Lazy *)0)
{ }
};
#endif /* _INCLUDE__UTIL__VOLATILE_OBJECT_H_ */