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816 lines
38 KiB
Plaintext
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===============================================
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Release notes for the Genode OS Framework 19.11
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===============================================
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Genode Labs
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On our [https://genode.org/about/road-map - road map] for this year, we stated
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"bridging worlds" as our guiding theme of 2019. The current release pays
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tribute to this ambition on several accounts.
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First, acknowledging the role of POSIX in the real world outside the heavens
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of Genode, the release vastly improves our (optional) C runtime with respect
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to the emulation of POSIX signals, execve, and ioctl calls. With the line of
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work described in Section [C runtime with improved POSIX compatibility], we
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hope to greatly reduce the friction when porting and hosting existing
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application software directly on Genode.
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Second, we identified the process of porting or developing application
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software worth improving. Our existing tools were primarily geared to
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operating-system development, not application development. Application
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developers demand different work flows and tools, including the freedom to use
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a build system of their choice.
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Section [New tooling for bridging existing build systems with Genode]
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introduces our new take on this productivity issue.
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Third, in cases where the porting of software to Genode is considered
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infeasible, virtualization comes to the rescue. With the current release, a
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new virtual machine monitor for the 64-bit ARM architecture enters the
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framework. It is presented in Section [Virtualization of 64-bit ARM platforms].
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As another goal for 2019, we envisioned a solution for block-level device
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encryption, which is a highly anticipated feature among Genode users. We are
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proud to present the preliminary result of our year-long development in
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Section [Preliminary block-device encrypter].
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Preliminary block-device encrypter
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##################################
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Over the past year, we worked on implementing a block-device encryption
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component that makes use of the
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[https://en.wikipedia.org/wiki/SPARK_(programming_language) - SPARK]
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programming language for its core logic. In contrast to common
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block-device encryption techniques where normally is little done besides
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the encryption of the on-disk blocks, the _consistent block encrypter (CBE)_
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aims for more. It combines multiple techniques to ensure integrity -
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the detection of unauthorized modifications of the block-device -
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and robustness against data loss. Robustness is achieved by keeping snapshots
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of old states of the device that remain unaffected by the further operation of
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the device. A copy-on-write mechanism (only the differential changes to the
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last snapshot are stored) is employed to maintain this snapshot history with
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low overhead. To be able to access all states of the device in the same manner,
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some kind of translation from virtual blocks to blocks on the device is needed.
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Hash-trees, where each node contains the hash of its sub-nodes, combine the
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aspect of translating blocks and ensuring their integrity in an elegant way.
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During the tree traversal, the computed hash of each node can be easily checked
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against the hash stored in the parent node.
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The CBE does not perform any cryptography by itself but delegates
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cryptographic operations to another entity. It neither knows nor cares about
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the used algorithm. Of all the nodes in the virtual block device (VBD), only
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the leaf nodes, which contain the data, are encrypted. All other nodes, which
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only contain meta-data, are stored unencrypted.
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Design
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------
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As depicted in Figure [cbe_trees], all information describing the various
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parts of the CBE is stored in the superblock. The referenced VBD is a set of
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several hash trees, each representing a certain device state including the
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current working state. Only the tree of the current working state is used to
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write data to the block device. All other trees represent snapshots of older
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states and are immutable. Each stored device state has a generation number
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that provides the chronological order of the states.
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As you can see, in the depicted situation, there exist four device states - the
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snapshot with generation 3 is the oldest, followed by two newer snapshots and
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generation 6 that marks the working state of the virtual device. The tree with
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generation 6 is the current working tree. Each tree contains all changes done
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to the VBD since the previous generation (for generation 6 the red nodes). All
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parts of a tree that didn't change since the previous generation are references
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into older trees (for generation 6 the gray nodes). Note that in the picture,
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nodes that are not relevant for generation 6 are omitted to keep it manageable.
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The actual data blocks of the virtual device are the leaf nodes of the trees,
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shown as squares.
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[image cbe_trees]
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Whenever a block request from the client would override data blocks in
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generation 6 that are still referenced from an older generation, new blocks for
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storing the changes are needed. Here is where the so-called _Free Tree_ enters
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the picture. This tree contains and manages the spare blocks. Spare blocks are
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a certain amount of blocks that the CBE has in addition to the number of blocks
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needed for initializing the virtual device. So, after having initialized a
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virtual device, they remain unused and are only referenced by the Free Tree.
