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This patch changes the top-level directory layout as a preparatory step for improving the tools for managing 3rd-party source codes. The rationale is described in the issue referenced below. Issue #1082
201 lines
4.2 KiB
C++
201 lines
4.2 KiB
C++
/*
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* \brief Platform abstraction
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* \date 2005-10-24
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* \author Norman Feske <norman.feske@genode-labs.com>
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*
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* This interface specifies the target-platform-specific functions.
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*/
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/*
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* Copyright (C) 2005-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _INCLUDE__SCOUT__PLATFORM_H_
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#define _INCLUDE__SCOUT__PLATFORM_H_
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#include <base/env.h>
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#include <base/semaphore.h>
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#include <timer_session/connection.h>
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#include <input_session/input_session.h>
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#include <input/event.h>
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#include <scout/event.h>
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#include <scout/canvas.h>
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namespace Scout {
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typedef Genode::Point<> Point;
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typedef Genode::Area<> Area;
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typedef Genode::Rect<> Rect;
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class Platform;
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}
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inline void *operator new(Genode::size_t size)
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{
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using Genode::env;
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void *addr = env()->heap()->alloc(size);
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if (!addr) {
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PERR("env()->heap() has consumed %zd", env()->heap()->consumed());
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PERR("env()->ram_session()->quota = %zd", env()->ram_session()->quota());
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throw Genode::Allocator::Out_of_memory();
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}
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return addr;
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}
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class Scout::Platform
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{
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private:
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/*****************
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** Event queue **
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*****************/
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class Event_queue
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{
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private:
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static const int queue_size = 1024;
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int _head;
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int _tail;
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Genode::Semaphore _sem;
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Genode::Lock _head_lock; /* synchronize add */
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Event _queue[queue_size];
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public:
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/**
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* Constructor
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*/
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Event_queue(): _head(0), _tail(0)
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{
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Genode::memset(_queue, 0, sizeof(_queue));
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}
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void add(Event ev)
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{
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Genode::Lock::Guard lock_guard(_head_lock);
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if ((_head + 1)%queue_size != _tail) {
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_queue[_head] = ev;
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_head = (_head + 1)%queue_size;
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_sem.up();
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}
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}
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Event get()
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{
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_sem.down();
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Event ev = _queue[_tail];
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_tail = (_tail + 1)%queue_size;
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return ev;
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}
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int pending() const { return _head != _tail; }
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} _event_queue;
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/******************
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** Timer thread **
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******************/
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class Timer_thread : public Genode::Thread<4096>
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{
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private:
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Timer::Connection _timer;
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Input::Session &_input;
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Input::Event *_ev_buf = { Genode::env()->rm_session()->attach(_input.dataspace()) };
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Event_queue &_event_queue;
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int _mx, _my;
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unsigned long _ticks = { 0 };
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void _import_events()
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{
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if (_input.is_pending() == false) return;
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for (int i = 0, num = _input.flush(); i < num; i++)
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{
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Event ev;
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Input::Event e = _ev_buf[i];
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if (e.type() == Input::Event::RELEASE
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|| e.type() == Input::Event::PRESS) {
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_mx = e.ax();
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_my = e.ay();
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ev.assign(e.type() == Input::Event::PRESS ? Event::PRESS : Event::RELEASE,
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e.ax(), e.ay(), e.code());
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_event_queue.add(ev);
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}
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if (e.type() == Input::Event::MOTION) {
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_mx = e.ax();
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_my = e.ay();
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ev.assign(Event::MOTION, e.ax(), e.ay(), e.code());
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_event_queue.add(ev);
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}
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}
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}
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public:
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/**
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* Constructor
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*
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* Start thread immediately on construction.
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*/
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Timer_thread(Input::Session &input, Event_queue &event_queue)
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: Thread("timer"), _input(input), _event_queue(event_queue)
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{ start(); }
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void entry()
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{
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while (1) {
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Event ev;
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ev.assign(Event::TIMER, _mx, _my, 0);
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_event_queue.add(ev);
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_import_events();
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_timer.msleep(10);
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_ticks += 10;
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}
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}
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unsigned long ticks() const { return _ticks; }
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} _timer_thread;
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public:
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Platform(Input::Session &input) : _timer_thread(input, _event_queue) { }
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/**
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* Get timer ticks in miilliseconds
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*/
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unsigned long timer_ticks() const { return _timer_thread.ticks(); }
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/**
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* Return true if an event is pending
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*/
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bool event_pending() const { return _event_queue.pending(); }
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/**
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* Request event
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*
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* \param e destination where to store event information.
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*
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* If there is no event pending, this function blocks
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* until there is an event to deliver.
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*/
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Event get_event() { return _event_queue.get(); }
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};
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#endif /* _INCLUDE__SCOUT__PLATFORM_H_ */
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