genode/repos/gems
Norman Feske dffa32a72c menu_view: don't skip frames after idle
When updating a dialog after a prolonged idle time with no active
animatons, the next _handle_gui_sync would wrongly fast-forward
animations for all the frames passed since the last _handle_gui_sync. On
the PinePhone, this effect is clearly visible when switching between the
main section. The GUI jumps from one state to another instead of
transitioning. This patch solves the issue be resetting '_previous_sync'
when waking up from idle.

Related to issue #5347
2024-11-07 16:11:10 +01:00
..
include gems/vfs_font: sanity-check glyph against font bb 2024-11-05 12:03:17 +01:00
lib gems: VFS OSS plugin for Record/Play session 2024-04-12 15:08:00 +02:00
recipes depot: update recipe hashes 2024-11-05 13:41:07 +01:00
run sculpt_image: add MNT Pocket as target board 2024-10-30 08:14:56 +01:00
sculpt sculpt: use 96M for display aperture to support 4k 2024-10-30 13:43:19 +01:00
src menu_view: don't skip frames after idle 2024-11-07 16:11:10 +01:00
README Update README files 2023-03-13 14:32:53 +01:00

This directory is a source-code repository containing Genode-specific services
and applications. In contrast to the components hosted in the 'os' repository,
programs contained in 'gems' are able to leverage the functionalities provided
by higher-level repositories such as 'libports'. To use the 'gems' repository,
make sure to also add those repositories to your build configuraion.