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Therefore, in case the VBD needs new blocks, it consults the Free Tree (red
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arrow).
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In the depicted situation, writing the first data block (red square) would
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require allocating 4 new blocks as all nodes in the branch leading to the
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corresponding leaf node - including the leaf node itself - have to be written.
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In contrast, writing the second data block would require allocating only one
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new block as the inner nodes (red circles) now already exist. Subsequent write
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requests affecting only the new blocks will not trigger further block
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allocations because they still belong to the current generation and will be
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changed in-place. To make them immutable we have to create a new snapshot.
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The blocks in generation 5 that were replaced by the change to generation 6
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(blue nodes) are not needed for the working state of the virtual device
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anymore. They are therefore, in exchange for the allocated blocks, added to
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the Free Tree. But don't be fooled by the name, they are not free for
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allocation yet, but marked as "reserved" only. This means, they are
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potentially still part of a snapshot (as is the case in our example) but the
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Free Tree shall keep checking, because once all snapshots that referenced the
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blue blocks have disappeared, they become free blocks and can be allocated
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again.
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To create a new snapshot, we first have to make all changes done to the VBDs
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working state as well as the Free Tree persistent by writing all corresponding
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blocks to the block-device. After that, the new superblock state is written to
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the block-device. To safeguard this operation, the CBE always maintains several
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older states of the superblock on the block device. In case writing the new
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state of the superblock fails, the CBE could fall back to the last state that,
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in our example, would contain only generations 3, 4, and 5. Finally, the
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current generation of the superblock in RAM is incremented by one (in the
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example to generation 7). Thereby, generation 6 becomes immutable.
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A question that remains is when to create snapshots. Triggering a snapshot
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according to some heuristics inside the CBE might result in unnecessary
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overhead. For instance, the inner nodes of the tree change frequently during a
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sequential operation. We might not want them to be re-allocated all the time.
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Therefore, the creation of a snapshot must be triggered explicitly from the
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outside world. This way, we can accommodate different strategies, for
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instance, client-triggered, time-based, or based on the amount of data
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written.
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When creating a snapshot, it can be specified whether it shall be disposable
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or persistent. A disposable snapshot will be removed automatically by the CBE
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in two situations, either
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* When there are not enough usable nodes in the Free Tree left to
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satisfy a write request, or
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* When creating a new snapshot and all slots in the superblock that might
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reference snapshots are already occupied.
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A persistent snapshot, or quarantine snapshot, on the other hand will never be
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removed automatically. Its removal must be requested explicitly.
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During initialization, the CBE selects the most recent superblock and reads the
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last generation value from it. The current generation (or working state
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generation) is then set to the value incremented by one. Since all old blocks,
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that are still referenced by a snapshot, are never changed again, overall
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consistency is guaranteed for every generation whose superblock was stored
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safely on disk.
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Implementation
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--------------
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Although we aimed for a SPARK implementation of the CBE, we saw several
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obstacles with developing it in SPARK right from the beginning. These obstacles
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mainly came from the fact that none of us was experienced in designing
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complex software in SPARK. So we started by conducting a rapid design-space
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exploration using our mother tongue (C++) while using only language features
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that can be mapped 1:1 to SPARK concepts. Additionally, we applied a clear
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design methodology that allowed us to keep implementation-to-test cycles
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small and perform a seamless and gradual translation into SPARK:
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* _Control flow_
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The core logic of the CBE is a big state machine that doesn't block. On each
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external event, the state machine gets poked to update itself accordingly.
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C++ can call SPARK but SPARK never calls C++. The SPARK code therefore
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evolves as self-contained library.
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* _Modularity_
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The complex state machine of the CBE as a whole is split-up into smaller
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manageable sub-state-machines, working independently from each other. These
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modules don't call each other directly. Instead, an additional superior
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module handles the interplay. This is done by constantly iterating over all
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modules with the following procedure until no further progress can be made:
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# Try to enter requests of other modules into the current one
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# Poke the state machine of the current module
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# The current module may have generated requests - Try to enter them into
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the targeted modules
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# The current module may have finished requests - Acknowledge them at the
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modules they came from
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Each module is represented through a class (C++) respectively a package with
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a private state record (SPARK).
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* _No global state_
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There are no static (C++) or package (SPARK) variables. All state is kept in
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members of objects (C++) respectively records (SPARK). All packages are pure
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and sub-programs have no side-effects. Therefore, memory management and
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communication with other components is left to OS glue-code outside the
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core logic.
