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This VT102 command is triggered by busybox when pressing the 'pos1' key.
489 lines
12 KiB
C++
489 lines
12 KiB
C++
/*
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* \brief Escape-sequence decoder
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* \author Norman Feske
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* \date 2011-06-06
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*/
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/*
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* Copyright (C) 2011-2013 Genode Labs GmbH
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _TERMINAL__DECODER_H_
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#define _TERMINAL__DECODER_H_
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#include <terminal/character_screen.h>
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namespace Terminal {
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class Decoder
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{
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private:
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/**
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* Return digit value of character
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*/
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static inline int digit(char c)
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{
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if (c >= '0' && c <= '9') return c - '0';
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return -1;
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}
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/**
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* Return true if character is a digit
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*/
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static inline bool is_digit(char c)
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{
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return (digit(c) >= 0);
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}
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/**
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* Return true if number starts with the specified digit
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*
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* \param digit digit 0..9 to test for
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*/
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static inline bool starts_with_digit(int digit, int number)
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{
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for (; number > 9; number /= 10);
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return (number == digit);
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}
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/**
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* Return number with the first digit removed
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*/
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static inline int remove_first_digit(int number)
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{
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int factor = 1;
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for (; number/factor > 9; factor *= 10);
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return number % factor;
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}
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/**
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* Buffer used for collecting escape sequences
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*/
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class Escape_stack
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{
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public:
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struct Entry
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{
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enum { INVALID, NUMBER, CODE };
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int type;
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int value;
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};
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struct Number_entry : Entry
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{
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Number_entry(int number) { type = NUMBER, value = number; }
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};
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struct Code_entry : Entry
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{
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Code_entry(int code) { type = CODE, value = code; }
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};
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struct Invalid_entry : Entry
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{
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Invalid_entry() { type = INVALID; }
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};
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private:
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enum { MAX_ENTRIES = 16 };
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Entry _entries[MAX_ENTRIES];
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int _index;
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void _dump() const
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{
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Genode::printf("--- escape stack follows ---\n");
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for (int i = 0; i < _index; i++) {
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int type = _entries[i].type;
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int value = _entries[i].value;
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Genode::printf("%s %d (0x%x '%c')\n",
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type == Entry::INVALID ? " INVALID" :
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type == Entry::NUMBER ? " NUMBER "
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: " CODE ",
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value, value, value);
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}
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}
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public:
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Escape_stack() : _index(0) { }
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void reset() { _index = 0; }
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void push(Entry const &entry)
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{
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if (_index == MAX_ENTRIES - 1) {
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Genode::printf("Error: escape stack overflow\n");
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_dump();
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reset();
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return;
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}
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_entries[_index++] = entry;
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}
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/**
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* Return number of stack elements
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*/
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unsigned num_elem() const { return _index; }
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/**
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* Return Nth stack entry
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*
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* 'index' is relative to the bottom of the stack.
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*/
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Entry operator [] (int index)
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{
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return (index <= _index) ? _entries[index] : Invalid_entry();
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}
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} _escape_stack;
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enum State {
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STATE_IDLE,
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STATE_ESC_SEQ, /* read escape sequence */
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STATE_ESC_NUMBER /* read number argument within escape sequence */
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} _state;
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Character_screen &_screen;
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int _number; /* current number argument supplied in escape sequence */
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void _append_to_number(char c)
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{
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_number = _number*10 + digit(c);
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}
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void _enter_state_idle()
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{
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_state = STATE_IDLE;
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_escape_stack.reset();
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}
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void _enter_state_esc_seq()
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{
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_state = STATE_ESC_SEQ;
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_escape_stack.reset();
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}
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void _enter_state_esc_number()
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{
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_state = STATE_ESC_NUMBER;
