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46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
/*
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* \brief Connection to platform service
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* \author Stefan Kalkowski
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* \date 2013-04-29
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*/
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/*
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* Copyright (C) 2013-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__PLATFORM_SESSION__CONNECTION_H_
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#define _INCLUDE__PLATFORM_SESSION__CONNECTION_H_
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#include <platform_session/client.h>
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#include <util/arg_string.h>
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#include <base/connection.h>
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namespace Platform { class Connection; }
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struct Platform::Connection : Genode::Connection<Session>, Client
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{
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/**
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* Constructor
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*/
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Connection(Genode::Env &env)
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: Genode::Connection<Session>(env, session(env.parent(), "ram_quota=6K")),
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Client(cap()) { }
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/**
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* Constructor
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*
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* \noapi
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* \deprecated Use the constructor with 'Env &' as first
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* argument instead
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*/
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Connection() __attribute__((deprecated))
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: Genode::Connection<Session>(session("ram_quota=6K")),
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Client(cap()) { }
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};
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#endif /* _INCLUDE__PLATFORM_SESSION__CONNECTION_H_ */
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