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This approach worked out well. Module by module, we were able to translate the
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C++ prototype to SPARK without long untested phases, rendering all regression
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bugs manageable. In Genode, the CBE library is currently integrated through
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the CBE-VFS plugin. Figure [cbe_modules] depicts its current structure and the
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integration via VFS plugin.
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[image cbe_modules]
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The green and blue boxes each represent an Ada/SPARK package. The translation
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to SPARK started at the bottom of the picture moving up to the more abstract
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levels until it reached the Library module. This is the module that handles
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the interplay of all other modules. Its interface is the front end of the CBE
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library. So, all green packages are now completely written in SPARK and
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together form the CBE library. Positioned above, the CXX library in blue is
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brought in by a separate library and exports the CBE interface to C++. This
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way, the CBE can also be used in other environments including pure SPARK
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programs. The CXX Library package is not written in SPARK but Ada and performs
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all the conversions and checks required to meet the preconditions set by the
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SPARK packages below.
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At the C++ side, we have the VFS plugin. Even at this level, the already
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mentioned procedure applies: The plugin continuously tries to enter requests
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coming from the VFS client (above) into the CBE (below), pokes the CBE state
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machine, and puts thereby generated block/crypto requests of the CBE into the
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corresponding back-ends (left). This process is repeated until there is no
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further progress without waiting for an external event.
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Current state
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-------------
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In its current state, the CBE library is still pretty much in flux and is not
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meant for productive use.
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As the Free Tree does not employ copy-on-write semantics for its meta-data, a
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crash, software- or hardware-wise, will corrupt the tree structure and renders
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the CBE unusable on the next start.
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This issue is subject to ongoing work. That being said, there are
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components that, besides being used for testing, show how the interface of the
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CBE library lends itself to be integrated in components in different ways. At
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the moment, there are two components making use of the CBE library as
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block-device provider.
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The first one is the aforementioned CBE-VFS plugin. Besides r/w access to the
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working tree and r/o access to all persistent snapshots, it also provides a
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management interface where persistent snapshots can be created or discarded.
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Its current layout is illustrated by Figure [cbe_vfs]. The VFS plugin
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generates three top directories in its root directory. The first one is the
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_control_ directory. It contains several pseudo files for managing the CBE:
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[image cbe_vfs]
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:'key': set a key by writing a string into the file.
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:'create_snapshot': writing 'true' to this file will attempt to create
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a new snapshot. (Eventually the snapshot will
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appear in the 'snapshots' directory if it could be
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created successfully.)
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:'discard_snapshot': writing a snapshot ID into this file will discard
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the snapshot
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The second is the 'current' directory. It gives access to the current
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working tree of the CBE and contains the following file:
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:'data': this file represents the virtual block device and gives
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read and write access to the data stored by the CBE.
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The third and last is the 'snapshots' directory. For each persistent snapshot,
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there is a sub-directory named after the ID of the snapshot. This directory,
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like the 'current' directory, contains a 'data' file. This file, however,
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gives only read access to the data belonging to the snapshot.
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The CBE-VFS plugin itself uses the VFS to access the underlying block device.
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It utilizes the file specified in its configuration. Here is a '<vfs>'
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snippet that shows a configured CBE-VFS plugin where the block device is
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provided by the block VFS plugin.
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! <vfs>
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! <dir name="dev">
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! <block name="block"/>
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! <cbe name="cbe" block="/dev/block"/>
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! </dir>
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! </vfs>
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An exemplary ready-to-use run script can be found in the CBE repository
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at _run/cbe_vfs_snaps.run_. This run script uses a bash script to
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automatically perform a few operations on the CBE using the VFS plugin.
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Afterwards it will drop the user into a shell where further operations
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can be performed manually, e.g.:
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! dd if=/dev/zero of=/dev/cbe/current/data bs=4K
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The second component is the CBE server. In contrast to the CBE-VFS plugin,
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it is just a simple block-session proxy component that uses a block connection
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as back end to access a block-device. It provides a front-end block session to
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its client, creates disposable snapshots every few seconds, and uses the
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'External_Crypto' library to encrypt the data blocks using AES-CBC-ESSIV. The
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used key is a plain passphrase. The following snippet illustrates its
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configuration:
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! <start name="cbe">
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! <resource name="RAM" quantum="4M"/>
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! <provides><service name="Block"/></provides>
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! <config sync_interval="5" passphrase="All your base are belong to us"/>
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! </start>
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The _run/cbe.run_ run script in the CBE repository showcases the use of the
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CBE server.