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_number = 0;
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}
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/**
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* Try to handle single-element escape sequence
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*
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* \return true if escape sequence was handled
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*/
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bool _handle_esc_seq_1()
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{
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switch (_escape_stack[0].value) {
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case '7': return (_screen.sc(), true);
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case 'c': return (_screen.ris(), true);
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case 'H': return (_screen.hts(), true);
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case 'M': return (_screen.ri(), true);
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default: return false;
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}
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}
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bool _handle_esc_seq_2()
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{
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switch (_escape_stack[0].value) {
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case '[':
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switch (_escape_stack[1].value) {
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case 'A': return (_screen.cuu1(), true);
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case 'C': return (_screen.cuf(1), true);
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case 'c': return (_screen.u9(), true);
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case 'H': return (_screen.home(), true);
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case 'J': return (_screen.ed(), true);
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case 'K': return (_screen.el(), true);
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case 'L': return (_screen.il(1), true);
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case 'M': return (_screen.dl(1), true);
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case 'P': return (_screen.dch(1), true);
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case '@': return (_screen.ich(1), true);
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case 'R': return (_screen.cpr(), true);
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default: return false;
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}
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break;
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case ']':
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switch (_escape_stack[1].value) {
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case 'R': return (_screen.oc(), true);
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default : return false;
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}
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case 8:
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return (_escape_stack[1].value == 'A') && (_screen.rc(), true);
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default: return false;
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}
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return false;
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}
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bool _handle_esc_seq_3()
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{
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/*
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* All three-element sequences have the form \E[<NUMBER><COMMAND>
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*/
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if ((_escape_stack[0].value != '[')
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|| (_escape_stack[1].type != Escape_stack::Entry::NUMBER))
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return false;
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int const p1 = _escape_stack[1].value;
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char const command = _escape_stack[2].value;
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switch (command) {
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case 'm':
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if (p1 < 30)
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return (_screen.sgr(p1), true);
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/* p1 starting with digit '3' -> set foreground color */
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if (starts_with_digit(3, p1))
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return (_screen.setaf(remove_first_digit(p1)), true);
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/* p1 starting with digit '4' -> set background color */
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if (starts_with_digit(4, p1))
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return (_screen.setab(remove_first_digit(p1)), true);
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case 'D': return (_screen.cub(p1), true);
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case 'd': return (_screen.vpa(p1), true);
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case 'g': return (p1 == 3) && (_screen.tbc(), true);
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case 'G': return (_screen.hpa(p1), true);
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case 'h': return (p1 == 4) && (_screen.smir(), true);
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case 'K': return ((p1 == 0) && (_screen.el(), true))
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|| ((p1 == 1) && (_screen.el1(), true));
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case 'l': return (p1 == 4) && (_screen.rmir(), true);
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case 'L': return (_screen.il(p1), true);
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case 'M': return (_screen.dl(p1), true);
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case 'n': return (p1 == 6) && (_screen.u7(), true);
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case 'P': return (_screen.dch(p1), true);
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case '@': return (_screen.ich(p1), true);
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case 'X': return (_screen.ech(p1), true);
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case 'C': return (_screen.cuf(p1), true);
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default: return false;
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}
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}
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bool _handle_esc_seq_4()
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{
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/*
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* All four-element escape sequences have the form
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* \E[?<NUMBER><COMMAND>
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*/
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if ((_escape_stack[0].value != '[')
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|| (_escape_stack[1].value != '?')
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|| (_escape_stack[2].type != Escape_stack::Entry::NUMBER))
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return false;
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int const p1 = _escape_stack[2].value;
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char const command = _escape_stack[3].value;
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switch (command) {
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case 'l':
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if (p1 == 7) return (_screen.rmam(), true);
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if (p1 == 25) return (_screen.civis(), true);
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return false;
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case 'h':
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if (p1 == 7) return (_screen.smam(), true);
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if (p1 == 25) return (_screen.cnorm(), true);
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return false;
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case 'c':
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if (p1 == 0) return true; /* appended to cnorm */
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if (p1 == 1) return true; /* appended to civis */
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if (p1 == 6) return (_screen.u8(), true);
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if (p1 == 8) return (_screen.cvvis(), true);
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return false;
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default: return false;
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}
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}
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bool _handle_esc_seq_5()
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{
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/*
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* All five-element escape sequences have the form
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* \E[<NUMBER1>;<NUMBER2><COMMAND>
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*/
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if ((_escape_stack[0].value != '[')
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|| (_escape_stack[1].type != Escape_stack::Entry::NUMBER)
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|| (_escape_stack[2].value != ';')
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|| (_escape_stack[3].type != Escape_stack::Entry::NUMBER))
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return false;
