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c629c54153
- Move header to base/include to make it applicable for base types like 'Affinity' down the road. - Represent 'Rect' as typle of point and area, which is the most common form of initialization, creates in valid 'Rect' by default. - Turn Point, Area, and Rect into compound types, making x, y, w, h, at, area accessible without a method call - 'Rect::Compound' function for constructing a 'Rect' from two points, replacing a former constructor - Use result type 'Rect::Cut_remainder' instead of out parameters. Fixes #5239
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
/*
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* \brief Functor for painting textures on a surface
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* \author Norman Feske
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* \date 2006-08-04
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*/
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/*
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* Copyright (C) 2006-2017 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU Affero General Public License version 3.
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*/
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#ifndef _INCLUDE__NITPICKER_GFX__TEXTURE_PAINTER_H_
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#define _INCLUDE__NITPICKER_GFX__TEXTURE_PAINTER_H_
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#include <blit/blit.h>
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#include <os/texture.h>
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struct Texture_painter
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{
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/*
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* Modes for drawing textures
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*
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* The solid mode is used for normal operation in Nitpicker's
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* flat mode and corresponds to plain pixel blitting. The
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* masked mode allows us to tint texture with a specified
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* mixing color. This feature is used by the X-Ray and Kill
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* mode. The masked mode leaves all pixels untouched for
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* which the corresponding texture pixel equals the mask key
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* color (we use black). We use this mode for painting
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* the mouse cursor.
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*/
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enum Mode {
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SOLID = 0, /* draw texture pixel */
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MIXED = 1, /* mix texture pixel and color 1:1 */
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MASKED = 2, /* skip pixels with mask color */
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};
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typedef Genode::Surface_base::Point Point;
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typedef Genode::Surface_base::Rect Rect;
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template <typename PT>
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static inline void paint(Genode::Surface<PT> &surface,
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Genode::Texture<PT> const &texture,
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Genode::Color mix_color,
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Point position,
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Mode mode,
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bool allow_alpha)
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{
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Rect clipped = Rect::intersect(Rect(position, texture.size()),
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surface.clip());
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if (!clipped.valid()) return;
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int const src_w = texture.size().w;
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int const dst_w = surface.size().w;
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/* calculate offset of first texture pixel to copy */
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unsigned long tex_start_offset = (clipped.y1() - position.y)*src_w
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+ clipped.x1() - position.x;
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/* start address of source pixels */
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PT const *src = texture.pixel() + tex_start_offset;
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/* start address of source alpha values */
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unsigned char const *alpha = texture.alpha() + tex_start_offset;
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/* start address of destination pixels */
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PT *dst = surface.addr() + clipped.y1()*dst_w + clipped.x1();
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PT const mix_pixel(mix_color.r, mix_color.g, mix_color.b);
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int i, j;
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PT const *s;
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PT *d;
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unsigned char const *a;
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switch (mode) {
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case SOLID:
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/*
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* If the texture has no alpha channel, we can use
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* a plain pixel blit.
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*/
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if (texture.alpha() == 0 || !allow_alpha) {
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blit(src, (unsigned)(src_w*sizeof(PT)), dst,
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(int)(dst_w*sizeof(PT)),
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(int)(clipped.w()*sizeof(PT)), clipped.h());
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break;
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}
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/*
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* Copy texture with alpha blending
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*/
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for (j = clipped.h(); j--; src += src_w, alpha += src_w, dst += dst_w)
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for (i = clipped.w(), s = src, a = alpha, d = dst; i--; s++, d++, a++) {
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unsigned char const alpha_value = *a;
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if (__builtin_expect(alpha_value != 0, true))
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*d = PT::mix(*d, *s, alpha_value + 1);
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}
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break;
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case MIXED:
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for (j = clipped.h(); j--; src += src_w, dst += dst_w)
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for (i = clipped.w(), s = src, d = dst; i--; s++, d++)
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*d = PT::avr(mix_pixel, *s);
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break;
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case MASKED:
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for (j = clipped.h(); j--; src += src_w, dst += dst_w)
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for (i = clipped.w(), s = src, d = dst; i--; s++, d++)
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if (s->pixel) *d = *s;
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break;
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}
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surface.flush_pixels(clipped);
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}
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};
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#endif /* _INCLUDE__NITPICKER_GFX__TEXTURE_PAINTER_H_ */
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