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Both run scripts will create the initial CBE state in a RAM-backed
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block device that is then accessed by the CBE server or the CBE-VFS
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plugin.
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The run-script and the code itself can be found on the
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[https://github.com/cnuke/cbe/tree/cbe_19.11 - cbe/cbe_19.11] branch on
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GitHub. If you intend to try it out, you have to checkout
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the corresponding
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[https://github.com/cnuke/genode/tree/cbe_19.11 - genode/cbe_19.11]
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branch in the Genode repository as well.
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Future plans
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------------
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Besides addressing the current shortcomings and getting the CBE library
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production-ready so that it can be used in Sculpt, there are still
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a few features that are currently unimplemented. For one we would like
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to add support for making it possible to resize the VBD as well as the
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Free Tree. For now the geometry is fixed at initialization time and cannot
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be changed afterwards. Furthermore, we would like to enable re-keying,
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i.e., changing the used cryptographic key and re-encrypting the tree
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set of the VBD afterwards. In addition to implementing those features, the
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overall tooling for the CBE needs to be improved. E.g., there is currently
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no proper initialization component. For now, we rely on a component
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that was built merely as a test vehicle to generate the initial trees.
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Virtualization of 64-bit ARM platforms
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######################################
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Genode has a long history regarding support of all kinds of
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virtualization-related techniques including
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[https://genode.org/documentation/release-notes/9.11#Paravirtualized_Linux_on_Genode_OKL4 - para-virtualization],
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[https://genode.org/documentation/articles/trustzone - TrustZone],
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hardware-assisted virtualization on
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[https://genode.org/documentation/articles/arm_virtualization - ARM],
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[https://genode.org/documentation/release-notes/13.02#Full_virtualization_on_NOVA_x86 - x86],
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up to the full virtualization stack of
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[https://genode.org/documentation/release-notes/14.02#VirtualBox_on_top_of_the_NOVA_microhypervisor - VirtualBox].
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We regard those techniques as welcome stop-gap solutions for using non-trivial
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existing software stacks on top of Genode's clean-slate OS architecture. The
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[https://genode.org/documentation/release-notes/19.05#Kernel-agnostic_virtual-machine_monitors - recent]
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introduction of a kernel-agnostic interface to control virtual machines (VM)
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ushered a new level for the construction respectively porting of
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virtual-machine monitors (VMM). By introducing a new ARMv8-compliant VMM
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developed from scratch, we continue this line of work.
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The new VMM builds upon our existing proof-of-concept (PoC) implementation for
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ARMv7 as introduced in release
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[https://genode.org/documentation/release-notes/15.02#Virtualization_on_ARM - 15.02].
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In contrast to the former PoC implementation, however, it aims to be complete
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to a greater extent. Currently, it comprises device models for the following
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virtual hardware:
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* RAM
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* System Bus
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* CPU
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* Generic Interrupt Controller v2 and v3
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* Generic Timer
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* PL011 UART (limited)
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* Pass-through devices
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The VMM is able to load diverse 64-bit Linux kernels including
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Device-Tree-Binary (DTB) and Initramfs. Currently, the implementation uses a
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fixed memory layout for the guest-physical memory view, which needs to be
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reflected by the DTB used by the guest OS. An example device-tree source file
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can be found at _repos/os/src/server/vmm/spec/arm_v8/virt.dts_. The actual VMM
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is located in the same directory.
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Although support for multi-core VMs is already considered internally, it is
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not yet finished. Further outstanding features that are already in development
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are Virtio device model support for networking and console. As the first - and
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by now only - back end, we tied the VMM to the ARMv8 broadened Kernel-agnostic
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VM-session interface as implemented by Genode's custom base-hw kernel. As a
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side effect of this work, we consolidated the generic VM session interface
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slightly. The RPC call to create a new virtual-CPU now returns an identifier
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for identification.