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int const p[2] = { _escape_stack[1].value,
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_escape_stack[3].value };
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int const command = _escape_stack[4].value;
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switch (command) {
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case 'r': return (_screen.csr(p[0], p[1]), true);
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case 'H': return (_screen.cup(p[0], p[1]), true);
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case 'm': {
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bool result = false;
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for (int i = 0; i < 2; i++) {
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if (p[i] == 0) {
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/* turn off all attributes */
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_screen.sgr0();
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result = true;
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} else if (p[i] == 1) {
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/*
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* attribute
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* 1 bold (turn into highlight)
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*/
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_screen.sgr(p[i]);
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result = true;
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} else if ((p[i] >= 30) && (p[i] <= 37)) {
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/*
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* color
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* 30...37 text colors
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* 40...47 background colors
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*/
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_screen.setaf(p[i] - 30);
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return true;
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} else if ((p[i] == 39) && (p[!i] == 49))
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return (_screen.op(), true);
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}
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return result;
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}
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case 'R': return (_screen.u6(p[0], p[1]), true);
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default: return false;
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}
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}
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bool _handle_esc_seq_7()
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{
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/*
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* All six-element escape sequences have the form
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* \E[<NUMBER1>;<NUMBER2>;<NUMBER3><COMMAND>
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*/
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if ((_escape_stack[0].value != '[')
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|| (_escape_stack[1].type != Escape_stack::Entry::NUMBER)
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|| (_escape_stack[2].value != ';')
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|| (_escape_stack[3].type != Escape_stack::Entry::NUMBER)
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|| (_escape_stack[4].value != ';')
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|| (_escape_stack[5].type != Escape_stack::Entry::NUMBER))
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return false;
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int const p1 = _escape_stack[1].value;
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int const p2 = _escape_stack[2].value;
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int const p3 = _escape_stack[3].value;
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int const command = _escape_stack[6].value;
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switch (command) {
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case 'm':
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/*
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* Currently returning true w/o actually handling the
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* sequence
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*/
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PDBG("Sequence '[%d;%d;%d%c' is not implemented", p1, p2, p3, command);
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return true;
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default: return false;
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}
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return true;
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}
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public:
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Decoder(Character_screen &screen)
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: _state(STATE_IDLE), _screen(screen), _number(0) { }
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void insert(unsigned char c)
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{
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switch (_state) {
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case STATE_IDLE:
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enum { ESC_PREFIX = 0x1b };
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if (c == ESC_PREFIX) {
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_enter_state_esc_seq();
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break;
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}
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/* handle special characters */
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/* handle normal characters */
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_screen.output(c);
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break;
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case STATE_ESC_SEQ:
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/*
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* We received the prefix character of an escape sequence,
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* collect the escape-sequence elements until we detect the
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* completion of the sequence.
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*/
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/* check for start of a number argument */
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if (is_digit(c) && !_number)
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{
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_enter_state_esc_number();
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_append_to_number(c);
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break;
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}
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/* non-number character of escape sequence */
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_escape_stack.push(Escape_stack::Code_entry(c));
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break;
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case STATE_ESC_NUMBER:
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/*
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* We got the first character belonging to a number
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* argument of an escape sequence. Keep reading digits.
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*/
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if (is_digit(c)) {
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_append_to_number(c);
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break;
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}
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/*
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* End of number is reached.
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*/
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/* push the complete number to the escape stack */
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_escape_stack.push(Escape_stack::Number_entry(_number));
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_number = 0;
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/* push non-number character as commend entry */
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_escape_stack.push(Escape_stack::Code_entry(c));
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break;
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}
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/*
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* Check for the completeness of an escape sequence.
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*/
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if (((_escape_stack.num_elem() == 1) && _handle_esc_seq_1())
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|| ((_escape_stack.num_elem() == 2) && _handle_esc_seq_2())
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|| ((_escape_stack.num_elem() == 3) && _handle_esc_seq_3())
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|| ((_escape_stack.num_elem() == 4) && _handle_esc_seq_4())
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|| ((_escape_stack.num_elem() == 5) && _handle_esc_seq_5())
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|| ((_escape_stack.num_elem() == 7) && _handle_esc_seq_7()))
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_enter_state_idle();
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};
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};
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}
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#endif /* _TERMINAL__DECODER_H_ */
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