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The VMM has a strict dependency on ARM's hardware virtualization support
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(EL2), which comprises extensions for the ARMv8-A CPU, ARM's generic timer,
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and ARM's GIC. This rules out the Raspberry Pi 3 board as a base platform
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because it does not include a GIC but a custom interrupt-controller without
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hardware-assisted virtualization of interrupts. To give the new VMM a try, we
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recommend using the run script _repos/os/run/vmm_arm.run_ as a starting point
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for executing the VMM on top of the i.MX8 Evaluation Kit board.
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New tooling for bridging existing build systems with Genode
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###########################################################
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Genode's development tools are powerful and intimidating at the same time.
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Being designed from the perspective of a whole-systems developer, they put
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emphasis on the modularity of the code base (separating concerns like
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different kernels or system abstraction levels), transitive dependency
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tracking between libraries, scripting of a wide variety of system-integration
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tasks, and the continuous integration of complete Genode-based
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operating-system scenarios. Those tools are a two-edged sword though.
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On the one hand, the tools are key for the productivity of seasoned Genode
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developers once the potential of the tools is fully understood and leveraged.
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For example, during the development of Sculpt OS, we are able to
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change an arbitrary line of code in any system component and can test-drive
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the resulting Sculpt system on real hardware within a couple of seconds.
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As another example, the almost seamless switching from one OS kernel to
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another has become a daily routine that we just take for granted without
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even thinking about it.
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On the other hand, the sophistication of the tools stands in the way of
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application developers who are focused on a particular component instead
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of the holistic Genode system. In this case, the powerful system-integration
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features remain unused but the complexity of the tools and the build system
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prevails. Speaking of build systems, this topic is ripe of emotions
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anyway. _Developers use to hate build systems._ Forcing Genode's build
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system down the throats of application developers is probably not the best
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idea to make Genode popular.
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This line of thoughts prompted us to re-approach the tooling for Genode from
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the perspective of an application developer. The intermediate result is a new
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tool called Goa:
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:Goa project at GitHub:
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[https://github.com/nfeske/goa]
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Unlike Genode's regular tools, Goa's work flow is project-centered. A project
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is a directory that may contain source code, data, instructions how to
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download source codes from a 3rd party, descriptions of system scenarios, or
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combinations thereof. Goa is independent from Genode's regular build system.
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It combines Genode's package management (depot) with commodity build systems
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such a CMake. In addition to building and test-driving application software
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directly on a Linux-based development system, Goa is able to aid the process
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of exporting and packaging the software in the format expected by Genode
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systems like Sculpt OS.
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At the current stage, Goa should be considered as work in progress. It's a new
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approach and its success is anything but proven. That said, if you are
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interested in developing or porting application software for Genode, your
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feedback would be especially valuable. As a starting point, you may find the
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following introductory article helpful:
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:Goa - streamlining the development of Genode applications:
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[https://genodians.org/nfeske/2019-11-25-goa]
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Base framework and OS-level infrastructure
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##########################################
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File-system session
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===================
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The file-system session interface received a much anticipated update.
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Writing modification times
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--------------------------
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The new operation WRITE_TIMESTAMP allows a client to update the modification
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time of a file-system node. The time is defined by the client to keep
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file-system servers free from time-related concerns. The VFS server implements
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the operation by forwarding it to the VFS plugin interface. At present, this
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new interface is implemented by the rump VFS plugin to store modification
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times on EXT2 file systems.
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Enhanced file-status info
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-------------------------
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The status of a file-system node as returned by the 'File_system::Status'
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operation has been revisited. First, we replaced the fairly opaque "mode" bits -
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which were an ad-hoc attempt to stay compatible with Unix - with the explicit
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notion of 'readable', 'writeable', and 'executable' attributes. We completely
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dropped the notion of users and groups. Second, we added the distinction
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between *continuous* and *transactional* files to allow for the robust
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implementation of continuous write operations across component boundaries. A
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continuous file can be written-to via a sequence of arbitrarily sized chunks
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of data. For such files, a client can split a large write operation into any
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number of smaller operations in accordance to the size of the used I/O
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buffers. In contrast, a write to a transactional file is regarded as a
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distinct operation. The canonical example of a transactional file is a
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socket-control pseudo file.
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Virtual file-system infrastructure
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==================================
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First fragments of a front-end API
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The VFS is mostly used indirectly via the C runtime. However, it is also
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useful for a few components that use the Genode API directly without any
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libc. To accommodate such users of the VFS, we introduced the front-end
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API at _os/vfs.h_ that covers a variety of current use cases. Currently, those
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use cases revolve around the watching, reading, and parsing of files and
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file-system structures - as performed by Sculpt's deployment mechanism.
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Writing to files is not covered.
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Improved file-watching support
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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All pseudo files that use the VFS-internal 'Readonly_value_file_system'
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utility have become able to deliver watch notifications. This change enables
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VFS clients to respond to VFS-plugin events (think of terminal resize)
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dynamically.
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Speaking of the *terminal VFS plugin*, the current release enhances the plugin
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in several respects. First, it now delivers status information such as the
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terminal size via pseudo files. Second, we equipped the VFS terminal file
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system with the ability to detect user interrupts in the incoming data stream,
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and propagate this information via the new pseudo file '.terminal/interrupts'.
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Each time, the user presses control-c in the terminal, the value stored in
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this pseudo file is increased. Thereby, a VFS client can watch this file to
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get notified about the occurrences of user interrupts.
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VFS plugin for emulating POSIX pipes
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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We added a new VFS plugin for emulating POSIX pipes. The new plugin creates
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pipes between pairs of VFS handles. It replaces the deprecated libc_pipe
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plugin. In contrast to the libc_pipe plugin, which was limited to pipes within
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one component, the new VFS plugin can also be used to establish pipes between
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different components by mounting the plugin at a shared VFS server.
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C runtime with improved POSIX compatibility
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===========================================
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Within Genode, we used to think of POSIX as a legacy that is best avoided.
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In fact, the foundational components of the framework do not depend on a
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C runtime at all. However, higher up the software stack - at the latest when
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3rd-party libraries enter the picture - a working C runtime is unavoidable. In
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this statement, the term "working" is rather muddy though. Since we have never
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fully embraced POSIX, we were content with cutting corners here and there. For
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example, given Genode's architecture, supporting 'fork' and 'execve' seemed
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totally out of question because those mechanisms would go against the grain of
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Genode.
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However, our growing aspiration to bridge the gap between existing popular
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applications and Genode made us re-evaluate our stance towards POSIX.
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All technical criticism aside, POSIX is immensely useful because it is
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a universally accepted stable interface. To dissolve friction between
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Genode and popular application software, we have to satisfy the application's
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expectations. This ignited a series of developments, in particular
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the added support for 'fork' and 'execve' - of all things - in
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[https://genode.org/documentation/release-notes/19.08#Consolidation_of_the_C_runtime_and_Noux - Genode 19.08],
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which was nothing short of surprising, even to us.
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The current release continues this line of development and brings the
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following improvements.
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Execve
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------
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The libc's 'execve' implementation got enhanced to evaluate the path of the
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executable binary according to the information found on the VFS, in particular
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by traversing directories and following symbolic links. This enables the libc
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to execute files stored at sub directories of the file system.
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Furthermore, 'execve' received handling for *executing shell scripts* by
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parsing the shebang marker at the beginning of the executable file. This way,
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the 'execve' mechanism of the libc reaches parity with the feature set of the
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Noux runtime that we traditionally used to host Unix software on top of
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Genode.
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Modification-time handling
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--------------------------
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By default, the libc uses the just added facility for updating the timestamp
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of file-system nodes when closing a written-to file, which clears the path
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towards using tools like 'make' that rely on file-modifications times.
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The libc's mechanism can be explicitly disabled by specifying
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! <libc update_mtime="no"...>
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This is useful for applications that have no legitimate access to a time
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source.
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Emulation of 'ioctl' operations via pseudo files
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------------------------------------------------
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With the current release, we introduce a new scheme of handling ioctl
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operations, which maps 'ioctl' calls to pseudo-file accesses, similar to how
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the libc already maps socket calls to socket-fs operations.
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A device file can be accompanied with a (hidden) directory that is named after
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the device file and hosts pseudo files for triggering the various device
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operations. For example, for accessing a terminal, the directory structure
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looks like this:
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! /dev/terminal
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! /dev/.terminal/info
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! /dev/.terminal/rows
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! /dev/.terminal/columns
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! /dev/.terminal/interrupts
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The 'info' file contains device information in XML format. The type of the XML
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node corresponds to the device type. Whenever the libc receives a TIOCGWINSZ
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ioctl for _/dev/terminal_, it reads the content of _/dev/.terminal/info_ to
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obtain the terminal-size information. In this case, the _info_ file looks as
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follows:
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! <terminal rows="25" columns="80/>
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Following this scheme, VFS plugins can support ioctl operations by providing
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an ioctl directory in addition to the actual device file.
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Emulation of POSIX signals
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--------------------------
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Even though there is no notion of POSIX signals at the Genode level, we
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can reasonably emulate certain POSIX signals at the libc level. The current
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release introduces the first bunch of such emulated signals:
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:SIGWINCH: If 'stdout' is connected to a terminal, the libc watches the
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terminal's ioctl pseudo file _.terminal/info_. Whenever the terminal
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size changes, the POSIX signal SIGWINCH is delivered to the application.
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With this improvement, Vim becomes able to dynamically adjust itself
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to changed window dimensions when started as a native Genode component
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(w/o the Noux runtime environment).
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:SIGINT: If 'stdin' is connected to a terminal, the libc watches the
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terminal's pseudo file _.terminal/interrupts_. Since, the terminal VFS
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plugin modifies the file for each occurred user interrupt (control-c),
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the libc is able to reflect such an event as SIGINT signal to the
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application.
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:Process-local signal delivery: The libc's implementation of 'kill' got
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enhanced with the ability to submit signals to the local process.
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Support for arbitrarily large write operations
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----------------------------------------------
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The number of bytes written by a single 'write' call used to be constrained by
|
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the file's underlying I/O buffer size. Even though our libc correctly returned
|
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this information to the application, we found that real-world applications
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rarely check the return value of 'write' because partial writes do usually not
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occur on popular POSIX systems. Thanks to the added distinction between
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continuous and transactional files as described in Section
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[File-system session], we became able to improve the libc's write operation to
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iterate on partial writes to continuous files until the original write count
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is reached. The split of large write operations into small partial writes as
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dictated by the VFS infrastructure becomes invisible to the libc-using
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application.
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Input-event handling
|
|
====================
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In Genode 19.08, we undertook a comprehensive rework of our keyboard-event
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handling in the light of localization and also promised to tie up remaining
|
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loose ends soon.
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First, we again dived into our character generators for a thorough check of
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our stack of keyboards and fixed remaining inconsistencies in French and
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German layouts. En passant, we also increased the default RAM quotas for
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the input filter to 1280K in our recipes to cope with the increased
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layout-configuration sizes in corner cases.
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Next - and more importantly - we subdued the monsters lurking in our Qt5
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keyboard back end and enabled transparent support for system-wide keyboard
|
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layout configuration for Qt5 components. One important change during this work
|
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was to move the handling of control key sequences into the clients. For
|
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example, the graphical terminal and Qt5 interpret key events in combination
|
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with the CTRL modifier based on characters and, thus, support CTRL-A with
|
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AZERTY and QWERTY layouts correctly. As a result we removed all CTRL modifier
|
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(mod2) configurations from our character-generator configurations.
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Finally we'd like to point out one important change of our rework that
|
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repeatedly led to surprises: For keys without character mappings the reworked
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character-generator mechanism emits invalid codepoints in contrast to
|
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codepoints with value 0. For that reason, components interpreting character
|
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events should check 'Codepoint::valid()' to prevent the processing of invalid
|
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characters (and not the frequent pattern of 'codepoint.value != 0').
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NIC router
|
|
==========
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The NIC router has received the ability to report the link state of its NIC
|
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interfaces (downlinks and uplinks). To control this mechanism, there are two
|
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new boolean attributes 'link_state' and 'link_state_triggers' in the <report>
|
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tag of the NIC router configuration. If the former is set to "true", the report
|
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will contain the current link state for each interface:
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! <domain name="domain1">
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! <interface label="uplink1" link_state="false"/>
|
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! <interface label="downlink1" link_state="true"/>
|
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! </domain>
|
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! <domain name="domain2">
|
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! <interface label="downlink2" link_state="true"/>
|
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! </domain>
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The second attribute decides whether to trigger a report update each time the
|
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link state of an interface changes. By default, both attributes are set to
|
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"false".
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Device drivers
|
|
==============
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Platform driver on x86
|
|
~~~~~~~~~~~~~~~~~~~~~~
|
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|
|
During our enablement of Genode on a
|
|
[https://genodians.org/chelmuth/2019-10-21-sculpt-elitebook - recent notebook],
|
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we spotted some PC platform shortcomings, we address with this release. Most
|
|
prominently we added support for
|
|
[https://en.wikipedia.org/wiki/PCI_configuration_space#Bus_enumeration - 64-bit PCI base address registers]
|
|
to the x86 platform driver. This allows the use of PCI devices that are
|
|
assigned to physical I/O-memory regions beyond 4 GiB by the boot firmware.
|
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|
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Wireless driver
|
|
~~~~~~~~~~~~~~~
|
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|
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We added the firmware images for the 5000 and 9000 series of Intel wireless
|
|
devices to the firmware white-list in the _wifi_drv_ component. Such devices
|
|
as 5100AGN, 5300AGN and 5350AGN as well as 9461, 9462 and 9560 should now be
|
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usable on Genode.
|
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|
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|
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Libraries and applications
|
|
##########################
|
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|
|
VirtualBox improvements
|
|
=======================
|
|
|
|
The GUI handling of our VirtualBox port got improved to react on window-size
|
|
changes more instantly. The effect is that an interactive adjustment of the
|
|
window size, e.g., on Sculpt, becomes quickly visible to the user. Still, the
|
|
VM may take some time to adjust to the resolution change, which ultimately
|
|
depends on the behavior of the driver of the VirtualBox guest additions.
|
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|
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|
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Updated 3rd-party software
|
|
==========================
|
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|
|
With the addition of the 64-bit ARM architecture (AARCH64) with the
|
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[https://genode.org/documentation/release-notes/19.05#Broadened_CPU_architecture_support_and_updated_tool_chain - 19.05]
|
|
release, it became necessary to update the libraries the Genode tool chain
|
|
(gcc) depends on in order to support AARCH64 properly. This concerns the GNU
|
|
multi precision arithmetic library (gmp), which has been updated from version
|
|
4.3.2 to 6.1.2, as well as the libraries that depend on it: Multi precision
|
|
floating point (mpfr) and multi precision complex arithmetic (mpc). All those
|
|
old versions did not offer support for the AARCH64 architecture, which is a
|
|
requirement to make Genode self hosting. Targets for building binutils and GCC
|
|
within Genode for AARCH64 are in place, GNU make is in place, and even code
|
|
coverage (gcov) has been added. This work puts AARCH64 in line with other
|
|
supported CPU architectures and emphasizes our interest in the ARM 64-bit
|
|
architecture.
|
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Platforms
|
|
#########
|
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|
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Execution on bare hardware (base-hw)
|
|
====================================
|
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|
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With the previous release, Genode's base-hw kernel got extended to support the
|
|
ARMv8-A architecture in principle. The first hardware supported was the
|
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Raspberry Pi 3 as well as the i.MX8 evaluation kit (EVK). But only a single
|
|
CPU-core was usable at that time. Now, we lifted this limitation. On both
|
|
boards, all four CPU-cores are available henceforth.
|
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|
|
|
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Removed components
|
|
##################
|
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|
|
The current release removes the following components:
|
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|
|
:gems/src/app/launcher:
|
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|
|
The graphical launcher remained unused for a few years now. It is not
|
|
suitable for systems as flexible as Sculpt OS.
|
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|
|
:os/src/app/cli_monitor:
|
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|
|
CLI monitor was a runtime environment with a custom command-line interface
|
|
to start and stop subsystems. It was part of the user interface of our
|
|
first take on a Genode-based desktop OS called
|
|
[https://genode.org/documentation/release-notes/15.11#Genode_as_desktop_OS - Turmvilla].
|
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|
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Nowadays, we use standard command-line tools like Vim to edit init
|
|
configurations dynamically, which is more flexible and - at the same time -
|
|
alleviates the need for a custom CLI. The CLI-monitor component was too
|
|
limited for use cases like Sculpt anyway.
|
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|
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Along with the CLI monitor, we removed the ancient (and untested for long
|
|
time) _terminal_mux.run_ script, which was the only remaining user of the CLI
|
|
monitor.
|
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|
|
:fatfs_fs, rump_fs, and libc_fatfs plugin:
|
|
|
|
The stand-alone file-system servers fatfs_fs and rump_fs as well as the
|
|
fatfs libc plugin have been superseded by the fatfs and rump VFS plugins.
|
|
The stand-alone servers can be replaced by using the VFS server plus the
|
|
corresponding VFS plugin as a drop-in replacement.
|
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|